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2 grenadiers is ok, as long as they are setup to be gunners. Good aim and nice mods on the guns. If you got lucy with the AWC and have nice skills, also a bonus.
The aim in the last level is to kill the boss mobs. Focus fire on them rather than taking out random enemies. As soon as you kill the last 1 its game over so you dont need to worry about leftovers.
The bridge tactic works great, for 2 reasons.
It funnels the enemies that bother to come looking for you, and not all of them bother to do so.
It forces the avatars to teleport to you. Which they will do regardless of how many other enemies are sat milling around aimlessly in the middle of the big room.
So you can easly end up in a situation where your entire squad is able to get shots off on the avatar.
Ive completed vanilla a number of times by clearing the last room. This relies on having mobile characters so taking mutliple Rangers, of the non stealth variety. Then can run in, get crits with the shotgun, become immine to damage and also bladstorm the crap out of stuff. They get supported by rifle characters up on the podiums.
The scenrio you mentioned about being MCd from behind a wall of mooks is where PSI shines.
They have a bubble that negates the mind control and can do gaurnateed LOS damage that ignores armour. So they are great at negating alot of the avatar crap.
if this is vanilla not WotC, you could use a PSI op to mind control some gatekeepers early on in the mission so you can bring an extra gatekeeper per psi soldier into the final room. WotC does a ♥♥♥♥ move teleport to break the link but doesn't refund your dominate charge because ♥♥♥♥ move.
I like to put my sniper up on one of the towers.
so are on the third avatar, map ends in victory when the third avatar dies. you don't need to kill all the other aliens.
so if you can drop bombs on him, like blaster bombs he'll take damage and probably die.
you can break mind control with stasis. you can break mind control with a psi soldier solace ability.
but this is easy so I'd just damage race the last avatar. get it in site and just do damage.
I've had all kinds of nightmare mobs spawn in, including a couple of sectopods, andromedans, gatekeepers etc. all of which would be overwhelming if it was a mission to neutralise all enemies. But that isn't the case here. The moment that last avatar dies, you win.
Make sure you have the whole arena covered so there's no place he can teleport to that will be safe from one of your units being able to injure him. Each successive injury will result in another escape teleportation. The trick is to hit him every time he lands until he's dead.
First avatar was easy, sneak up with the reaper and banish it. Second one took a crit to the face from the Arashi and the last one.. I got screwed on rng and he just hid in the back. Needless to say some sacrifces were required to bait him out, in hindsight probably should of taken a few mimic beacons.
But heres some some strats I can think of to help.
Threat assesment works very well with guardian if you have the luck. (once managed to take out an entire pod out with it)
With the darklance and tier 3 team bond, you can shoot 4 times in a row. (or more if you have a few psi's with Inspire)
Exploit the fact that the commander has a guaranteed 5 turn mindcontrol
Bring psi troops if you have any, stasis and domination are godly abilities. personally I think their too op
With the Ranger, unstoppable + Bladestorm (katana never misses) + Implacable. Allows you to melee/shotgun kill and hug an other enemy for a guaranteed kill if they have low enough health, careful to place them correctly they can only avoid 1 direct hit.
Snipers with face off and bluescreen = amazeballs. (needs the face off fix mod for full potential)
Stasis Vests are great if you can get them.
Other than that, make sure you aim to kill any new pod showing up, you can easilly get overrun if your not careful.
And remember its the last mission, take some risks you dont need your soliders after the mission anyway.
Also, not familiar with banishment, reaper (unless you mean a ranger with that trait), Arashi, darklance, and team bond. Are those WotC features?
In Vanilla bluescreen was more the obvious choice of ammo and tbh It wasnt uncommon to use it on every squadie. It makes things so much easier.
And yes the other stuff mentioned was all WOTC stuff. Once you have killed a chosen or 2, you get access to there weapons. These make the rest of the game much easier.
Rockfire clearly didnt read the first line of your OP.
Codex, Sectopods, Gatekeepers, MECs and andromedons (have to kill the user first) all take 5 extra points of damage with bluescreen rounds and yes, darklance.. etc are wotc weapons. if you have the base game, just camp the building behind the main area.. easy game.
Easy or not, you have to learn if you want to get better at the game.
As mentioned before? Bluescreen rounds are amazing. They destroy "dead" Andromedans quite well, make codexes suffer, and help with MECs.
A Psi-Op with a speed buff is fantastic for breaking enemy dominates, plus their Null Lance does wonders.
Codices can be killed with a single shot from a sharpshooter. It's like always situational depending on what alien you encounter. Battlescanners basically useless except for activating faceless civilians. You don't need a battlescanner to win as much you don't need bluescreen rounds at the final mission when you have specialists who can hack every robot and a sharpshooter who can instant-kill codices while playing on easy.