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After they get a class i tend to make some changes (I like my specialists spec'ed as medics with white armor color and my units specialized in concealment in black dull armor, etc) and i like to use different helmets for different classes.
Once they start getting high rank i give them additional customisation, i often try to fit it to their character (As in, someone with a huge killcount might be covered in blood splatters, a ranger that often picks up alien tech might receive a looted advent stun lancer helmet, etc).
Late game i sometimes put togheter teams with different customisations (For example "red" team that all have a red line at the same place).
Classes have colours though. Once someone gets above rookie...
Green is Ranger.
Yellow is grenadier.
Orange is Psi.
Brown is reaper.
Tan is Templar.
Red is skirmisher
Blue is specialist.
Pink is sniper.
I downloaded various asset packs so I could give them unique hats to tell them apart easily or very different hair.
So essentially I do the complete opposite as you. Your method is probably more realistic, but mine helps me look at the battlefield and easily see who is who to determine best tactic.
Specialist: White uniforms. They are also my only officer class.
Ranger: Green
Gunner & Grenadier: Red.
Assault: Beige/yellowish.
Technical: Dark Brown.
Sharpshooter: Blue.
Shinobi: Dark grey.
Hm... username checks out. lol
I don't edit a character's background much. I just adjust their visual looks to look more uniform and professional looking with military camo with a somewhat diverse set of colors based on my mood at the time.