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As of the silly aspect of their move i'm half agree with you.
Strategicaly, they just suicide drop on you BUT that may force you to open another side or waste a turn on overwatch so i guess on the ai / alien point of view, it may worth a try :'D (especialy considering most of the droped units are either clones or robots, so just suicide meat to send on the battlefield for them :) )
Defending Avenger, it's just a Turkey shoot, and I try and get as many kills with my lower ranking.
I've only played it through twice. Thought I'd be clever this time, before I opened the door with thing in a suit, and set up my abush.
Lol. They totally moved extraction point, and I had to deal with all the reinforcement coming through the entire facility. I laugh at my silliness. Was so much harder, than when I didn't know what was to happen.
other than that and fun aside, the solution is already named above, the drop only drops and makes his initial move, so a complete overwatch squad around the drop (that shoudend be hard when TS says they already land on him) makes short work of them before they ever get a chance for an attack move.
When they land, enemies will go into their position for their NEXT turn. MECHs go in overwatch. Always. Never exceptions here.
So if you put your soldiers on that landing spot in overwatch you take them out (or at least damage them severely) before they can even start their _next_ turn. You dont even have to be in cover for this because you reposition your squad in the following turn, which is yours.
Shotguns do nice here, also fun with bladestorm specced soldiers.
Also while that's usually a great idea there's always the possibility of a Purifier dropping in and then exploding in your face. Which obviously isn't a problem if you have Fortress on the Templar as well, and not much of a problem if you have Blast Padding on the Ranger, but otherwise be wary.
Skirmishers have the rip attack. but i agree those damn Purifier's can mess thing's up so i keep my melee fighters back abit
I was meaning more when you're mid fire fight, already out numbered and then they drop right on top of you. I've had a couple of VIP rescue missions where i've been close to being overwhelmed and then the reinforcements come and they drop on top of at least one of your guys more or less if you've got them spread out and if they're in a cluster they drop right in the middle of them. If they'd droped somewhere you'd expect like say behind the lines and then move up i may have been able to survive the fire fight but because they drop on top it just buggers everything up and that's the end of that. If you've time to prepare for them it's easy enough. I'm not bothered about making it easier just.... A little more thoughtful than the enemies beind dropped more or less right on you.
Long War 2 places the reinforcements in advantageous positions against you. Try to kill all your current enemies and get higher ground and/or full cover (you still have 1 turn to turn around if you are in the wrong side of the cover)
as i said I can understand the enemy being dropped down on a flank you're not defending. E.g. in a position where they can then move within a turn etc to flank you. But when they're dropped ontop of you whether they're dropped in a flanking position or not it makes no difference it's just game breaking.
It's fine if you can sit and wait for them to arrive but if you're already mid fight and then they drop in like that it's effectively insta-death. It's just game breaking and whilst i don't like the phrase "It ruins my imersion" it's along those lines where it just makes no sense and is so game breaking it makes me get very tired of the game very quickly. Lower difficulties are just boring but there has to be a middleground between that and advent space marine wannabes that just destroy any fun you're having by doing what could only be described as a real ♥♥♥♥ move if it was ever done in a multiplayer game. It's not something that would actually hapen ever.
I hated that mechanic so much in those games and i hate it here too in XCOM2.
EDIT: i dont really care either way if it creates a difficult or easy situation for my team. But i just think its lazy game design.
That's the biggest issue i have with it it's just pure, lazy design. In honesty that's the biggest thing that strikes me with 2K games be it from civ or xcom. They make lazy design choices when with a little bit more effort they could make games that would be amazing and i wouldn't whinge when i have to pay the price that they ask for.