Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Shooting on your turn would be too late.
Here's an example...
You provide covering fire.
Meanwhile you move a unit and that unit either triggers a hostile unit into action or is revealed by a concealed hostile unit.
Your cover can take a covering shot on this hostile's reaction and does not have to wait until it is their turn to shoot.
A specialist's covering fire ability coupled with the guardian ability is priceless.
Blame overwatch, it's overwatch fault for being such a bad ability with -30% aim.
Which seems kind of useless to me? If I was worried about an enemy shooting me and couldn't do anything else, I'd just shoot him instead of using Covering Fire, considering both actions would achieve the same effect of shooting at a target who is in cover before they do something, but Covering Fire also has the chance of hitting someone who I'm not worried about instead.
Eh, overwatch can be useful, but that's another discussion.
There are, indeed, things in XCOM 2 that are either near-useless or actively detrimental once you start considering them in the broader context.
Covering fire just happens to be one of them. It has only a very niche applications: i. e. if your specialist is overwatching anyway (due to “ever vigilant” or in hopes of triggering “guardian”).
Evidently so, oh well.
And that's very questionable practice because even buffed this way overwatch STILL has a huge disadvantage of being random as to who exactly is getting shot.
That, and guardian has a 50/50 to never proc at all, giving you just ONE glorified overwatch shot that all the other abilities just bring BACK to the level of a normal attack.
Also, covering fire does not proc on some attack abilities (i.e. mec using missles).
You could remove Covering Fire from that selection and it wouldn't really affect the lethality of Specialist. All it does is allow you to use Overwatch shots in the precise circumstances that you never want to. It's not even worth the AP in the expansion.
And Threat Assessment is a hell of a lot more usefull and kind of INCLUDES covering fire within itself.
I'm speaking of the first Long War mod,
Overwatch is known to have a -30 Aim adjustment...
However firing on a unit in High Cover provides -50 Aim adjustment and 1 Armor rating.
In Long War the cover has 2x to 4x more health so removal of terrian is not a simple thing either...
So Overwatch means more in situations of entrenched Warfare which in the base game almost never happens.
The AI itself is actually programmed to respect and react to Overwatch situations and this is actually best seen when playing Long War mod. Basically you will see the AI behave differrently in situations where there are soldiers making use of Overwatch and you'll see it more often in Long War simply due to Overwatch being made a better option due to substantially better cover and classes that are far superior at using Overwatch than in the base game.
Long War 2 is a differrent story as your missions are often timed this means that the player can ill-afford lengthy entrenchment warfare and must often rush the objectives or lose.
In Xcom base game Overwatch is less usefull.
Bear in mind that Overwatch penalties dont apply during the player turn,
Ambush pull
Covering fire pull
Specialist Overwatch while making standard pull...
Considering that as you described in Long War, Overwatching so that you can shoot enemies who're not in cover is useful, but if a Support was using Covering Fire, he's just as likely to shoot at someone in high cover who is shooting at someone else who is in high cover, which seems significantly worse.
but yeah threat assesment is just more useful because you can charge your assault up, then aid protocol him so he has a shotgun flank and +30 defense.