XCOM 2
Manimal Feb 14, 2018 @ 4:24am
newbie question: Which Research and Which Facility first?
Hi all, what the title says
thanks is advance
< >
Showing 1-13 of 13 comments
Fringehunter7719 Feb 14, 2018 @ 4:44am 
GTS and modular weapons would be my top picks for first of each.

And welcome to the game, good luck!
Dongmyeong Feb 14, 2018 @ 4:56am 
I seond Fringehunter. GTS for the Squad Size upgrdes first.
Related advice: You should aim to spread around experience a bit instead of always sending the same soldiers, but pick 2 to use as much as possible to make a beeline for the mininum rank requirements for the squad size upgrades.
Tamiore Feb 14, 2018 @ 5:28am 
Modular weapons first for sure.

As for building, GTS and resistance ring are the top priority two.
red255 Feb 14, 2018 @ 6:03am 
yeah.

First 9 power (on WotC) is GTS, Resistance Ring and Resistance commss.

next 3 takes longer to get to, I dig down and stick in a power plant, and a second building ..proving ground maybe. next slot I leave empty incase I get +3 power somewhere like the map or covert operations in which case it gets a training facility.

Power coil gets the Psi Labs. other power coil gets the shadow chamber. Gonna need a second power unit somewhere. infirmary is useful if you can spare the engineers. last two builds are the turret facility, and .... if I have time and power the lab. both are not required I just get to them last cuz I got two slots left and no longer need my engineers to dig, so they get put on power so I got spare power for buildings and they provide marginal use.
Tamiore Feb 14, 2018 @ 6:25am 
Originally posted by red255:
yeah.

First 9 power (on WotC) is GTS, Resistance Ring and Resistance commss.
"Resistance comms" as #3 is super-debatable.
I've seen very decent players argue for pretty much ANY building as a good #3: lab, PG, infirmary, power, comms, training center.
Fringehunter7719 Feb 14, 2018 @ 6:31am 
Yeah Tamiore is right. I'm a huge fan of PG third, but you can definitely make other things work very well. Res comms in WOTC I often leave till eighth, ninth or tenth.
Manimal Feb 14, 2018 @ 7:14am 
what about adv. warfare centre?
Tamiore Feb 14, 2018 @ 7:30am 
Originally posted by Kolanti:
what about adv. warfare centre?
Does not exist in WOTC.
Manimal Feb 14, 2018 @ 7:36am 
Originally posted by Tamiore:
Originally posted by Kolanti:
what about adv. warfare centre?
Does not exist in WOTC.
im talking about the base game only. i dont have wotc
learnedhand Feb 14, 2018 @ 7:45am 
Originally posted by Kolanti:
Originally posted by Tamiore:
Does not exist in WOTC.
im talking about the base game only. i dont have wotc

In vanilla, there is a stronger case for building res comms early. Its just that in WOTC, there are so many other ways to get resistance contacts, so you can afford to build it much later.

If you are new to the game, the awc is a good choice since you may be getting injured a lot.
Last edited by learnedhand; Feb 14, 2018 @ 7:47am
Fringehunter7719 Feb 14, 2018 @ 7:55am 
I second that. Res comms earlier matters a lot more before WOTC.

In WOTC if you don't expand you can counter the avatar meter with a resistance order and/or covert ops, so the pressure to expand is much lower than it was in vanilla. You can also get resistance contact upgrades much more easily.

AWC helps a lot if you are getting a lot of injuries and in vanilla you have to pay $25 supplies if you want to scan for medical aid as a fallback.
learnedhand Feb 14, 2018 @ 8:05am 
Originally posted by Fringehunter7719:
AWC helps a lot if you are getting a lot of injuries and in vanilla you have to pay $25 supplies if you want to scan for medical aid as a fallback.

I had forgotten that you had to pay a fee to utilize those bonuses, I'm glad they got rid of that.
red255 Feb 14, 2018 @ 8:19am 
Originally posted by Tamiore:
Originally posted by red255:
yeah.

First 9 power (on WotC) is GTS, Resistance Ring and Resistance commss.
"Resistance comms" as #3 is super-debatable.
I've seen very decent players argue for pretty much ANY building as a good #3: lab, PG, infirmary, power, comms, training center.

We aren't talking about decent players. we are talking about new players who need help.

the thing that will help new players the most and most likely prevent a game loss is res comms as a third build.

Originally posted by Kolanti:
Originally posted by Tamiore:
Does not exist in WOTC.
im talking about the base game only. i dont have wotc

nice to know. My build order for non-War of the chosen I've forgotten.

I know I have 2 resistance comms instead of a resistance ring. Advanced warfare system...kinda want to build it sooner rather than later because you'll miss AWC perks on your first six without it. but they almost always miss their AWC perks anyways.

basically you need 2 power buildings 2 resistance comms, 1 GTS, 1 AWC, 1 Psi, 1 Shadow, 1 proving ground

Workshop, Lab, and Turret facility are not worth building.
Last edited by red255; Feb 14, 2018 @ 8:24am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Feb 14, 2018 @ 4:24am
Posts: 13