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It's not fun to miss a 96% then 89% then 91% chance to hit the same ennemie in a raw on the same turn while that said unit manage to hit your unit on a full cover (being in LWOTC it's -45 then you apply the -20 because of the disorientation and you apply the base aim of the unit wich is 80 and add +5 because of the scope attached thanks to a dark event = 20% chance to hit), meanwhile I have 4% 11% 9% chance to miss and I succeed on missing....... sometimes the game is rigged. Even the lost is rigged because it's coded to attack XCOM 70% of the time and advent 30%, sure it's XCOM and it's RNG but then it's not a tactical thing it's a gamble.
You still don't get it. It is not a gamble, actually in a gamble you have way more chance to win than in XCOM. The guy said it isn't scripted, yeah, technically it really isn't scripted at all, but playing in the "Ironman" difficulty where the game autosaves in every turn and don't allows you to have multiple saves or loads a save mid mission, then you can indeed understand it as being scripted. Because you can miss shots with 99% of chance and since you can't load back and try another shot, the hit chances doesn't mean anything and every single shot is 50/50 chance of hitting. Only the 100% shots and attacks are guaranteed to hit.
In the end the tactical factor of the game rellies in the positioning of the units and clever using of gadgets like grenades and the units skills.
This is a complete misunderstanding of statistics.
Not being able to reload and "reroll" a 99% shot does not make every shot 50%. Just because every shot will either miss or hit, does not make the shot 50%.
You got your 99% chance the first roll. It failed. That is the reality of statistics.
It is 50/50 in the player perception because you can't say for sure if the shot will actually hit. Regardless of what is being displayed.
I dunno in which reality of statistics getting 1% is more often than 99%, clearly in the other world you came from. In XCOM that can happen multiple times in the same battle, the same scenario where shots with 95% to 99% chance to hit misses. Happens way too often for the numbers displayed being take seriously. And in the meanwhile one or 2 times I have scored miraculous shots on the War of Chosen bosses behind full cover with chances of 8% to 12%. Another funny thing in the game is that even when you duck behind a full cover to get extra evade chance and reduced damage, enemies with low precision can magically critical hit and one shot your units.
Maybe statistics are just inverted in this game. Or the game A.I/CPU just cheats on the player like those old Arcade games programmed to farm coins from people.
Once again, two possible outcomes in no way implies 50/50.
Secondly, getting the 1% miss wasn't "more often". You're just replaying the same miss over and over again. Your roll was done the first time through. A Pseudo-Random Number Generator is deterministic. It will still provide a correct distribution though.
Unless you've actually notated every shot you took, and the odds, and compared them, the only think that can't be taken seriously is your "feeling" of the odds. Human perception of random is generally woefully bad. This is why detailed records are important. Feelings aren't facts.
You still don't get what I've said. I play on Legend/Ironman mode, there is no way to reload a save file and try the same shot again in those settings. I'm talking about different 95% to 99% shots in the same mission that often misses in the entire mission. Which is why the displayed accuracy can't be taken seriously by statistics standards.
So it is FOR ME, while playing the game that every shot is 50/50 chance of hitting because I can't trust any of the accuracy numbers at all while making a shot. Statistics doesn't applies to this case pal.
I have better chances to draw a rainbow summon in Final Fantasy Brave Exvius with 6% of chance than scoring a shot in XCOM 2 with 95% of chance. That is stupid