XCOM 2
Fomortiis Jan 29, 2018 @ 2:41pm
[wotc] Enemies climbing up walls
On a couple of missions now I've had enemies climb up walls ignoring ladders completely. So far its only been the lost and vipers that have done this, and not only on buildings that are normally accessable, but also on parts of buildings that XCOM or other units don't have access to.

On one Lost mission I had lost climb up the side of a building onto the roof where the got themselves stuck.

I am using the "A Better Advent" mod so I'm unsure if that causes this issue, but its only occurring with a few base game units so I'm a little doubtful. Anyone else having this issue?
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Showing 1-7 of 7 comments
Vozati Jan 29, 2018 @ 2:51pm 
I am using the "A Better Advent"
there ya go
Fomortiis Jan 29, 2018 @ 2:52pm 
Does "A Better Advent" change the Ai's pathing? I've used it for quite a while and this has only happened recently. :/
Vulpesrojo Jan 29, 2018 @ 3:04pm 
Originally posted by Fomortiis:
Does "A Better Advent" change the Ai's pathing? I've used it for quite a while and this has only happened recently. :/
It allows some enemies to wall climb
Fomortiis Jan 29, 2018 @ 3:07pm 
Well that would explain it, cheers!
learnedhand Jan 29, 2018 @ 3:49pm 
Wall climbing sectoids make me think of spiderman. Its a nice touch that brings some more of the creepy atmosphere from xcom1 to xcom2.
paul Jan 29, 2018 @ 7:42pm 
it counters the boxing strategie where you just put a soldier on the tile above the ladder and watch melee enemys fall into an existential crisis
Fomortiis Jan 29, 2018 @ 7:54pm 
It also makes taking ledge cover on a roof significantly more dangerous than it already is as they can just walk past you and get a close range flank shot. Had that happen to my assault, he survived but only thanks to 2 points of armour.
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Date Posted: Jan 29, 2018 @ 2:41pm
Posts: 7