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They were nerfed? I never would have thought lol
With Predator Armor you can only carry 1 explosive, so using the second slot for it isn't trading away an explosive. Besides which, 1 explosive will hit and help kill 2, maybe 3 aliens on your current turn, while 1 mimic beacon effectively gives you an entire extra turn to work with and often leads to enemies being out of cover anyway.
not sure what difficulty you play on, he might be speaking about legend but I don't think so.
I think he's just wrong.
mimic beacons aren't something I'm willing to use, sort of like the ghost grenades in XCOM:EW or the concealment genemod.
I just didn't feel the AI responded appropriately to the item.
In XCOM2 I generally run with armor and dodge. the thing is if you have 3 points of armor and dodge an attack, if the attack did 10 damage, the dodge would reduce it to 5 and the armor would reduce it to 2 damage.
believe it or not you don't take much damage unless you get shredded.
on top of that stack some untouchable and your guys can take most of the enemies fire
anyways never tried the beacons. I just use untouchable rangers to draw fire.
its ever again funny how much ppl lean to say the game is easy because xy but forget that xy normaly is first avaible after you got over the difficulty edge in the game...
Generally I'm going to get various other researches first because I don't value the beacons.
mag weapons. plated armor, Psionics.
I find if I have Mag weapons and plated armor nothing is too much of an issue especially if I get the +1 mag weapon breakthru. which I have a greater chance of if I get to them early.
Timing wise psionics happen around the time I get to the third floor. so 5+5+10+10+10+10 days in. 50 days in, third month cycle.
by this time I might not have everything sure, but I've gotten the important things I'd really want/need.
meme beacons just aren't one of those things.