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For Archon and all of the bosses its the same principle. Shred armor, use the weapons they give you to fight them (they have stuns and free attacks) (infact the ice grenade is one of the best weapons in the game), and damage over time (like fire or poison). Also any free attacks. Sometimes you get lucky with bladestorm.
Try and keep your characters close enough so they can shoot without moving, but not to close because you don't want them all caught in the AOE attack.
A suport class with good healing can go a long way also.
I was missing the damage over time... I'm not sure if that'd be enough to have turned that fight around, but maybe to the point of driving the thing off.
The ice grenade (and viper suit freeze) have saved my butt more times than I can count already... I think losing it would be pretty much a campaign ending moment if there is anything remotely as tough as the rulers left in the game :)
Set up an overwatch trap with snipers, open with a shredstorm canon from out of sight.
Ruler will spend a few actions just getting in range.
Also, stasis from psi op.
Stasis the sucker whenever you feel like, heal and reposition for free.
Stasis is THE answer, to be honest.
That's worth knowing :) I didn't have any kind of psionics by the time I fought it... Next time though.
Come to think of it, I'm near the end of the run and I still don't.
I hate the Archon. He was about to kill one of my guys and I took a last desperation shot at him to save the soldier. This was on the first and only encounter with him. Boom! Executed. If I could only have that kind of luck when I play the powerball.
But when I got bored of trying, I did have the fall back of lightning hands and a LOT of turn ending.
Not sure how it works if you disable the DLC quest though.
Although, that way, the only weapon that's still viable after you go magnetic is the frost grenade.
Maybe someone with more experience can explain it better than I can, or correct me if I'm wrong.