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If you have screenshots we could verify if that's what happened in your case.
If it's not, then you might want to make the usual check of mod conflicts or corrupted game files (right click the game in your steam library - properties - local files - verify integrity of game files).
All that aside it tends to be a fairly poor use of intel anyway, especially on legend.
Oh so it's just bad game design then. I've never even noticed the duration of research drop from these, but it must be a tiny change
That is to say, I think the mechanic is fine, but it wasn't tuned (enough) in playtesting. But that's just my opinion.
You spend a lot of intel just to have the timer go down by a few days instead of negating the entire process.
Not to say that the entire game is badly designed, but that part was clearly not thought out
In general random outcomes which have too much variance feel unfair (like guns which do 0-8 damage instead of 3-5, for example), which is why for my taste that side of the tuning, and indeed the rest of the mechanic, are just fine.
Not that I defend the intel cost as it is, that just doesn't feel sufficiently balanced through play testing. Much like the workshop (although not as extreme) it's almost never worth it.
It's a pretty minor issue overall. A pity the tooltip is misleading though, as I think that just tends to sucker people in.