XCOM 2
White Trash Sep 4, 2018 @ 12:33pm
Advent reinforcements landing literally right on top of me
Title says enough. I can understand reinforcements landing in a flanking position but when they're being dropped more or less on top of you it's just.... silly.

Anyone know any mods/ fixes?

Cheers
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Showing 1-15 of 15 comments
Lemdoran Sep 4, 2018 @ 1:09pm 
Unless you have mod the game in some way, reinforcements will give you one whole turn before dropping, leaving you all time to put some units in overwatch no matter they're in the middle of your guys or few metters away in flank so not really a threat no matter.

As of the silly aspect of their move i'm half agree with you.

Strategicaly, they just suicide drop on you BUT that may force you to open another side or waste a turn on overwatch so i guess on the ai / alien point of view, it may worth a try :'D (especialy considering most of the droped units are either clones or robots, so just suicide meat to send on the battlefield for them :) )
General Malaise Sep 4, 2018 @ 1:54pm 
Much rather that, than the other side of extraction you don't have much time to gett to.

Defending Avenger, it's just a Turkey shoot, and I try and get as many kills with my lower ranking.

I've only played it through twice. Thought I'd be clever this time, before I opened the door with thing in a suit, and set up my abush.

Lol. They totally moved extraction point, and I had to deal with all the reinforcement coming through the entire facility. I laugh at my silliness. Was so much harder, than when I didn't know what was to happen.
Stardustfire Sep 5, 2018 @ 10:40am 
but this Advent Troops dont called anything about "Angels of Death" or "for the emperor on his golden throne" or "for the chapter" :) ?
Last edited by Stardustfire; Sep 5, 2018 @ 10:41am
KRON Sep 5, 2018 @ 11:16am 
Originally posted by ♥♥♥♥♥♥♥♥♥♥♥:
Title says enough. I can understand reinforcements landing in a flanking position but when they're being dropped more or less on top of you it's just.... silly.

Anyone know any mods/ fixes?

Cheers
Just send a ranger with bladestorm exactly on a red marker.
Stardustfire Sep 5, 2018 @ 11:31am 
and than cry havoc because there where 2 purifiers in the drop and the ranger gone boom.
other than that and fun aside, the solution is already named above, the drop only drops and makes his initial move, so a complete overwatch squad around the drop (that shoudend be hard when TS says they already land on him) makes short work of them before they ever get a chance for an attack move.
Mata Hari Sep 5, 2018 @ 1:19pm 
Reinforcements never drop on you flanking :)

When they land, enemies will go into their position for their NEXT turn. MECHs go in overwatch. Always. Never exceptions here.

So if you put your soldiers on that landing spot in overwatch you take them out (or at least damage them severely) before they can even start their _next_ turn. You dont even have to be in cover for this because you reposition your squad in the following turn, which is yours.

Shotguns do nice here, also fun with bladestorm specced soldiers.
Mercutio Sep 5, 2018 @ 4:54pm 
Bladestorm with Rangers, Skirmishers and Templars. Everyone else on overwatch and enjoy the slaughter.
gimmethegepgun Sep 5, 2018 @ 6:33pm 
Originally posted by Mercutio:
Bladestorm with Rangers, Skirmishers and Templars. Everyone else on overwatch and enjoy the slaughter.
Skirmishers can't get Bladestorm.

Also while that's usually a great idea there's always the possibility of a Purifier dropping in and then exploding in your face. Which obviously isn't a problem if you have Fortress on the Templar as well, and not much of a problem if you have Blast Padding on the Ranger, but otherwise be wary.
Lonewolf Sep 5, 2018 @ 7:41pm 
Originally posted by gimmethegepgun:
Originally posted by Mercutio:
Bladestorm with Rangers, Skirmishers and Templars. Everyone else on overwatch and enjoy the slaughter.
Skirmishers can't get Bladestorm.

Also while that's usually a great idea there's always the possibility of a Purifier dropping in and then exploding in your face. Which obviously isn't a problem if you have Fortress on the Templar as well, and not much of a problem if you have Blast Padding on the Ranger, but otherwise be wary.

Skirmishers have the rip attack. but i agree those damn Purifier's can mess thing's up so i keep my melee fighters back abit
Last edited by Lonewolf; Sep 5, 2018 @ 7:45pm
gimmethegepgun Sep 5, 2018 @ 8:02pm 
Originally posted by Lonewolf:
Originally posted by gimmethegepgun:
Skirmishers can't get Bladestorm.

Also while that's usually a great idea there's always the possibility of a Purifier dropping in and then exploding in your face. Which obviously isn't a problem if you have Fortress on the Templar as well, and not much of a problem if you have Blast Padding on the Ranger, but otherwise be wary.

Skirmishers have the rip attack. but i agree those damn Purifier's can mess thing's up so i keep my melee fighters back abit
Bleh I forgot they have renamed-Bladestorm as a normal skill.
White Trash Sep 15, 2018 @ 1:22pm 
I'm running Long war 2 and a few other things but most of it has nothing to do with how the AI works.

