XCOM 2
What's The Best Templar You Can Roll?
I recently rolled a Templar with these random abilities:

Fortress
Lightning Hands
Blade Storm
Reaper
Quick Draw
Sustain


The character was the star of the game. It made me wonder what the best possible Templar roll/set of abilities you could get would be. I guess Shadowstep would be in there?
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Showing 1-7 of 7 comments
Ygolnac Dec 9, 2018 @ 11:35am 
That's a pretty awesome Templar, for the perfect one switch Lighting hands or Quickdraw with Shadow Step and you are done.
Blade Storm and Reaper are the important ones tough.
Eggy Dec 9, 2018 @ 12:14pm 
Bladestorm, Fortress and shadowstep are all you need.
Reaper is good but the templar is still awesome without it.
Mr. Nice Dec 9, 2018 @ 4:23pm 
You don't see enough advent/alien overwatch to make ShadowStep that important.
Abrakadabra (Banned) Dec 9, 2018 @ 4:34pm 
Keep the templar, no matter the skill combo, and gimme a serial grenadier, a shredding sniper or basicalyl any other awesome class/skill combo.

But keep the templar :P

Templars weak.

I need real soldiers in my squad.
Ygolnac Dec 10, 2018 @ 7:10am 
Originally posted by iluvpumpum:
Keep the templar, no matter the skill combo, and gimme a serial grenadier, a shredding sniper or basicalyl any other awesome class/skill combo.

But keep the templar :P

Templars weak.

I need real soldiers in my squad.

Yes of course. Oneshot kill guaranteed dmg half of the enemies then become immune to first attack and reflect back the dmg. Bladestorm everything that gets near. Plus the psi guaranteed dmg abilities and tricks you get like phantom copy paste yourself and teleport here and there. Very weak.

If you don't like them for RP and pink armor I can understand, but they are actually quite OP. Only problem they might trigger next pod running there blind.

Actually the only weak class is Skirmisher by the end game when vanilla ripjack doesn't stun anymore and their dmg is meh, every other class, SPARKS included, are killing machines of you know how to use them.

Last edited by Ygolnac; Dec 10, 2018 @ 7:13am
Hoot Dec 10, 2018 @ 8:33am 
I literally JUST finished my first Legend/Ironman run and it was only possible because of the absolute baller of a Templar I started with. Sadly I can't screenshot his skill screen because it was an Ironman run so I can't go back, but it looked like this :-

Reaper (Corporal)
Bladestorm (Sergeant)
Fortress (Lieutenant)
Quickdraw (Major)
Sustain (Colonel)

I took him on the final mission and there's a screenshot of him on my profile.

For those who say Templar's are weak, they're doing it wrong. Even a basic Templar is amazing but with this combo he was a force to be reckoned with at any stage in the game. Parry saved so many shots. Invert is absolutely amazing when you realise how important position is. Bladestorm was invaluable and let's not forget Void Conduit at the end for those pesky Avatars. No more teleporting around for them.

On the higher difficulties you have to use them carefully though, running around like a fool popping pods is a easy ticket to a restart.
Last edited by Hoot; Dec 10, 2018 @ 8:35am
Abrakadabra (Banned) Jan 3, 2019 @ 10:15pm 
Originally posted by Ygolnac:
Originally posted by iluvpumpum:
Keep the templar, no matter the skill combo, and gimme a serial grenadier, a shredding sniper or basicalyl any other awesome class/skill combo.

But keep the templar :P

Templars weak.

I need real soldiers in my squad.

Yes of course. Oneshot kill guaranteed dmg half of the enemies then become immune to first attack and reflect back the dmg. Bladestorm everything that gets near. Plus the psi guaranteed dmg abilities and tricks you get like phantom copy paste yourself and teleport here and there. Very weak.

If you don't like them for RP and pink armor I can understand, but they are actually quite OP. Only problem they might trigger next pod running there blind.

Actually the only weak class is Skirmisher by the end game when vanilla ripjack doesn't stun anymore and their dmg is meh, every other class, SPARKS included, are killing machines of you know how to use them.

No, theyre arent strong. They are weak.

To get to what you call op Templar skills, you have to actually replace much stronger classes that can actualyl fight at range with a Templar. Templars ranged dmg is abysmal for a pretty long time. They cannot fight at range at all with teir pathetic water pistol. A serial grenadier is infinitely more powerful than a templar could ever hope to be.

Those skills, exchanging positions of friendlies or enemies arent even necessary. If you get to higher levels you will get very good aim and awesome ranged skills on eg sniper or greandier and I never ever even needed those skills or the Templar cause other classes are simply way more useful.

And id aways take a Reaper over a Templar. Templar is a sad joke compared to Reaper. Even if you forget all other Reaper skills and only look at their insane scouting prowess, then that alone trumps even end game Templars with all their skills.

And a serial grenadier with icarus armor, shrediding, max aim and stuff like chainshot laughs at a Templar.

That doestn mean that you cant make it work with a Templar. But other options are simply much more versatile and much stronger at range.

But everybod has their own opinion ;). I tried Templars and directly compared them to other classes and they were so much weaker that my review is the following;

Templars would need to be about 5 to 10 times stornger to be even remotley competitive. In my experience they are by far the weakest class.

I would have died many times eg when trying mod buffed l/i with pods of 5 if I had taken a class that cannot even fight at range for the longest time. If I had used a templar instead of a second grenaider I would have died.

Being able to deflect one shot is completly meaningless. Klling enemies in the safest way possible without pullling more pods is powerful. The awesoem classes are good right from the start and only get stronger but are useful right away. Templar is so abysmally weak in early to midgame that I wonder why anybody even considers taking them.

Grenadiers are at the very least ten thousand times stronger than eny Templar could ever hope to be.

They just pale in comparison. And that goes for pure grenadiers without good skill lottery.

Ill tell you what is truely op in this game. And thats definitley not any Templar.

A serial + killzone genadier with icarus armor and superior scope and perception and mags....that is what I call op. And that monster can annihilate entire armies from safe distances without pulling the anti christ and all his unholy pods. But even if he would pull every single pod on the map, such a grenadier would still have a good chance to take them all out.

That is strong.

What is a Templar compared to that. Nothing.
Last edited by Abrakadabra; Jan 3, 2019 @ 10:20pm
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Date Posted: Dec 9, 2018 @ 11:32am
Posts: 7