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At legendary revival was very good because dunno if bug but my units appeared to panic always if they got hit, making bondmate panic too. Revival let me take control of the situation back when needed.
stunlancers are the first enemies you really have to adapt to, and flashbangs save your life, a grenadier can flashbang lancers far enough away so they never melee you, you definitely want that, as otherwise they can oneshot you.
grenadiers deal as much damage as snipers, can move, and can launch grenades, to tell you the truth in my last run I had one sniper (for chosen avenger defense), though not bad, snipers really shine late game and a templar basically does the same things but earlier: they clean multiple wounded enemies.
I can see a squad of specialist being very very good, but I believe that cooldowns will eventually bite you in the butt in legendary: the one turn that your combat protocols are on cool down( are they? not sure they have a cooldown, i only use one and never paid attention), you will lack the firepower to bring down THAT muton, and you' ll have a casualty.
And of course later you simply need shredder.
I'm probably not the best L/I player ever, my load out is basically brutal: 3 grenadiers, 2 assaults, one medic, a templar now and then instead of a grenadier, but I pick shredder on sight on any troop that has it as an option.
So to me, the priority is: get improved grenadier weapons asap.(my first L/I i went armor first, it kinda worked but i remember having a hard time on some timed missions where i was simply not able to kill everything in time, leading to eventually 3 captured soldiers)
in legendary there are three times where you are prone to lose soldiers: the transition between ballistic and mag, the transition between mag to plasma...and the ONE ambush when aliens have switched the 2 mutons 1 purifier for...2 andromedons + 1 whatever.(cause you got cocky from the past 6 ambush that were no threat)
you will likely lose quite a number of soldiers in the second transition, when you start to see that you are getting murdered on every mission, do not fear to just...ignore missions for a month.
You will lose regions and income but can make it up later, furthermore, there comes a time when soldiers that come as a reward will be on par with your very best troop, so you just have to wait it out and can replace very important tier one dead guys with reward soldiers.
DO not get stubborn, if you have lost a tier one soldierr or two, do not send your midrangish guys into sure death, you lose a run not because you have lost some elite but when your main bulk of soldier is too thin, so take care of your average effective guys, they are the heart of your squad.
you can freely skip around 5 missions(once you have the avatar under control), so...skip them when you need, no shame in that.
prioritise scientists, it's very important to get improved weapons on curve, more than having engineers. Midgame a scientist is worth A LOT.