XCOM 2
Blitzwing Oct 9, 2018 @ 10:52am
So is aiming fixed?
So is aiming fixed?

Hi, the soldiers do miss a lot by this game, is there any way to let them actually hit their targets ?


https://www.youtube.com/watch?v=bWt6jGhmUpI
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Showing 1-15 of 16 comments
SamBC Oct 9, 2018 @ 10:53am 
Hitting or not is based on random chances. It was never broken.
desrtfox071 Oct 9, 2018 @ 10:54am 
Originally posted by SamBC:
Hitting or not is based on random chances. It was never broken.

^This. Aiming was never broken.
RunForRest Oct 9, 2018 @ 12:05pm 
Try this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1129694779

Makes fights more like u expect them to be
When i started the game the first time, the first mission where u r out of tutorial and can move ur soldiers freely, i was totaly destroyed several times in a row and i played XCOM1 quite alot. Tbh if there wasnt mods to fix many many small things i would have just deleted the game and never touched it again
Last edited by RunForRest; Oct 9, 2018 @ 12:09pm
Supa Oct 9, 2018 @ 12:21pm 
The aiming is not based on what it visually looks like... It is like RPG with numbers. How close you are and what weapon you have is the baseline and then sometimes there is cover or enemy is buffed or youre debuffed or youre playing on a higher difficulty orororor. Like in that video the enemy is actually in cover if I remember right. It just LOOKS like it wasnt in cover.
Last edited by Supa; Oct 9, 2018 @ 12:21pm
Cris Oct 9, 2018 @ 12:29pm 
I'm using this: https://steamcommunity.com/sharedfiles/filedetails/?id=1123516056

And feels more than Xcom EW
Abrakadabra (Banned) Nov 1, 2018 @ 4:24pm 
Its also kinda weird that ppl complain about seeing their soldier almost point blank shooting someting and missing and then raging about that. A turn, at least the way I interpret it and correct me if Im wrong, also respresnts movment that we dont see. A soldier sprints to cover and the second move is eg to fire at a sectoid in half cover pretty close.

We have all the time we want in between turns. And everything looks at least a litttle bit static. As if advent and our soldiers are just sitting their forever, staring at each other. When in truth, the engaments last mere moments and in real time it would be very hectic and over after only a few moments. To us it looks like its one long, stretched out engagment and soldiers have infinite time to aim.

But thats not what happens.

A soldier shooting even at point blank prolly only has a fraction of a second to react, to aim, run, move, shoot.

And when movement is involved, even shots that seem impossible to miss can actually miss. Only makes sense.

It would actually be weird if they always land all shots even if its super close.

I mean, soldiers get super upgraded weapons with superior scopes and later on they get bio implants and then, yeah...then they almost hit everything. Even when moving (which is, movement that is, represpented by what we call a 'turn'). In that light it never seemed weird that they miss shots that appear to be impossible to miss.

You forget that its hardly as static as it would appear in what we call a turn.

Id rage too if they miss those shots, but it never seemed wrong or weird . Thats what happens when theres movement involved. Try to hit sometihng while sprinting or while fearing to get ripped to pieces by a berserker in front of you and you blitz raise your gun and fire.

Chard Nov 1, 2018 @ 4:35pm 
There is a mod in the workshop called "never miss again" this will """"fix"""" the aiming in the game for you. It will be the most boring experience of your life, but you won't have to worry about the excitment and strategy created by that pesky RNG those speedrunners told you was bad ever again.
Player 2 Nov 2, 2018 @ 1:15am 
Just get a cover and take your shot. 50% or even 30% is no less accurate then 97%. and bring alot of flashbang.

i believe alot of people complaining about hit chance because they don't take a low chance shot. and ignoring cover just to get a better chance to hit. its not just about calculating a number. read the situation and make a plan ahead.

Edit: oh and that video is visual bug for sure. yea its happen alot actually. sometime the enemy just nonsensely out of map. press "alt" for target preview, you can see its flanked or not
Last edited by Player 2; Nov 2, 2018 @ 1:25am
gingerboyz4 Nov 2, 2018 @ 1:35am 
Originally posted by Player 2:
Just get a cover and take your shot. 50% or even 30% is no less accurate then 97%. and bring alot of flashbang.

i believe alot of people complaining about hit chance because they don't take a low chance shot. and ignoring cover just to get a better chance to hit. its not just about calculating a number. read the situation and make a plan ahead.

