XCOM 2
Metr0Man Jun 7, 2018 @ 10:44pm
avatar going to fast?
I can't seem to ever do a play thru without the stupid avatar project being filled up half way or more by the time i even have the shadow room or even the skulljack sometimes, I can't upgrade my troops and make these buildings when the game is constantly throwing missions at me and forcing avatar progess. what am i doing wrong?
Last edited by Metr0Man; Jun 7, 2018 @ 10:44pm
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Showing 1-14 of 14 comments
Döktor Jönes Jun 8, 2018 @ 12:15am 
Sounds like it's working as intended.
Just reduce the avatar progress, jezz
Azure Jun 8, 2018 @ 12:20am 
You only have to worry when it fills up the bar and then just make sure you have a option open to reduce it by 1 or more blocks
Fitcher Jun 8, 2018 @ 12:29am 
In vanilla its almost impossible to prevent it from filling but by the time its full you should have atleast one story missions avalible to reduce it.

Also save the first story mission blacksite for when its full, after unlocking the first story mission you should focus on opening up a route to the closest facility or if you got a facility lead then save it as long as you can and only research it once you got the closest facility unlocked this way you will get the most out of the facility lead as it will unlock another facility much farther away.

If you got WotC its much easier to controll the avatar progress making it even possible to never fill up.
in WotC you should use the same tactic as in vanilla but intead now you got covert ops that reduce the avatar progress and with some luck you get an ability that reduce i once at every supply drop
Eggy Jun 8, 2018 @ 3:01am 
Your doing nothing wrong.
No enemy sits and waits for its opponent to make progress. The Avatar bar is going to fill up.
The pressure is on because the pressure is on.
50% full is not 100% full.

if your playing vanilla its fine and expected for you to sit on a max bar most of the time just Keeping your head above water.

If your playing WOTC then there are many ways to reduce the counter and its easy to keep it sat on a minimum of pips for large chunks of the game.

You can also go into the advance options when starting a new game and double the number of pips on the Avatar bar.
[Peppe] Jun 8, 2018 @ 8:48am 
You should be able to do all the missions it warns you skipping would be bad. Don't ignore those as most tick an avatar block if you skip them.

All the facility and plot missions you can save for when you need to reduce the avatar timer. It is even optimal on legend to save the black site mission until the avatar bars switch to the countdown. If you didn't know after all the blocks fill up you still have I believe 3 full weeks to do any action that reduces the avatar project. It is pretty hard to lose to the timer.

Most games the avatar timer will max / near max before you turn the tide and start being able to easily take on black site / other plot missions and facilities. Usually it is more about having the comm links and money / intel to connect to the territories containing the facilities.

In wotc once you have all 3 factions contacted and some of the chosen defeated it seems to have a high chance to give you a covert op each month to reduce the avatar timer 2 blocks.
Last edited by [Peppe]; Jun 8, 2018 @ 9:28am
Metr0Man Jun 8, 2018 @ 2:01pm 
sounds like i need the dlc to make it a bit easier but thanks guys for the tips
Döktor Jönes Jun 8, 2018 @ 2:08pm 
Originally posted by WebHead:
sounds like i need the dlc to make it a bit easier but thanks guys for the tips
It makes the game also harder at the beginning while the endgame kinda stays the same:genki:
Just do the avatar facilities, what's your problem?
Last edited by Döktor Jönes; Jun 8, 2018 @ 2:09pm
josephdw106 Jun 8, 2018 @ 2:28pm 
Originally posted by Spiked-Wall Man:
Originally posted by WebHead:
sounds like i need the dlc to make it a bit easier but thanks guys for the tips
It makes the game also harder at the beginning while the endgame kinda stays the same:genki:
Just do the avatar facilities, what's your problem?
honestly the job you are doing sounds fine. if you keep having to battle the timer its because if you let it run out humanity pretty much gets wiped out so ya you kind of need to do story missions to kick back the timer. there is always enough that you can max out many soldiers and fill up the base while you do missions you want to do mixed with missions you need to do. you really can run all the blocks that you want up as you still get two whole weeks after the blocks fill all the way and that takes a couple or more months! surely you can perform a couple missions to counter the clock every couple months right??? eventually as you get good gear and soldiers you will basically crush the clock as several missions you will then wipe out day after day that you have been putting off pushing it back to starting levels!
Metr0Man Jun 8, 2018 @ 5:29pm 
Originally posted by Spiked-Wall Man:
Originally posted by WebHead:
sounds like i need the dlc to make it a bit easier but thanks guys for the tips
It makes the game also harder at the beginning while the endgame kinda stays the same:genki:
Just do the avatar facilities, what's your problem?
what a helpful response whats my problem lol
Metr0Man Jun 8, 2018 @ 6:42pm 
It's now counting down till it's complete and i have yet to raid a single facilty. it's honestly sucking the enjoyment right out of the game
red255 Jun 8, 2018 @ 7:11pm 
the avatar progress is something of a false timer. its there to present urgency but until the timer is actually counting down it can be ignored.

I'm not really a big fan of false timers like that. I would prefer the avatar project to be a real timer and properly scaled to be presenting urgency and not false urgency.

Dealing with the avatar project isn't really a major issue. you can skull jack an officer and raid the blacksite from your starting location, those events will reset the clock twice. which is plenty of time to contact the world.
Metr0Man Jun 8, 2018 @ 7:31pm 
Originally posted by red255:
the avatar progress is something of a false timer. its there to present urgency but until the timer is actually counting down it can be ignored.

I'm not really a big fan of false timers like that. I would prefer the avatar project to be a real timer and properly scaled to be presenting urgency and not false urgency.

Dealing with the avatar project isn't really a major issue. you can skull jack an officer and raid the blacksite from your starting location, those events will reset the clock twice. which is plenty of time to contact the world.
i am downloading wotc and restarting to see if i do better
Döktor Jönes Jun 9, 2018 @ 1:20am 
Originally posted by WebHead:
Originally posted by Spiked-Wall Man:
It makes the game also harder at the beginning while the endgame kinda stays the same:genki:
Just do the avatar facilities, what's your problem?
what a helpful response whats my problem lol

Originally posted by WebHead:
It's now counting down till it's complete and i have yet to raid a single facilty. it's honestly sucking the enjoyment right out of the game
Dude. You need to expand anyway. And you train your troops to do missions. Facility Raids are one of the most relaxing missions, because there are no timers.
So what's your problem? Are you turtling? Wrong priorities? Mission anxiety?
Last edited by Döktor Jönes; Jun 9, 2018 @ 1:21am
Commander Gorda Jun 9, 2018 @ 1:36am 
You have several ways to lower the avatar project, like doing covert Ops, skulljacking an officer or destroy a blacksite. If you have problems to make contact in time you can also research a facility lead to get instant access to a blacksite, i never had a problem with avatar project speed and i Always play legendary.
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Date Posted: Jun 7, 2018 @ 10:44pm
Posts: 14