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报告翻译问题
those are more difficult than other guerrilla ops because the train walls are unlikely to be destroyed so you have to get really close to the terminal to hack it. so your turns to achieve the goal are much tigher.
and your skyranger pilot being a coward or something parks you many turns away so you'll need to dash.
if you take your time or even the same amount of time on other Guerrila ops you will fail, yes.
I'd avoid this mission type if you have a choice until you have the gear to move faster. but if you have to take it, move faster, or you will fail.
However it's possible to get a combination of map, objective, enemies and your team composition that makes the mission practically impossible.
Working as intended. Bring more diverse or better equipped team next time.
Practice, practice, practice :-)
If your repeatedly loosing multiple units on missions then you need to change up your tactics, squad makup or even drop the game down a difficulty level.
though if the turret is on top of an exploding train car, by all means blow up the exploding stuff which will take out the turret.
But WOTC gives you the tools to take the edge of even early game.
It's a swiss army knife and you have a solution to every situation. There's no really an explanation on why only specialist can use a gremlin because the gremlin is an automaton.
I used to have tons o trouble with the train mission from XCOM 1 where you had to activate some transmitters in a certain amount of time. I eventually mastered it. Maybe I just need to skip this one for now.
I did get involuntary LOL moment when I sent my ranger at the muton and attcked with the sword thinking it can't miss and should nearly kill it. Nope. Damn muton blocked the attack and countered instantly impailing my poor ranger. Did NOT know they could do that!
These are pretty much the hardest hack missions early game and then suddenly they become easy.
Remember you don't have to win every so how mission. Sometimes abandoning it is the best option.
The turret trick also works on rooftops, but not on advent buildings.
Maybe the difference in sucess rates is down to throwing grenades or launching them.
Turrets on any surface that isnt the ground is a grenade away from death so use gravity and ordinance for them.
Mutons counterattack can be dealt with by use of flashbang and then cutting them down as disorientation nullifies their ability to counter attack.
Specialists can hack terminals provided they have vision on it with their GREMLIN.