XCOM 2
frdnwsm Jan 21, 2019 @ 4:11pm
Advent Tower
Just curious; is it intended that I can only have 3 soldiers perform the assault on Advent Tower? I took my 3 best guys ... picking the best skill mix I could, btween offensive and protective ... and they actually made it through, but one ended up unconscious and the other two down to 2 health. Since there is no time for healing before going on to the Fortress, they can't take part in that assault.

I do have competent backups, of course, but I am curious if this were intentional or a bug of some sort.
< >
Showing 1-15 of 18 comments
gimmethegepgun Jan 21, 2019 @ 4:31pm 
Intentional.
Also I thought you could send wounded units on the final final mission. Though regardless if you're playing WotC you might as well upgrade the Infirmary and use the Hypervital Module on anyone going on the mission who isn't at full everything. Can't remember if that was available on the AWC in vanilla.
frdnwsm Jan 21, 2019 @ 5:11pm 
Advent tower isn't the final mission, though. Actually, I have no idea if you are correct or not, as this is the first time I have progressed this far. Also I wouldn't want to use those three from the Tower attack, as they would fall over dead if an enemy as much as breathed on them.

I just thought the sudden reduction in the assault force for the Tower seemed a bit odd.
gimmethegepgun Jan 21, 2019 @ 5:14pm 
Originally posted by frdnwsm:
Advent tower isn't the final mission, though.
The one after it is. Which is what I was referring to.

Also I wouldn't want to use those three from the Tower attack, as they would fall over dead if an enemy as much as breathed on them.
Hypervital module will bring them to full health (again, can't remember if that was available in vanilla). Besides which, even with that little health you could just heal them when the mission begins.
frdnwsm Jan 21, 2019 @ 6:42pm 
Vanilla, which is what I am on, doesn't have that module. In fact, I didn't see any option to heal the troopers who were wounded in the attack on the Tower. But as I mentioned, Ihave backups who are just about as good.

Just starting the Fortress assault; I have the commander's Avatar with me. I need to keep it alive; apparently losing it scrubs the mission, and the aliens reign supreme. Not sure why or how this is, but that's the premise of the final scenario. But ... It CAN'T hunker down? Why not? Bad back? Arthritic knees? What's all that about? Just throwing in a handicap, apparently. Fine. :steammocking:
gimmethegepgun Jan 21, 2019 @ 8:25pm 
Originally posted by frdnwsm:
In fact, I didn't see any option to heal the troopers who were wounded in the attack on the Tower.
When I said after the mission started I meant use Medical Protocol or Restoration to just heal them up so that they don't die instantly when hit.

Just throwing in a handicap, apparently. Fine. :steammocking:
Not being able to hunker isn't much of a handicap.
sandman25dcsss Jan 21, 2019 @ 8:57pm 
I always use a reaper and 1-2 sharpshooters in advent tower, makes it a cakewalk.
Commander has regeneration so if someone needs to be wounded, I sent commander.
Rockfire ✘ Jan 21, 2019 @ 10:43pm 
An assault with a wraith suit makes the lost tower a joke, sneak, grapple, once your at the door, activate phase shift, run and gun.. and hack the terminal in front of advents eyes.
Mr. Nice Jan 22, 2019 @ 7:20pm 
I'vehonestly never noticed that the commander's avatar can't hunker...
gimmethegepgun Jan 22, 2019 @ 7:44pm 
Originally posted by Mr. Nice:
I'vehonestly never noticed that the commander's avatar can't hunker...
Yeah too busy using it to annihilate everything with overpowered psionic nonsense.
Abrakadabra (Banned) Feb 26, 2019 @ 3:08am 
Originally posted by frdnwsm:
Just curious; is it intended that I can only have 3 soldiers perform the assault on Advent Tower? I took my 3 best guys ... picking the best skill mix I could, btween offensive and protective ... and they actually made it through, but one ended up unconscious and the other two down to 2 health. Since there is no time for healing before going on to the Fortress, they can't take part in that assault.

I do have competent backups, of course, but I am curious if this were intentional or a bug of some sort.

Next time, take a reaper, a sniper and a psi op. Its easy then.
Aranador Feb 26, 2019 @ 6:36am 
Or 3 psi-ops, and it is even easier. Why fight Advent when Advent can fight Advent.
Abrakadabra (Banned) Feb 26, 2019 @ 6:50am 
I think a few times I send a sniper with some sort of mobility armor. Serpent armor or wrait suit. A serial grenadier with icarus armor and max aim as well as a reaper. You get two bigger pods at least for a squad of three. At that point you have 2 claymores and banish too. Also frost bomb. And if all fails you can weaken some of them with sniper squadsight and reaper.
ElanaAhova Feb 26, 2019 @ 9:43am 
Originally posted by Aranador:
Or 3 psi-ops, and it is even easier. Why fight Advent when Advent can fight Advent.
All's fair. Isn't advent 'us' fighting the avenger?
Mhblis Feb 26, 2019 @ 12:20pm 
Hehe the OP clearly said not using WoTC so all the Reaper advise here is a no go.

Also OP like all the other threads about the story you posted they actuslly tell you why losing the Commander is a mission fail in the cutscenes before it.
Scorrp10 Feb 26, 2019 @ 3:17pm 
You CAN get an option to buy a 4th slot for that mission with Intel - but not always.
I typically take a Psi-op wearing WAR suit with blaster launcher to dominate an andromedon that will typically be close to begining. I also take a specialist in Archon king armor - often causes archons to panic. I also like to take a ranger.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Jan 21, 2019 @ 4:11pm
Posts: 18