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Don't forget that that ability basically let's you attack twice. If you run up to an enemy and hit him with the sword and your enemy still survivives, your soldier will immediately attack again as soon as the enemy's turn starts because bladestorm triggers instantly.
Assassin's Katana does 8-9 damage + 2 extra damage granted by blademaster that's 10-11 damage. Using bladestorm that way guarantees 20-22 damage (or more if you researched additional blade damage which might pop up during your campaign) since the Katana cannot miss.
So you can just let your soldier run up, hit them with the blade and let them chill right next to the enemy. Use the squad on other folks because you know that one particular enemy is going to die as soon as enemy turn starts.
That way the ability "Untouchable" can also be activated during your enemy's turn so you don't have to worry too much in case your ranger is exposed.
Such a shame tho that getting bladestorm on a templar is not guaranteed.
/edit: Also, having a blademaster with bladestorm is pretty funny when enemy reinforcements are on their way. Just position him right in the middle of the flare and wait. lol
I've had instances where a bladestorm character got lucky and wiped out the whole enemy reinforcement squad the moment they appeared and started to move.
Anyway, in WotC nobody is stopping you from getting both Phantom and Blademaster.
First, that just makes it more fun :p
Second, In this particular instance I had Grimy's Loot mod installed, so the bladestorm character had armor that reduced explosion damage just in case they dropped a Purifier.
Staying hidden when your squad is revealed also isn't appealing considering you'll just end up getting detected 9 times out of 10 when the enemy scampers, and since you're a close ranged class and moving closer will get you detected anyway, limited use there too. I guess it might be useful in Iron Man when your whole squad is revealed prematurely and you need a quick shotgun blast to avoid disaster though.
Especially now you have Reapers on the field which make much better scouts than a lone Ranger with Phantom, the whole stealth tree for Rangers is more worthless than ever to me. Just slap on Talon Rounds, a Laser Sight and you're good to go, you won't even miss the ambush boost.
...though, I'd rather use a Templar as a melee specialist, since they're better in almost every way. I guess Rangers are more easily available than Templars though. I've mostly phased out Rangers entirely thanks to Reapers and Templars, anyway...which is a good thing considering how overpowered they can be.
That's what Shadowstrike exists for: getting a good shot when breaking concealment despite being at range. That or using it with Rapid Fire to obliterate one enemy, or burning the Conceal ability for a one time boost to aim for a vitally important shot.
I guess, I consider Shadowstrike more for the critical side than the bonus aim gained from it, although both is pretty hefty which can make up for the distance penalty / lack of close range bonus anyway.
I've always favoured Shadowstep though, a quirk from XCOM EU/EW where you couldn't see if enemies were on Overwatch nor could you remove it by damaging them. The safety against an overwatch was worth more to me than striking once (or twice, if you take Conceal instead of Run and Gun for whatever reason) per mission for a near guaranteed hit, with critical.
Ranger is about the only class I always follow a set path down regardless. No exceptions, usually not even bothering to train extra skills later on either. The others feel like they have uses and can be played radically different, but the Ranger stealth tree, like stealth itself, is just a gimmick to me.