XCOM 2
RustyRed Apr 2, 2019 @ 1:26am
Dark Event Major Breakthrough
This event has 2 versions, minor and major breakthroughs. I'm currently facing the option of a major breakthrough and don't know if it's permanent or can be removed by destroying one of the alien facilities.

The other choice is alien's facility progress is decreased by 2 weeks.

Don't know which I should choose.

Currently leaning towards to choose the first option if it's permanent, otherwise, I'd pick the second one since I gain 106 intel.
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Showing 1-13 of 13 comments
Zyrrashijn Apr 2, 2019 @ 1:32am 
the blips from that dark event will be added to the central facility, so there's no removal beyond the golden path objectives.
berrako Apr 2, 2019 @ 1:33am 
If you don't play with dark horizon, 99% of the time choose the mission with better reward, DE are a little temporally pain in the ass, no more.

The breakthrough is one time event in the sense that they increase the avatar project one or two and that's all. You can always delay it by the usual means.
RustyRed Apr 2, 2019 @ 1:40am 
Originally posted by Zyrrashijn:
the blips from that dark event will be added to the central facility, so there's no removal beyond the golden path objectives.
Was this based on your experience or did you find this in an old post? I saw a post where someone made that claim, but there was someone else who said it's not true. Not sure, so looking for an answer from someone who has experienced it first hand.
Last edited by RustyRed; Apr 2, 2019 @ 1:40am
gimmethegepgun Apr 2, 2019 @ 1:47am 
Blips from Minor/Major Breakthrough are added to a random facility, if there is one. So they'll disappear once you blow up that facility.
berrako Apr 2, 2019 @ 2:00am 
I see both in my playtrough, so or user above was right or it is ramdon.

Anyway, does it matter at all? Breakthroughs are the best even to let fire because it doesn't make something bad directly to you. Only reason to counter it if is the reward is good.
If not, better let it goes and reduce avatar by golden path, facilities, covert op, orders
RustyRed Apr 2, 2019 @ 2:09am 
Originally posted by berrako:
I see both in my playtrough, so or user above was right or it is ramdon.

Anyway, does it matter at all? Breakthroughs are the best even to let fire because it doesn't make something bad directly to you. Only reason to counter it if is the reward is good.
If not, better let it goes and reduce avatar by golden path, facilities, covert op, orders
Yeah it matters. Gameover is a concern if it's permanent. Other dark event effects are temporary and is easy to tough it out.
berrako Apr 2, 2019 @ 2:21am 
I don't understand what you mean with permanent. Is a one time increase thats all. You can still slow the avatar by usual means and you don't get a speed icrease in it or something like that.

Without dark horizon no de is permanent in the game
gimmethegepgun Apr 2, 2019 @ 2:29am 
Originally posted by berrako:
I don't understand what you mean with permanent. Is a one time increase thats all. You can still slow the avatar by usual means and you don't get a speed icrease in it or something like that.

Without dark horizon no de is permanent in the game
If it added it to the main counter rather than a facility then that would make it permanent. From then on, you'd always have 2 more pips than you would've had otherwise, even with the methods of removing them (and in vanilla there's a limited number of main counter pips that can be removed through golden path). Being on a facility instead makes them temporary, as they can be removed by destroying the facility.
red255 Apr 2, 2019 @ 3:50am 
regardless if there is a facility on the map they get added to it, if they are all gone they get added to the off shore facility.
Abrakadabra (Banned) Apr 2, 2019 @ 4:04am 
No, e.g. major breakthrough would add 2 blips to the doom clock not some facility as Zyrrashijn said. Can be np if you got time and access to doom lowering actions or can be game over if you got no time. Destroying a facility will lower doom but only for as much as that facility is worth. The doom increase via breakthrough is permanent.
Fringehunter7719 Apr 2, 2019 @ 4:26am 
I'm pretty sure red255 and gimmethegepgun are correct, if there's a facility they can add to, they'll add to that.

Whether that's actually preferable depends on if you plan to take out all the facilities and how far along the main quest line you are. The late golden path missions often run out of pips at the central facility and end up wasting the doom reduction.
gimmethegepgun Apr 2, 2019 @ 4:28am 
Originally posted by iluvpumpum:
No, e.g. major breakthrough would add 2 blips to the doom clock not some facility as Zyrrashijn said. Can be np if you got time and access to doom lowering actions or can be game over if you got no time. Destroying a facility will lower doom but only for as much as that facility is worth. The doom increase via breakthrough is permanent.
Breakthroughs always add to a facility if there is one, not the offshore clock.
RustyRed Apr 2, 2019 @ 4:32am 
Originally posted by gimmethegepgun:
Originally posted by iluvpumpum:
No, e.g. major breakthrough would add 2 blips to the doom clock not some facility as Zyrrashijn said. Can be np if you got time and access to doom lowering actions or can be game over if you got no time. Destroying a facility will lower doom but only for as much as that facility is worth. The doom increase via breakthrough is permanent.
Breakthroughs always add to a facility if there is one, not the offshore clock.
Ah ok, that's reassuring. I guess I'll take the other option since I'm low on intel. Don't need another engineer at the moment, which is what's being offered for countering the breakthrough.
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Date Posted: Apr 2, 2019 @ 1:26am
Posts: 13