XCOM 2
MythN7 May 30, 2019 @ 7:01am
Any rooms that you can destroy early from finishing it?
I have no rooms left, but do not have a few other rooms I could make use of.
currently, the proving grounds dont anything really left, and the garilla school, has no training items left either.
the shadow chamber has been destroyed, from the one story event.

any non spoiler tips on if any rooms are safe to remove?

Also, is it better to use some rooms needing high power on the one one room power room type instead of the power relay there?
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Showing 1-15 of 28 comments
Eggy May 30, 2019 @ 7:19am 
The Shadow Chamber allows you to see the number of enemies and there types before you go on a mission. So getting rid of that probably was not a good idea.

Generaly you build a power station on 1 of the powercore rooms and then put the shadow chamber on the other (so it uses no power).

How many of each other room do you have? its the first time I have heard of anyone running out of space. generaly I have an empty slot that never gets used.

The GTS has 2 jobs. Train new rookies. There is also a menu option for spending supplies to gain stats. Once for each class.

Abrakadabra (Banned) May 30, 2019 @ 7:19am 
Dwl....what are building in your avenger, eh? I never once ran out of space for facilities. And if you dont have anythign left to build in proving ground, meaning you have a ♥♥♥♥ load of all ammo types, all heavy and light armos, mobility suits, heavy weapons and all the tools....then what are you waiting for. Your more than good to go to not only destroy advent but to hunt them down on their own planet and then back again to then blast their entire galaxy into oblivion.
Redwolf May 30, 2019 @ 7:26am 
If you have a laboratory get rid.
Same goes for workshop if you have plenty engineers.
Rez Elwin May 30, 2019 @ 7:31am 
Click engineering tab, build facility and there should be a large red X over buildings. I have no idea what happens if you remove the GTS. What have you Built? I have never felt like I ran out of room. Without spoilers you still need that shadow chamber. You will always need it.

I also wouldn't get rid of the proving ground, I don't know how far you are but Extra Ammo grenades and powered armor are not a bad thing.

For the Unshielded Power Coil thing there are two rooms better suited to that than a power relay. Psi Labs at full upgrade cost 10 power, 0 if on a coil. And the Shadow chamber cost 9, 0 if on a coil. So you can save 19 power building those two on coils. If you don't use a Psi Lab then comms or a Power relay are good.
gimmethegepgun May 30, 2019 @ 7:35am 
Originally posted by Redwolf:
If you have a laboratory get rid.
Same goes for workshop if you have plenty engineers.
Also next time just never build a workshop in the first place it's actively making you worse.
MythN7 May 30, 2019 @ 7:42am 
ill get a screenshot of my base after the mission im on.
I keep reloading a mid battle save, my haywire has a 70% chance to control one of those giant stilts mega mechs, but on 25 reloads now, i keep failing, its not a hard coded value, as it is diff everytime, but it seems, mabye its not hackable?

as when ever i get a fast moving slider, it stops EXACTLY on the target line bar, triggering a fail.

but this topic is not about that, sec for the screenshot.
Last edited by MythN7; May 30, 2019 @ 7:43am
gimmethegepgun May 30, 2019 @ 7:43am 
Originally posted by MythN7:
ill get a screenshot of my base after the mission im on.
I keep reloading a mid battle save, my haywire has a 70% chance to control one of those giant stilts mega mechs, but on 25 reloads now, i keep failing, its not a hard coded value, as it is diff everytime, but it seems, mabye its not hackable?

as when ever i get a fast moving slider, it stops EXACTLY on the target line bar, triggering a fail.
Anti-savescum code. Just move on.
MythN7 May 30, 2019 @ 7:47am 
i built the one power junction next to the other one because i thought the game was like the 1st xcom where linked rooms were boosted.

but i have lots of power cause of the engineers in it, and have gotten 2 +3 power events since I built theses. But it wont let me destroy one of them, cause without the engineers in them, i dont have 5 power left to kill the room it seems.

I would like to build the psi ops and another coms station.
https://steamcommunity.com/sharedfiles/filedetails/?id=1756050436

i dont get how a lab is bad? dont you need it to research?
MythN7 May 30, 2019 @ 7:50am 
Originally posted by gimmethegepgun:
Originally posted by MythN7:
ill get a screenshot of my base after the mission im on.
I keep reloading a mid battle save, my haywire has a 70% chance to control one of those giant stilts mega mechs, but on 25 reloads now, i keep failing, its not a hard coded value, as it is diff everytime, but it seems, mabye its not hackable?

as when ever i get a fast moving slider, it stops EXACTLY on the target line bar, triggering a fail.
Anti-savescum code. Just move on.
LOL, so i just picked the shut down option that was 100% chance, to move on, and this time the slider went all the way to end, like in the 1-7% range, LOL

my 1st try before the save, I was not even close to making the 70% need, LOL.
Eggy May 30, 2019 @ 7:57am 
The slider is just a magic bar. It in no way represents your actual roll.
Eggy May 30, 2019 @ 8:10am 
take the engineers out of your workshop.
destroy your workshop.
take the enginneers out of your un upgraded power station.
destroy it.
you now have 2 free slots. The only thing you will ever need to put in them is possibly a reistance-comms or apsi-lab

It looks like possibly your resistance comms will have locked in your power requirements so you cant un assign from the power station meaning your cant un assign from the workshop.
You can remove an engi from the infirmary and re assign them. possibly.

or you may to upgrade that power station giving you extra power. this means you can un assign from the other power station which means you can now destroy the work shop.

IF you insist on building a workshop the only 2 viable slots are where your RR or infirmary are currently. 99.9% of people say its an overall negative room.

If you are at the stage where you are willing to destroy your proving ground then you dont need a lab.
I build one early game becuase I like lots of breakthroughs. Some people never build one at all.
Last edited by Eggy; May 30, 2019 @ 8:18am
MythN7 May 30, 2019 @ 8:12am 
Originally posted by Eggy:
take the engineers out of your workshop.
destroy your workshop.
take the enginneers out of your un upgraded power station.
destroy it.

IF you insist on building a workshop the only 2 viable slots are where your RR or infirmary are currently. 99.9% of people say its an overall negative room.

If you are at the stage where you are willing to destroy your proving ground then you dont need a lab.
I build one early game becuase I like lots of breakthroughs. Some people never build one at all.
i cant destroy the power station, cause i will only have 4 power avail, after removing engineers out of it.
Eggy May 30, 2019 @ 8:23am 
Originally posted by MythN7:
Originally posted by Eggy:
take the engineers out of your workshop.
destroy your workshop.
take the enginneers out of your un upgraded power station.
destroy it.

IF you insist on building a workshop the only 2 viable slots are where your RR or infirmary are currently. 99.9% of people say its an overall negative room.

If you are at the stage where you are willing to destroy your proving ground then you dont need a lab.
I build one early game becuase I like lots of breakthroughs. Some people never build one at all.
i cant destroy the power station, cause i will only have 4 power avail, after removing engineers out of it.
Wait? your workshop is built on a power core??
MythN7 May 30, 2019 @ 8:32am 
Originally posted by Eggy:
Originally posted by MythN7:
i cant destroy the power station, cause i will only have 4 power avail, after removing engineers out of it.
Wait? your workshop is built on a power core??
no, both my power relays are built on power cores.
gimmethegepgun May 30, 2019 @ 2:23pm 
Burn the workshop to the ground and you'll be far better off.
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Date Posted: May 30, 2019 @ 7:01am
Posts: 28