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I agreed on lot of things but I have some questions.
1. Why build RR before GTS? I think the only reason could be that if it happen you don't get soldier to sergeant before finishing GTS, then GTS is too early. I think it is not a biggie to get RR late when compared to get GTS early and that precious 5th soldier.
2. Did you kill Chosen before they assaulted your ship, or did you take the assault?
3. Why did you restart GC so many times?
I am myself undecided should I play L/I or some lesser difficulty with hordes of modded aliens added since there is no achievement for L/I. I am hell bored of official aliens.
In XCOM:EW there was I/I, and that was hell, tote ♥♥♥♥♥♥♥♥, I can tell. I swore I will never do it again lol.
Anyway, congrats, enjoy your beer or whatever you fancy while waiting for XCOM 3!
In answer to your questions :-
1. I didn't get 5 kills on Gatecrasher with my Templar (so no promotion) and I knew I wouldn't be able to take him on enough missions, thanks to the TIRED condition, to get him to Sergeant before/as the GTS completes. I figured in that case building it first would have been a waste. It would have sat there doing nothing until I hit Sergeant, whereas with the RR as soon as it completes I can start doing Covert Actions immediately, some of which were really useful.
2. Nope. I had to defend against the Hunter twice and the Warlock once. The first one was a bit hairy. Templar only survived because by that point he had Fortress and 2 MECs wasted their missiles on him. Didn't take the Chosen Strongholds down until I had Plasma Weapons and Power Armor. Thankfully the assault is fairly simple with a Reaper. You just work your way down one side of the map, taking out each pod then Squadsighting the power generator with 2 Sharpshooters parked at the base. I had the Defense Matrix up for the Warlocks assault and that made it even simpler.
3. Well, a lot of the time I was too hasty with my Templar and ended up popping all 3 pods on Gatecrasher. This resulted in wounds/deaths and I just figured it would make it easier if I had a solid start. I likely could have continued in probably half of the cases (where I only lost 1 guy or had 3 men wounded) but I felt like I needed every advantage I could get in the early game so I kinda decided I wanted either a flawless Gatecrasher or a 1 wounded man Gatecrasher.
I never completed XCOM:EW on Impossible, only on Classic, so I really, really wanted to get this done so I could feel like I actually "finished" the game. Once is enough for me :)
You should give L/I a try! It's probably a lot more forgiving than EW once you figure out the interactions between everything! If you do I wish you luck, may the RNGesus be with you!
And yeh, I think I most probably have to at least try several times L/I on XCOM 2. Can't live with the fact that many people have done it, but not me :)
Citations jsut so annoying here so I jsut copied this part.
That is a very valuable lesson you learned.
I made the same experience.
Early to midgame, even if you buff difficutly beyond l/i, gets so much easier, when you know that. You can evac and aboard left and right and then back again and you still wont have any problems. As you said, till you get a 6 man squad, you just wanne farm xp and xp and more xp in the safest possible way.
That makes the harder early game so much easier, its prolly the single easiest tactic to beat higher difficulties even if you havent played that long.
Did the same thing.
One time I thought Id just try how often I could possible aboard. Not on purpose. Not evacing from missiosn that went well, but as soon as there was even moderate risks taht I could loose soldiers I just evaced. Game warns you and you think omg its bad and I didnt get the rewards and blalbla, but all the while your soldiers are healthy, not injured, nobody died and you get to 5 and then 6 soldiers.
Very effective strat for early game.
and abort/lose/ignore 5-6 midgame missions when my squad was just too weak due to a horrible horrible horrible avenger defense and it's consequences.
There is a lot of room for screwing up in wotc L/I, a lot of aborted/restarted campaigns can actually carry you through.(but yeah, sometimes you want to restart cause the cute girl died)
Thats why I like gving defense matrix some priority.
Not high enough a priority to help me vs very early, random, freak dark events that send a ufo hunting you sometimes super early. Too early but also too rarely in that stage that it would justifiy building it before stuff like rr, gts, training center and coms. I usually also go for proving ground first. But often times I actually got the matrix before even infirmary and sometimes even before proving ground.
Immediately upgraded matrix and put an engineer in there.
It saved me in several runs. Those 4 upgraded turrets are insanely powerful. They save your squad a ton of actions and do serious dmg with okayish aim. Each turret shoots twice. Thats 8 offensive actions they provide with super long range. Even if all 8 shots only kill lets say 2 enemies that are appraoching you that is already huge. Even if they miss almost everything and kill only one enemy. Usually they do a lot more though.
Well worth the delay of other facilities if you ask me. If you just start a certain difficulty and youre not just terminating everything then id definitely give it a priority. Right after you build the most important facilities. And I think I read somewhere that the matrix also helps vs chosen sabotage?
But im not sure. I think I heard it but i could be wrong.
You're correct. After I had it built the Chosen always failed at sabotaging the Avenger.
I had it upgraded and staffed as soon as it was built though so maybe the chance for them to fail scales with the state of your facility? Like 50% chance for basic, 75% for upgraded and 100% for upgraded and staffed or something.
well done... I think you did well to lose less than 10 soldiers, I lost 47 soldiers on my run which I finally completed this morning (wotc l/I) after many failed attempts.
I (think I) went RR -> GTS -> Power -> Lab -> Proving early game.
Bailed out/failed 7 missions. Evac'd on a couple of early chosen warlock missions for damage limitation. Rushed to Evac zone on Council missions to avoid chosen once.
I delayed assaulting the chosen bases until I had maxed out tier 3 gear and all colonels, in fact I had 13 or 14 cols when assaulting first chosen base. I was worried about the Chosen spawning more than twice with the high sarcophagus HP... but it turned out to be quite easy actually. I think it has 80 HP and you have 3 rounds including the round the chosen in to destroy it. More than enough time. As for the Chosen just corner them and focus fire. Rangers are your friends.
Because I delayed so long I had to survive 4 Chosen Avenger assaults. Early on these are tough but when you have a party of colonels it becomes easy especially with bluescreens as you say.
Final mission was a joke. Seriously once you can front parties of colonels the game becomes pretty easy. The exception is post-chosen when you start skipping missions the avatar clock can tick up pretty quickly and with regions lost you can lose access to story missions so I almost lost the campaign this way (I had 3 days left before a Sabotage covert op finished).
Overall it was a stressful experience and a rather counterintuitive game. You can't really play the game with your guard down, you have to be awake all the time.
I still can't get past the retaliation mission.
dude you're great
It was a stressful experience for me to say the least. Just gotta keep trying, man :) Once you know the mechanics inside and out it becomes fairly straightforward to get through missions and prevent your guys from getting borked.
The first retaliation mission should have a Chosen that has a weakness specific to whatever faction you started with. Make sure you bring that soldier on that mission and it makes it a lot easier. At that point it's actually OK to fail the mission as long as you kill the Chosen and keep all your guys alive.
Good luck, man ;)
I am working on a guide and walkthrough for legends ironman. Maybe it will be helpful for somebody:
https://steamcommunity.com/sharedfiles/filedetails/?id=2005560675