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So, yeah, I don't know what you're talking about, because this has happened twice to me now on commander difficulty without any mods at all.
It really sucks, because you need to send high rank soldiers to the chosen detection missions, so it's basically just selecting who is going to die. The missions are rated as success anyway, but it's still rough to lose two good soldiers to discover the chosen base.
That's what I tried but the 2nd squad with the officer and the two troopers popped up right in front of me and grenaded my soldiers down from a 2nd floor fire ladder. Needless to say the troopers and the lost did the rest...
I’ve played this mission type more times than I care to count and it’s always the same. Sometimes I even played it with a single soldier from the start.
What is SUPPOSED to happen on Ambush (at least, on Commander, can't speak for Legend) is that there are about 20 Lost on the map to begin with, 3 aliens in singular pods (as in, each pod is 1 alien, and they're usually Purifiers) throughout the map, and at the end of the second turn a reinforcement flare drops in a Trooper and a Captain (though they have a unique statline, independent of difficulty. They're a little stronger than the Commander level versions of those enemies). Lost swarms consist of about 6 Lost.
Run high, run far, fun fast. Works for me 99% of the time and I finish most of these missions withought firing a shot. There is never any enemies at the spawn point and if you run, then the pack thats spawns in after your first move will never reach you.
On the odd occasion that doesnt work and I realise I need to engage, I get high. I find a fire escape I can block and then just kill everything.
As soon as I get access to the card that removes the chance of ambush on converty ops I use it.
Something is wrong with your install as your not supposed to get anywhere near that number of enemies.
so don't do that. because as we've established, central is full of bad ideas.
first turn ends the aliens drop in a pod usually an officer and a trooper, legend is 3 units, best bet is to have a templar bladestorm them.
You should be sending your templar with bladestorm on all covert operations with a chance of ambush. to get a templar with bladestorm, dismiss your templar if he doesn't have bladestorm. recruit at the end of the month, so that you can pick up two templars.
regardless. templar with bladestorm or other overwatch the dropping in advent pod. next turn wipe it out.
the templar with bladestorm should be relatively immune to lost.
the enemies on the map there are 3 of. a templar with parry should be able to manage attacking something, and parrying the enemies attack. he can get thru most things, mutons might not be advised as mutons can counter. for mutons i generally use some other move, the templars have a volt attack that adds holo target lost swarms should be keeping the templar full of focus.
but yeah a templar with bladestorm and parry should be able to manage any ambush. ideally the focus capacity +1 is good too, and maybe a +3 movement PCS. take your time, you got 3 enemies and the drop in pod. the lost come in but are not an issue if you have bladestorm. or hell you can use your pistol if you have the headshot resistance order.
Also, I guess I'm in the minority in that I usually just stay and murder everything as I move my guys through the encounter. I find it's much easier/safer to just ambush the first set of reinforcements, then move carefully through the buildings, looking for snipe targets on the ground. If you miss, move deeper into the buildings, take up defensive positions, and kill the aliens as they approach.
Straight up running only works if you have the mobility and the map's layout favors it. Sometimes, the patrols are too close together, and you have to fight. And if lost are in the equation, it's sometimes better to just trigger the Advent enemies, then retreat, so that the lost can get mixed up with them.
https://youtu.be/avo11cLt-W0
Except you don't usually do this mission with one soldier.
https://youtu.be/Fr7JpZUVdZQ