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On top of it, in veteran / iron man mods, it's a cool and cheap way to gain some survavibility in case things goes bad, and it can go bad pretty quick in legendary if you're distracted or have bad luck with some rng events ^^
On that note the reason for Predator armor's existence is to give you a second utility slot that you can use to crush everything more effectively.
Also 12 hp is barely enough to survive certain late game units, and sometimes isn't enough to prevent a one shot. 8 hp would just be one shot by a lot of things.
But still, end game enemies do up to 15 or 16 damage at the top of their crit range in the vanilla game, so it's strange that bigger pods are never threatening soldiers with over 12HP. Well, unless bigger pods also gives more soldiers, which would radically alter game balance.
Frankly, for experienced soldiers, a few extra enemies isn't a very big deal because with aoe or multishot attacks you can kill them all regardless of how many there were. The most memorable turns I've had are ones where I ended up fighting the entire map at once and killed all of them in one turn thanks to Serial, Reaper, and Faceoff.