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Relatar um problema com a tradução
infinite wound time is a thing that happens generally when the injury time is set too low with game edits.
Only "solution" i can see is to restart the campaign and check the wounded status after every f****** mission.
One could believe that for this money you get a finished product, or at least a bugfixed one so long after release.
Mods are as following:
SWR not created equal, hidden potential
Grimys loot mod
loot pinatas
mod everything reloaded
color coded bonds
lifetimestats
all soldiers gain xp
numeric health display
mod config menu
evac all
stop wasting my time
augmentations
vest slot
show gts class counts
communityhighlanders
cost based ability colors
smooth scrolling
more nations mod
commanders choice
no rank up throttling
blackmarket usage
As you can see these are quit a few, but none that alter the wounded mechanics in any way. Every help is appreciated. I don't want to start another playthrough when this bug constantly appears.
I just wanted to say sorry for my wrong blamings towards FIRAXIS as the failure is obviously made by the customer and not the programmers.
I'll update here as soon as i have results.
1. Go to "...\Steam\steamapps\workshop\content\268500\1293725945\Config"
2. Open "XComAugmentations.ini"
3. Change "bUseGravelyWoundedMechanic = true" to "bUseGravelyWoundedMechanic = false"
4. Save and exit
For this to take effect, you MUST start a new campaign (same for uninstalling), as existing campaigns are NOT affected. It seems to also fix the bug were not gravely wounded soldiers still don't recover.
Greetings and thanks to Pootis Hard for bringing me on the right trail.
Workaround: completely disable the "Augmentations Mod" and load a save where you are IN the mission where the injury occured. End the mission and you should see that the soldier is beeing wounded normally for xx days. Save, restart the game and enable the mod again. I can't say how this is affecting already augmented soldiers because in my campaign i am not progressed so far but it will surely come to no good. I disabled the mod completely for my playthrough before any irreversible damage gets done as I really don't want to corrupt my save or my soldiers beeing randomly put to a "quasi coma". Hope this helps.
Greetings.
Over and out.
There is a companion mod on the workshop that lets you use a small amount of supplies to create a basic augmentation without needing the proving ground. So you can augment from day 1.
When a guy pops up as wounded, isnt receiving any healing and doesnt have any notification in the gui that he needs an augment I just randomly give them 1 of the basic ones. The GUI updates and after a few day of light healing they are good to go.
When you select the soldier, there is a ! icon under augmentations, which on going in to this, indicates they 'require' an augment.
I have taken this to mean that the soldier is so badly injured that they cannot be simply given time to mend, but need arms replacing etc.
Greetings.
Perhaps rather than be removed from game though they join the crew as staff and speed up all general build times a little.
New wound mechanic
Augmenting soldiers will reduce their healing time when they are wounded.
However when your soldier gets gravely wounded he gets assigned a body part randomly
which needs to be augmented in order to heal again at all.
E.g his legs are critically wounded beyond repair and need to be replaced.
How can I see if a soldier needs an Augmentation?
First, they will be listed as wounded, but don't have a number of days to heal
Second, when viewing them in the armory, the "Augments" button will have a yellow exclamation point.
Clicking it will open the Augments screen with a "Needs augmentation" text.
...
Hope it will help you.