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The single biggest reason to use the Templar is for Swap, so you can pull a Chosen out of position and slaughter them with everyone else. They're still pretty good otherwise (especially if they get Bladestorm, and Fortress is really handy too)
Skirmisher is really lame though.
Otther than those skills which you have to randomly roll, they don't get very big powerspikes until Colonel, in which psi storm is wonderful for one-shotting Gatekeepers and entire pods
Reaper is a good "boss-killer" if you give them banish, extended mag mod, and a repeater mod. Even better if you get a bonus perk for shredder or use armor piercing ammo. With that they can one-shot big enemies, alien rulers, or Chosen. Aside from that, if you can give them tactical rigging for ammo, a scope if you have a 3rd weapon mod slot, and the perk that lets them always stay in stealth for killing blows then you can just run around to flank positions for 100% accuracy shots that let them stay concealed as long as they get the kill. Taking perks for the +1 damage or extra crit really helps with that. They're also the best unit to take on missions like the Avenger Defense, since they can stealth to the objectives and then team up with a squadsight sniper to destroy the targets from far away (also works with alien rulers).
Skirmishers are probably the weakest to most people, but still my favorite. Give them aim PCS, a few covert ops with +aim rewards, extended mag mod. Tactical Rigging + damage ammo type. You should be able to get 90% chance to pull enemies out of full cover with your pull move. They work best as utilities. Team them up with a strong soldier with their bond ability and you can use them to do all sorts of tricks.
soldiers mostly. I was heavily modded so if i saw certain mod aliens listed id take Dragonuva mainly for banish, and there are some solid perks to them, but I personally preferred my normal guys most of the time.
Her gun is underpowerd compared to the rest of the team. Even when upgraded it lacks in firepower.
She has a haughty tone to her voice.
Again, she's not bad. I would just prefer to use fully equipped regular troops with their more powerful weapons. It's rare that I need to use these special abilities, other than the claymore.
IMHO, the best classes in the game for damage are the Ranger and Sniper. Yet having a specialist is critical and grenadiers are great for knocking down cover.
So while having a Reaper is great during scouting, once the team, and later she, is discovered I miss the extra firepower that even a Specialist would give me.
You really REALLY shouldn't be using overwatch ambushes once you aren't using Rookies any more. If that's what you're describing.
Apparently we have different playing styles. There is absolutely nothing wrong with ambushing even up to the last mission, if possible.
Plus, a lot of the Reaper's damage comes from claymore, remote start, and banish. Even though claymores are limited (but you should still take the skill that gives 2 when you can) and remote start is sometimes situational, betwen the two you should almost always be able to use one or the other to great affect on standard maps. Use them as an egage or sabotage tool. The phantom can scout ahead, explode or detonate next to an entire pod (when they're still grouped up), and not break stealth or actually trigger them. By the time your squad catches up all the enemies are on fire or sitting at 20% HP and you just pick them off easily. I always keep my reaper spaced out or on a flank when I can. In the situations where you really need their extra firepower they should be flanking in stealth with some kind of armor piercing so you can just finish off those low HP targets so you don't break your stealth. With the right talents you don't even need to be "careful" with them. Sometimes I'll leave them standing in the middle of a field out of cover just to get flank shots and pick off targets.
I do still really like the ranger and sniper as my heavy damage dealers (even compared to the templar which is insane damage by itself with bladestorm and positioning), but I don't like to double up on them. So my "standard" group composition is 1 of each normal class, 1 special class (either hero unit or SPARK, since they're limited in number you can safely rotate them around), then 1 wildcard spot to either take a unit class thats really strong for a specific mission type or just a strong bond partner. Later in the game I start taking a PSI trooper in that last spot, but they take so much time on Legendary that it's hard to rely on them until the last few missions.
A common ambush for me would be to get my rangers up close, set one sniper to kill zone, position my grenadier or put them on overwatch, depending on the situation, and the same with my specialist. Take a shot with my other sniper, hope for a couple of kills from kill zone, if I have the grenadier available then use him to take out cover, if necessary. Pop-shot with the specialist if he wasn't on overwatch. And try to take out the rest with slashes from the rangers.
I didn't mean to imply that I put everyone on overwatch and hope for the best.