I was meaning more when you're mid fire fight, already out numbered and then they drop right on top of you. I've had a couple of VIP rescue missions where i've been close to being overwhelmed and then the reinforcements come and they drop on top of at least one of your guys more or less if you've got them spread out and if they're in a cluster they drop right in the middle of them. If they'd droped somewhere you'd expect like say behind the lines and then move up i may have been able to survive the fire fight but because they drop on top it just buggers everything up and that's the end of that. If you've time to prepare for them it's easy enough. I'm not bothered about making it easier just.... A little more thoughtful than the enemies beind dropped more or less right on you.
Sir Prometeus Sep 16, 2018 @ 5:59pm 
Originally posted by ♥♥♥♥♥♥♥♥♥♥♥:
I'm running Long war 2 and a few other things but most of it has nothing to do with how the AI works.

I was meaning more when you're mid fire fight, already out numbered and then they drop right on top of you. I've had a couple of VIP rescue missions where i've been close to being overwhelmed and then the reinforcements come and they drop on top of at least one of your guys more or less if you've got them spread out and if they're in a cluster they drop right in the middle of them. If they'd droped somewhere you'd expect like say behind the lines and then move up i may have been able to survive the fire fight but because they drop on top it just buggers everything up and that's the end of that. If you've time to prepare for them it's easy enough. I'm not bothered about making it easier just.... A little more thoughtful than the enemies beind dropped more or less right on you.

Long War 2 places the reinforcements in advantageous positions against you. Try to kill all your current enemies and get higher ground and/or full cover (you still have 1 turn to turn around if you are in the wrong side of the cover)
White Trash Dec 23, 2018 @ 4:16pm 
Yeah there's a difference between an advantageous postion and literally right on top of your position is what i'm getting at. it just ruins the game play. they may not have been dropped in flanking positions (although i'm sure i remember it happening a few times) but they're dropped in a location like on the opposite side of a half height cover which then they just surround the 2 guys you have in that area and overwhelm that flank before you have chance to respond (because you're busy fighting so can't sit there with overwatch waiting for the enemy to drop down).

as i said I can understand the enemy being dropped down on a flank you're not defending. E.g. in a position where they can then move within a turn etc to flank you. But when they're dropped ontop of you whether they're dropped in a flanking position or not it makes no difference it's just game breaking.

It's fine if you can sit and wait for them to arrive but if you're already mid fight and then they drop in like that it's effectively insta-death. It's just game breaking and whilst i don't like the phrase "It ruins my imersion" it's along those lines where it just makes no sense and is so game breaking it makes me get very tired of the game very quickly. Lower difficulties are just boring but there has to be a middleground between that and advent space marine wannabes that just destroy any fun you're having by doing what could only be described as a real ♥♥♥♥ move if it was ever done in a multiplayer game. It's not something that would actually hapen ever.
old.school Dec 23, 2018 @ 5:24pm 
I played a bit of Star Trek Online and Star Wars the Old Republic. It was always a huge pet peeve of mine that mobs would spawn on top of you. It didnt even matter that it was done in a lore friendly or "cool looking" way, i just thought it was a cheesy mechanic. Star Trek had transporter systems and even in movies they transported directly into hostile fire. But watching it happen in a movie or show versus experiencing it happen to yourself in a video game are two different things. SWTOR did it by having mobs rappel from above, flying in from off screen or underneath with Jetpacks or they would even just do a combat roll from behind a box (i think).

I hated that mechanic so much in those games and i hate it here too in XCOM2.

EDIT: i dont really care either way if it creates a difficult or easy situation for my team. But i just think its lazy game design.
Last edited by old.school; Dec 23, 2018 @ 5:35pm
White Trash Dec 24, 2018 @ 6:03am 
Originally posted by old.school:
I played a bit of Star Trek Online and Star Wars the Old Republic. It was always a huge pet peeve of mine that mobs would spawn on top of you. It didnt even matter that it was done in a lore friendly or "cool looking" way, i just thought it was a cheesy mechanic. Star Trek had transporter systems and even in movies they transported directly into hostile fire. But watching it happen in a movie or show versus experiencing it happen to yourself in a video game are two different things. SWTOR did it by having mobs rappel from above, flying in from off screen or underneath with Jetpacks or they would even just do a combat roll from behind a box (i think).

I hated that mechanic so much in those games and i hate it here too in XCOM2.

EDIT: i dont really care either way if it creates a difficult or easy situation for my team. But i just think its lazy game design.


That's the biggest issue i have with it it's just pure, lazy design. In honesty that's the biggest thing that strikes me with 2K games be it from civ or xcom. They make lazy design choices when with a little bit more effort they could make games that would be amazing and i wouldn't whinge when i have to pay the price that they ask for.
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Date Posted: Sep 4, 2018 @ 12:33pm
Posts: 15