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I'm not sure how obvious it is, but this game is balanced almost to perfection so that no early/mid game gear is "clearly better with no opportunity cost".
Now you can actually use things OTHER than hunters weapons without feeling that you artificially limit yourself. This way hunters weapons are an actual choice, not a default no-brainer.
I mean, maybe they were rusty and needed some high-tech cleaning. :D
But, yea, the way items work in XCOM was always a pure gameplay abstraction. Hunter weapons are in exactly the same boat here.
Chosen weapons and ruler armor say otherwise.
In both cases, it is never explained what they have to do specifically with hunting aliens or if the Doctor was involved in some way in their introduction.
Then, the Chosen all have specific commentary to say about the weapons, as if they have some background detail about them. Yet the Commander's office, which describes various details of the Chosen, seems to indicate that there is no reason whatsoever for the Chosen to have any concept at all as to what makes the weapons different, considering their perceived humanity and personality traits unlike most mindless ADVENT soldiers is based on the fact that... hey I won't spoil it.
But the fact remains -- the weapons are special, everyone knows it, yet there are inconsistencies surrounding the nature and origin of them.
So first you research how to repair them and then repair one by one.
Yes, technically speaking PG project does not list a <broken weapon> as a component, but that's still the explanation that fits the situation.