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maps follow rules, like the quest missions are filled with the huge facilities. its not exactly the same but you are going to have a drop ship fueling station some buildings, a gap with a bridge, and the facility, with some stuff in the back to evac from.
its mostly always the same.
The same situation can be said for the "old town" maps, which reflect a certain dreary existence in the face of neglect. The rural maps have a little more variation based on location; you can have forest, desert, and snowy types, with variable amounts of plot detail in derelict buildings, other objects, hills, and water features. Night conditions are more important, since there is less ambient light.
Weather in form of rain is a sometime thing in any location. I haven't had any snow conditions yet; apparently Central does not run ops during snow showers.
Facility raids tend to be about the same, based around the big box building with regional tweaks and maybe some outer works. Placement can be a little random, but the raiding squad is always in the "front" of the facility. (Considering there is always an enemy pod or two in the rear of the facility, entry there would likely immediately lead to contact.)
Supply raids have three types of map, and besides the regional variation can have a few random features to give the Commander some options. For the Advent base raid, the squad is always deployed in the "front" facing, and in the train or convoy raid the squad is always deployed towards its front.
The retaliation raids have the most variety by far. The map makers really went all out in plot variations! Any variety of hills, defiles, vehicles, shacks, semi-ruined buildings, vehicles, clutter, and vegetation is possible in a given climate situation. And this is before day/night/rain conditions are in effect or items are burning. Even after several campaigns I cannot say I have seen an exact replica of a resistance camp.
I hope my game-capable PC is up & running soon so I can download & use some of the Workshop map mods. (No one released map DLC for the PS 4 version.) They look very good, and as a veteran of XCOM EU/EW I can only say map variety is something I've wanted to keep scenarios fresh. I have no experience with those mods obviously, and will let someone else comment on them.
The buildings, bridges etc etc everything is always in the same place on the maps. Nothing changes. The only thing that changes is where you spawn and where pods walk around. The easiest place to notice it is the underground maps.
No, this is objectively false. Aside from a few story missions, all the maps are procedurally generated. Yes, some plots have less variation than others, such as the Sewers, but they're all random.
Or i am just "unlucky" because i know exactly where to go on every map nowdays, as they are always the same for me.
Yea, thats not what i meant. I know the layout of every map i am on after just one turn as i know exactly how the map looks and where all buildings are located and what type of building is where. etc.