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Or simply completing story task reduce avatar countdown.
Is that Research, or PG project OR? I have the black site vial in storage, but don't see no research or project related to it. (Or is that WotC only? I am on vanilla.)
The only story task/mission is an Alien Encryption Research right now.
6 days AE research, 14 days to build SC, perhaps 7 with a plus engineer, ? days for the BSV project, still doomed I guess.
Perhaps my letdown is that I wanted to avoid wikiing and youtube-ing the game on my first run as much as possible and role play it as the Commander "had" in real life. Why the #### have I researched something "Alien Encryption" sooner than Gauss or Plated Armor, especially after Alien Data Cache Decryption research yielded, hear and say, 70 Intel total??
Still, I did 7 autopsies and breakdowns, 4 days each, 28 days total research lost, considering AE research could save my ass, quite significant. But again, why is Tygan mum on this piece of info about immediate autopsies option?
I never bother doing any autopsies unless I have nothing else to research. With one exception.
The story autopsy, an advent officer I think. As this progresses the story.
So yes, you wasted a whole month as you would of most likely got those for free as instant research anyway.
The first blacksite mission gives you an Avatar pip reduction as does killing your first codex. If you did either of those before the Avatar countdown started then you missed out.
Another easy way of reducing the pip counter is alien bases. In the early game, you dont need to contact regions super fast. So you can wait until you know where a base is and then advance in that direction. When you blow up the base, this generaly gives multiple pip reduction. You can see the pips on the GUI. So if its only 1 pip and your not in the ♥♥♥♥♥♥♥ yet wait until its more important.
you actually put to much focus to the tactical part of the game :o
just sacrifice some of that focus to do story research and whatever necessary for the strategic layer.
Not to be rude, but ... not to be rude.
While your advice makes sense in hindsight, this strategy can only be kenned from apriori XCOM2 gameplay. It does not make sense from general strategical or XCOM1 point of view. While this is not a requirement for a game, it puts players on first playthrough in deep ♥♥♥♥, especialyl if you would roleplay it, by which I mean you make decision based on the game universe available information.
I miss a much extended Codex or a warning sign "First time players, read the Wiki A-to-Z before you step any further."
Ok, how does this work actually?
If you do the BS mission with the countdown running and reduce the pip count,
do you only suspend the counting?
or do you track back to the 1 pip to go status and you will get a new counter when the next avatar event fills the bar?
I think I missread your post and we got crossed wires. By "countdown" in that sentance I just meant the Avatar pip indicator. it is possible to do stuff before baldie has even triggered his FMV and told you about the Avatar project. At this stage its too early and wasted effort.
If your at the countdown timer stage and you do anything that removes X pips. Then the countdown stops and those pips are removed. So it is possible to have 3 hours left. Do a 3 pip base mission and be in an ok position as your now 3 pips away from a countdown.
I "think" the first 2 pips are set in stone and cannot be removed, at least it works this way in WOTC. They are linked to the last base, that you cannot attack until the end of the game. This is also where pips can get added as the game progresses.
If your in a good spot and have an alien base with X pips that you can attack. Your not forced to. You "could" save that for when you need it and work your way towards another base.
I also thought some blocks were fixed but with a combination of covert-ops, a resistance order and some x4 charges I managed to bring the counter down to zero in my current run.
Yep, I was quite relaxed on this, more so when I checked this part of MrOdd's Legend Ironman play, where he got off with ~26 day counter.
Then I was caught out by the 3 pip increase from 1st to 4th of June, right after I did my home continent Black Site mission (ATF I know prematurely), starting a 14 days counter. I was stranded in Asia, out of 14 days reach of the other BS Facilities.
Again, as I said above, I was trying to play "within the game universe" on this my first play through, with as little wiki and forum usage as I could stand. Thus there was no way to know which story missions counter Avatar and what would lead to them.
Actually, I was even more relaxed after my first Cypher, I thought skulljack-Cyphers are the way to control pip count, hah, again, no way to know they are not, till you try and fail.
There is just not enough in-game information available to build a working strategy, you either read spoilers or try-and-restart, non of which is an option for the "real Commander" I was attempting to roleplay.
Now, rising from my ashes, I'd advise not just to be relaxed about the clock, but instead that you should not skulljack and/or do the first BS site visit until the counter is down to a few days and use the time to develop yourself and reach out towards farther BS regions.
Without the 1st cypher and 1st BS mission, I would have had 1 pip to go instead of 3 end of May, Advent would have wasted 2 of the 3 early June pip increase (I guess, I assume Black Events still complete, even when the pip bar is full.). That way I could have countered the current and 1 more Avatar completion without any further effort.