Edit: oh and that video is visual bug for sure. yea its happen alot actually. sometime the enemy just nonsensely out of map. press "alt" for target preview, you can see its flanked or not
what? 50% and 30% are way less likely to hit than 97%
Player 2 Nov 2, 2018 @ 1:48am 
Originally posted by gingerboyz4:
what? 50% and 30% are way less likely to hit than 97%
But the result is same. hit or miss
gingerboyz4 Nov 2, 2018 @ 2:26am 
yeah.... but idk, i was just confused by what you were saying in your comment
Chard Nov 2, 2018 @ 2:32am 
Originally posted by Player 2:
Originally posted by gingerboyz4:
what? 50% and 30% are way less likely to hit than 97%
But the result is same. hit or miss
this is terrible advice. Yes, it's "hit or miss" BUT if you take 100 shots with a 30% chance to hit, statistically you're going to miss about 70 of those shots, if your chances to hit are 97% then statistically you'll only miss 3. BIG DIFFERENCE. Don't blindly take bad shots, if your chance to hit is only 30% consider doing something more productive with your turn, like hunkering down or using a grenade.

In fact avoid trading shots at all if you can help it. Plan out your turn and what you're going to do with all of your troops BEFORE you take your first shot, and HAVE BACKUP PLANS for failure. If you get a little bit unlucky and miss two 70% shots then STOP THINK AND CONSIDER YOUR OPTIONS!!!! That's the point where you need to start thinking about taking defensive actions, hunkering down sure, but also using debuffs like flash bangs or mimic beacons (you SHOULD be bringing these things with you) Also consider sacrificing a lower ranked troop.

Here's a situation I was in a while back playing this game... on a supply raid mission once I accidentally allerted two pods, so it was 6 vs 6, NEVER a good situation. My plan was to take out as many troops as I could so I only had one or two advent troops shooting at me. My first shot only wounded a trooper, and my next two were 70%-80% shots that whiffed. At that point I knew my plan was F'ed.

It would have been pointless and stupid to waste my next moves on low percentage shots that even if they hit I'd still be screwed on the alien's turn so I went to my backup plan. I had a squaddie with a flashbang, only he wasn't close enough to catch all of the enemies in it's AOE. I made a classic XCOM hard choice and ran that squaddie out of cover into the open where he was able to catch nearly ALL of the enemies in the AOE.

My squaddie didn't survive the alien's turn but EVERYBODY ELSE DID. The enemies will typically prioritize a soldier who is flanked and out of cover over one who is hunkered down and in full cover. Use this to your advantage, if you have a "tank" he can take the hit for your low health injured Colonel Sniper. (just keep the soldier who is going to tank the hit for you out of grenade range of everybody else) I sacrificed one squaddie and saved the rest of my captains and lieutenants. The rest of the mission went off with out a hitch.

The point is don't thoughtlessly trade shots, think and think BEFORE you act, the game is turn based if things go bad it's OK to sit there for a bit and run a bunch of different crazy courses of action through your mind (hey, instead of taking this 15% shot, what if I run behind that building and out of the enemy LOS), and be prepared to take a few lumps here and there.
Last edited by Chard; Nov 2, 2018 @ 3:05am
I just want to point out that I feel taking 25%+ shots is fine as it's a 1 in 4 chance to hit plus there's the added benefit no one talks about that missed shots have a good chance to destroy enemy cover which gives your next guy a better shot
Fluff Bunny Nov 2, 2018 @ 5:06am 
People may moan about missing 95% chance hits... But I've had more than one turn where in pure desperation I've had to do three or so 25% chance shots to prevent a soldier being killed and had all three hit and kill their targets.

You miss some shots that are almost guaranteed but you also get some games where you're incredibly lucky and your "almost no chance" shots hit every time.

No one complains when their ridiculous shots actually hit the target.
Player 2 Nov 2, 2018 @ 5:32am 
Some people know what i mean. i am not say just blindly take every shot. don't rely on that number only. consider the situation is the most important thing.

will you waste a powerfull shotgun shot for almost dead enemy? or will you try 30% lightning hand first?
Last edited by Player 2; Nov 2, 2018 @ 5:47am
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Date Posted: Oct 9, 2018 @ 10:52am
Posts: 16