XCOM 2
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How to counter Chosen and knowledge?
I know how to counter the Advent project but how do you counter the Chosen and their knowledge extraction? Or the accumulation of knowledge? The bar of one of them is already almost full.

I have a secret mission to find one of the Chosen but I cannot start it as it requires a major...but due to tired and injured soldiers I have a roster of many awesome Xcom but no major yet.
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Showing 1-15 of 18 comments
Slivicon Apr 5, 2018 @ 8:42pm 
I believe it is a race against time, similar to the avatar project - you have to get the rank and do the covert ops to find the stronghold and defeat them - the longer you take the more powerful they become
Rockfire ✘ Apr 5, 2018 @ 9:17pm 
Either beat them to it or win the avenger defence mission. Easy way to get a high level solider quick though is to send them on convert ops with promotions as rewards. But yeah as it stands in your current situation, buckle up for a bumpy ride.
Martial.Lore Apr 5, 2018 @ 9:58pm 
The Avenger Chosen defence mission is pretty scary in a similar way that the mission that occurs when the Avenger is shot down is scary (first time round at least). But it's a great mission, too! I experienced it on my first WotC campaign and while I don't remember the details that well now, I do recall not wanting to face it again any time soon.

The Chosen stronghold missions that become available when you have carried out 3 covert ops to discover their locations are nice but go better with the kind of solid preparation that only comes with experience. You want experienced soldiers with good gear for either mission, however.

If you're playing ironman, you might not have much fun with a completely unknown and quite interesting mission like the Avenger Chosen defence ("quite interesting" as in unique and intimidating) so if you can attack the stronghold first then go for it. If you can't--well that's XCOM, baby. Good luck, Commander!
Mr Compassionate Apr 6, 2018 @ 1:08am 
It's possible, though hard, to rush them all down and kill them before they even hit level 3 knowledge. Mostly it depends on if you get the plus so-and-so percent to XP gain Resistance Order or lots of Covert Ops that give levels. Long story short, kill them.
Abrakadabra (Banned) Apr 6, 2018 @ 2:25am 
The best medicine vs chosen is high aim on at least half your squad. And high aim means 100 +. Preferably 120 or more.

Superior scopes and superior perception are your friends. That is basically the very only thing I spent any kind of intel on early to midgame when checking the black market. High aim annihilates the chosen so badly, that you will just farm the abiliy points.

Mind shields work wonders. It doesnt matter, how strong the chosen get. They have no chance vs a high aim squad with appropriate weapons. So whatever you do, reasearching higher dmg weapons, mag and plasma as early as possible and also getting high aim, aim aim and even ten times more aim, should be your nr. one priority.

Chosen arent hard if you follow that strategy. No matter how powerful they get. A greandier with chain shot and good aim will singlehandedly take away one third of chosen health already. And thats just one of your soldiers.

Reaper with banish will make short work of any chosen almost solo kill them or even solo kill them.

Dunno what you spend your resources on, but its apparently not the really and truely relevant things. If you would do that, chosen wouldnt be a problem. I only do the hunt the chosen missions eary and midgame too, cause of the resistance order slots. But i kinda forget about the chosen cause you just melt them when they do appear.

As I said.

High aim, high aim, high aim.

Easy strategy really.
.O. Apr 6, 2018 @ 3:00am 
The full bar is fine, it just triggers a Chosen Avenger Defense. It's not game over. I imagine you might need to plan your covert ops better.
Eggy Apr 6, 2018 @ 3:56am 
Dont allow them to extract knowledge. If you get yout troopers back up imediately then they cant extract.
They do gain knowledge automaticaly every month the same as you do. so that bits a race against time.
You can also buy from the black market items to reduce chosen info.
There is a card that reduces info by 33%.
There are also specific missions to prevent the sharing of info between the chosen.
There is a generaly at least 1 covert op to reduce info or counter activity.

i just did the avenger defence mission and the turrets (from building the base defence slot) were able to help alot.
Halfinger Apr 6, 2018 @ 4:26am 
I have always assumed the game wants you to have at least one avenger defence from the Chosen. Just try and be ready for it by not doing any unnessecary missions when the Chosen gets sufficient knowledge. The game seems to be balanced that by the time a second comes up you are working on killing the chosen anyway.

The above poster gives all the ways to reduce it too. I never let them extract info unless I'm desperate.
Last edited by Halfinger; Apr 6, 2018 @ 4:28am
Leander.quest Apr 6, 2018 @ 6:38am 
Thank you for your replies!

I f.. up one mission and one of my soldiers was captured as she was still unconscius when I left the map (see my thread on flashbangs and frost bomb did not work).

I never use veterans for covert missions because I need them. :) Maybe I should to upgrade one of them.

Yes, I do play on ironman. Loading a game is boring...it takes out all the suspense Xcom is known for.
talemore Apr 6, 2018 @ 7:37am 
Assault base
Liro Raériyo Apr 10, 2018 @ 12:11am 
Originally posted by iluvpumpum:
Reaper with banish will make short work of any chosen almost solo kill them or even solo kill them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1355335765
Banish? What? Dont flatter them, dead eye is more then enough for anything that can be flanked.

Edit: Assuming your reaper isnt a sad sack that doesnt get dead eye and tactical rigging.
Last edited by Liro Raériyo; Apr 10, 2018 @ 12:12am
Phooenix Apr 6, 2024 @ 10:00am 
Playing with the long wotc mod made it basically impossible, they say i can bring 2 squads but only one squad showed up, then there was like 20 cryssids, 2 of them being massive with 40 hp and 5 armor, 5 superheavy MECs with 20 hp, 5 armor, 20 or so soldiers of different types, 10 drones, 4 andromedons, 5-6 vipers, and a bunch of others. Tried save-scumming even but however i do there is just too many enemies. xD gg
Phooenix Apr 6, 2024 @ 10:03am 
Well, the mod didn't make it impossible, i simply let the enemies grow too powerful and didn't keep up, lost alot of good soldiers etc.
florinyoda Apr 6, 2024 @ 11:27am 
Originally posted by Phooenix:
Well, the mod didn't make it impossible, i simply let the enemies grow too powerful and didn't keep up, lost alot of good soldiers etc.
You know this discussion is 6 years old right?
mk11 Apr 7, 2024 @ 12:31am 
Originally posted by florinyoda:
Originally posted by Phooenix:
Well, the mod didn't make it impossible, i simply let the enemies grow too powerful and didn't keep up, lost alot of good soldiers etc.
You know this discussion is 6 years old right?

Their user name, may have just risen from the ashes.
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Date Posted: Apr 5, 2018 @ 8:04pm
Posts: 18