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This should only be done as a last resort, however. It's much better to just methodically drop pods and then take on the Chosen by themselves. You'd be surprised at how quickly you can put them down. It sounds like you've made some serious strategy layer errors if you don't have Mag Weapons 1-1/2 months in.
Again, the issue isn't my handling of the mission. It's that I shouldn't have accepted, and wouldn't have accepted it, if I'd known that we couldn't retreat. My guys weren't ready for it, and I knew it, or would have, the moment I'd seen a half-smacked-together intel report on the mission itself.
Games like this really should have them. Just basics. Just enough to let me know "Hey buddy, you're kinda stuck when you go in there, since there's no way to call Skyranger once you're inside."
EDIT: In case you didn't know, the Chosen retreat after they capture/interrogate.
In the early game, if you find that you are ill equipped to deal with Chosen, it's often best to just let them gain knowledge from your soldiers and leave, like Freedom's Flame said. Once you have a dazed soldier, the Chosen will use the next turn to extract knowledge from them.
The Assasin will slash one of your soldiers right away and daze him/her.
The Warlock usually uses mind scorch right away to daze your soldiers. You can put 2 soldiers together and it'll almost gurantee that he will use it instead of mind control.
The Hunter will use a daze grenade if you have 2 soldiers grouped, otherwise he doesn't always use his daze attack right away like the other two Chosen.
Some of the fun (at least for me) with the game is having a crappy mission, but still managing to pick yourself up after it and rising back to power. But yeah, sometimes the RNG leans heavily on your bad side.
The Assassin will daze someone without a doubt, she's the worst for it. The Hunter will throw his grenade or tranq you if you get too close to him. The Warlock will usually open up with a mind fray or whatever. Retreat from the soldier that is dazed so encourage them to extract or capture the dazed guy.
It's not ideal, sure, but it saves you getting squad wiped because of the situation. Remember it's not running away, it's tactically withdrawing.
I feel your pain though. The first two months is hell on Earth. I'd sooner fight a Chosen than a Lancer though, lol.
Sounds like you were doing one of those extraction missions where you can't retreat until you complete the objective. They're very evil on Legend, two reinforcement waves dropping every turn for like what, seven turns, before finally ending with a huge wave of like eight Advent troopers. Evil, evil! The idea of a Chosen spawning in with all of that is horrifying!
Think of it as a official long war. Double the length of the campaign, slow it down.
Anyway, it is possible to mod in a slower pace by tinkering with the INI files, although I kinda do the exact opposite and change things so even more stuff happens even more often. After all, the joy of this game - for me - is the tactical battles - so more more more!! I find legendary to be just too looooong to research anything, or like 90 days to clear a room, or a soldier in hospital for 40 days. For me, slower longer is less exciting. But for you, I encourage checking out the INI files, and seeing the parts where the game defines the progress of things, and making those times longer and slower.
I think I'll just play Xenonauts from now on, honestly. Either that, or go back to Enemy Within and do that on Legendary. At least things made a little sense there (sometimes), and the story was much more interesting and relatable for me for some reason.
Thanks for all the advice, though. If for some reason I get stupid again and decide that, with all the XCOM-esque games that are coming out this year, that I want to go ahead and play THIS game again, I'll look back on this and take the advice then.
TL;DR: Let the Chosen take someone. Got it.
you probably are best off just letting a soldier get stunned and drained of intel.
I think you went into this game with a lack of... will.
Hf doing legendary runs in EW o/
depends a lot if you have a templar ready or not in the first encounter. if you have one its choosen autodeath.