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^This. Aiming was never broken.
https://steamcommunity.com/sharedfiles/filedetails/?id=1129694779
Makes fights more like u expect them to be
When i started the game the first time, the first mission where u r out of tutorial and can move ur soldiers freely, i was totaly destroyed several times in a row and i played XCOM1 quite alot. Tbh if there wasnt mods to fix many many small things i would have just deleted the game and never touched it again
And feels more than Xcom EW
We have all the time we want in between turns. And everything looks at least a litttle bit static. As if advent and our soldiers are just sitting their forever, staring at each other. When in truth, the engaments last mere moments and in real time it would be very hectic and over after only a few moments. To us it looks like its one long, stretched out engagment and soldiers have infinite time to aim.
But thats not what happens.
A soldier shooting even at point blank prolly only has a fraction of a second to react, to aim, run, move, shoot.
And when movement is involved, even shots that seem impossible to miss can actually miss. Only makes sense.
It would actually be weird if they always land all shots even if its super close.
I mean, soldiers get super upgraded weapons with superior scopes and later on they get bio implants and then, yeah...then they almost hit everything. Even when moving (which is, movement that is, represpented by what we call a 'turn'). In that light it never seemed weird that they miss shots that appear to be impossible to miss.
You forget that its hardly as static as it would appear in what we call a turn.
Id rage too if they miss those shots, but it never seemed wrong or weird . Thats what happens when theres movement involved. Try to hit sometihng while sprinting or while fearing to get ripped to pieces by a berserker in front of you and you blitz raise your gun and fire.
i believe alot of people complaining about hit chance because they don't take a low chance shot. and ignoring cover just to get a better chance to hit. its not just about calculating a number. read the situation and make a plan ahead.
Edit: oh and that video is visual bug for sure. yea its happen alot actually. sometime the enemy just nonsensely out of map. press "alt" for target preview, you can see its flanked or not
In fact avoid trading shots at all if you can help it. Plan out your turn and what you're going to do with all of your troops BEFORE you take your first shot, and HAVE BACKUP PLANS for failure. If you get a little bit unlucky and miss two 70% shots then STOP THINK AND CONSIDER YOUR OPTIONS!!!! That's the point where you need to start thinking about taking defensive actions, hunkering down sure, but also using debuffs like flash bangs or mimic beacons (you SHOULD be bringing these things with you) Also consider sacrificing a lower ranked troop.
Here's a situation I was in a while back playing this game... on a supply raid mission once I accidentally allerted two pods, so it was 6 vs 6, NEVER a good situation. My plan was to take out as many troops as I could so I only had one or two advent troops shooting at me. My first shot only wounded a trooper, and my next two were 70%-80% shots that whiffed. At that point I knew my plan was F'ed.
It would have been pointless and stupid to waste my next moves on low percentage shots that even if they hit I'd still be screwed on the alien's turn so I went to my backup plan. I had a squaddie with a flashbang, only he wasn't close enough to catch all of the enemies in it's AOE. I made a classic XCOM hard choice and ran that squaddie out of cover into the open where he was able to catch nearly ALL of the enemies in the AOE.
My squaddie didn't survive the alien's turn but EVERYBODY ELSE DID. The enemies will typically prioritize a soldier who is flanked and out of cover over one who is hunkered down and in full cover. Use this to your advantage, if you have a "tank" he can take the hit for your low health injured Colonel Sniper. (just keep the soldier who is going to tank the hit for you out of grenade range of everybody else) I sacrificed one squaddie and saved the rest of my captains and lieutenants. The rest of the mission went off with out a hitch.
The point is don't thoughtlessly trade shots, think and think BEFORE you act, the game is turn based if things go bad it's OK to sit there for a bit and run a bunch of different crazy courses of action through your mind (hey, instead of taking this 15% shot, what if I run behind that building and out of the enemy LOS), and be prepared to take a few lumps here and there.
You miss some shots that are almost guaranteed but you also get some games where you're incredibly lucky and your "almost no chance" shots hit every time.
No one complains when their ridiculous shots actually hit the target.
will you waste a powerfull shotgun shot for almost dead enemy? or will you try 30% lightning hand first?