XCOM 2
Deathjester Oct 25, 2018 @ 8:46pm
Claymores don't trigger?
When i place a claymore next to enemies, or on a chokepoint where they will move over the claymore, it never triggers. Is this intended? Can it ONLY be triggered by explosives and weapon shots?
Originally posted by Devil Dog:
Only triggers when shot - you should see an extra icon when a soldier is targeting. I know, not a claymore in the sense we expect it to be.
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gimmethegepgun Oct 25, 2018 @ 8:47pm 
Originally posted by Deathjester:
Can it ONLY be triggered by explosives and weapon shots?
Yes. I have no idea why they called it a Claymore when it's neither a cone explosive nor a trap.
Last edited by gimmethegepgun; Oct 25, 2018 @ 8:47pm
The author of this thread has indicated that this post answers the original topic.
Devil Dog Oct 25, 2018 @ 9:00pm 
Only triggers when shot - you should see an extra icon when a soldier is targeting. I know, not a claymore in the sense we expect it to be.
Liro Raériyo Oct 25, 2018 @ 9:06pm 
yeah, if you want something that ACTUALLY functions like that, you want proximity mines
Greb Oct 25, 2018 @ 9:22pm 
It's more like a C4 charge than anything. Game already has weird XCOM shaped C4 charges called X4 though so I guess that's why they didn't call it C4, RDX, TNT block or Semtex, or whatever.

So, Claymore. Front towards alien need not apply, since it's not a proximity explosive. It's not even a mine, despite later becoming a "homing MINE" by name / function. I dunno man.

"A delicate placement" involves hurling an I.E.D across the street from the top of an apartment block, aparently. It also requires patience - even though you can shoot it a second later!

Just gotta live with it. For all we know after the alien invasion the Claymore Mine as we know it ceased to exist and one of the Reapers, some ex-military guy, decided to steal the name for his range of I.E.Ds he later started selling to his faction. Literally making a killing without worrying about patents, copyrights, trademarks or any of that taff!

Jokes aside, yeah you're supposed to shoot it to set it off. Usually you move into position and then on the Reapers next turn, throw the Claymore into the center of a pod and then shoot it with your follow up action - shooting a Claymore will not reveal your Reaper, also.

Can also be used to create openings in buildings for your Reaper to escape or move through, can be very useful on rescue missions because you can literally blow open the roof of the cell using one, without setting off any alarms, then deploy the evac site and quickly grab the prisoner and evac without fighting anything. Fun stuff.
Slippery Williams Oct 26, 2018 @ 6:09am 
Sneak up on a pod, throw a claymore at their feet, get a grenadier to fire at the enemies and blow up the claymore too. Utter carnage
Devil Dog Oct 26, 2018 @ 8:08am 
Originally posted by Dragonkick:
Sneak up on a pod, throw a claymore at their feet, get a grenadier to fire at the enemies and blow up the claymore too. Utter carnage

Never tried this - so damage does stack. Cool!
Slippery Williams Oct 26, 2018 @ 8:57am 
Originally posted by Devil Dog:
Originally posted by Dragonkick:
Sneak up on a pod, throw a claymore at their feet, get a grenadier to fire at the enemies and blow up the claymore too. Utter carnage

Never tried this - so damage does stack. Cool!

Well the trick is that if you detonated a claymore or a grenade on an enemy group they would scatter before you could do the other. Blowing up your claymore with a grenade makes sure they can't scatter away until they are hit with both detonations.

Also throw a kill zone sniper overwatch cone of fire over those guys too for extra murder
.O. Oct 26, 2018 @ 11:04am 
or put a proximity mine and a claymore and then grenade it
red255 Oct 26, 2018 @ 12:37pm 
Generally I use my claymores as homing mines which gives the shooter 100% chance to hit.

if they are on the roof of a building the fall damage from the resulting hole is typically enough.
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Date Posted: Oct 25, 2018 @ 8:46pm
Posts: 9