XCOM 2
ThaiTanus Sep 24, 2019 @ 4:34am
Can't hit shot on target.
I've got myself trapped in a spot where I need to kill this certain target or the knock on effects will most likely make me fail the overall game. It's a 66% chance to hit, I've now missed this shot 10 times (and counting whilst I keep trying) and also cannot hit the target when 3 people have overwatch activated by him. Is this some sort of scripting? Or am I just getting extremely unlucky?
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Showing 1-15 of 18 comments
donald23 Sep 24, 2019 @ 4:36am 
Without changing the order of your actions after reload, you will definitely never hit the target. While changing the order of actions at least gives you a chance, it's no where near guaranteed.
ThaiTanus Sep 24, 2019 @ 4:37am 
Managed to get the kill by using overdrive and making my spark unit die which sucks. Still curious if that shot consistently missing was scripted?
donald23 Sep 24, 2019 @ 4:46am 
Originally posted by ThaiTanus:
Managed to get the kill by using overdrive and making my spark unit die which sucks. Still curious if that shot consistently missing was scripted?
No, not scripted. But the game has built in that "save-scumming", as its called in the community, isn't possible. Which means that if you keep reloading and doing the same actions in the same order, you will get the same result.
Last edited by donald23; Sep 24, 2019 @ 4:47am
ThaiTanus Sep 24, 2019 @ 5:11am 
Originally posted by donald23:
Originally posted by ThaiTanus:
Managed to get the kill by using overdrive and making my spark unit die which sucks. Still curious if that shot consistently missing was scripted?
No, not scripted. But the game has built in that "save-scumming", as its called in the community, isn't possible. Which means that if you keep reloading and doing the same actions in the same order, you will get the same result.
Tbf I do deserve that for using a scum bag tactic. Cheers for the help dude
Stardustfire Sep 24, 2019 @ 7:02am 
if you want to savescum you must activate that option when you start a new game, but where is the fun savescumming in a tactical game until the result is in your favour?
Zyrrashijn Sep 24, 2019 @ 7:10am 
Originally posted by Stardustfire:
if you want to savescum you must activate that option when you start a new game, but where is the fun savescumming in a tactical game until the result is in your favour?
That's a mod, isn't it?
Stardustfire Sep 24, 2019 @ 11:22am 
hmm jup, no such option in xcom2, never needed something like that, so i missremind it from xcom1 unlockable options
Last edited by Stardustfire; Sep 24, 2019 @ 11:27am
Casual Sun Sep 24, 2019 @ 1:33pm 
IIRC after every action, the game re-rolls and predetermines the outcome for each action, so in order to get different outcomes, you need to do something before repeating the same action. I know in XCOM 1 there was an option where it would give you truly randomized chances.
Stardustfire Sep 24, 2019 @ 10:08pm 
nope casual you get it all wrong, both xcom1 and 2 work with prerolled seeds, the seeds are random, only thing is that the seeds are already rolled at start of mission, so the game only take the next random number in the line instead of role first when the action happens. what you mean is the second wave option i already mentationed in xcom1 and it dont gives you "true randomness" it only gives you a good way to autowin the game without thinking by reloading, because with savescum enabled the seed wasnt taken from the savefile but rolled anew when loading a save....
Deathraven13 Sep 24, 2019 @ 10:36pm 
Originally posted by Stardustfire:
if you want to savescum you must activate that option when you start a new game, but where is the fun savescumming in a tactical game until the result is in your favour?

It's not fun to miss a 96% then 89% then 91% chance to hit the same ennemie in a raw on the same turn while that said unit manage to hit your unit on a full cover (being in LWOTC it's -45 then you apply the -20 because of the disorientation and you apply the base aim of the unit wich is 80 and add +5 because of the scope attached thanks to a dark event = 20% chance to hit), meanwhile I have 4% 11% 9% chance to miss and I succeed on missing....... sometimes the game is rigged. Even the lost is rigged because it's coded to attack XCOM 70% of the time and advent 30%, sure it's XCOM and it's RNG but then it's not a tactical thing it's a gamble.
FlintX Sep 25, 2019 @ 11:59am 
Originally posted by Deathraven13:
Originally posted by Stardustfire:
if you want to savescum you must activate that option when you start a new game, but where is the fun savescumming in a tactical game until the result is in your favour?

It's not fun to miss a 96% then 89% then 91% chance to hit the same ennemie in a raw on the same turn while that said unit manage to hit your unit on a full cover (being in LWOTC it's -45 then you apply the -20 because of the disorientation and you apply the base aim of the unit wich is 80 and add +5 because of the scope attached thanks to a dark event = 20% chance to hit), meanwhile I have 4% 11% 9% chance to miss and I succeed on missing....... sometimes the game is rigged. Even the lost is rigged because it's coded to attack XCOM 70% of the time and advent 30%, sure it's XCOM and it's RNG but then it's not a tactical thing it's a gamble.

You still don't get it. It is not a gamble, actually in a gamble you have way more chance to win than in XCOM. The guy said it isn't scripted, yeah, technically it really isn't scripted at all, but playing in the "Ironman" difficulty where the game autosaves in every turn and don't allows you to have multiple saves or loads a save mid mission, then you can indeed understand it as being scripted. Because you can miss shots with 99% of chance and since you can't load back and try another shot, the hit chances doesn't mean anything and every single shot is 50/50 chance of hitting. Only the 100% shots and attacks are guaranteed to hit.

In the end the tactical factor of the game rellies in the positioning of the units and clever using of gadgets like grenades and the units skills.
Last edited by FlintX; Sep 25, 2019 @ 12:00pm
desrtfox071 Sep 25, 2019 @ 12:19pm 
Originally posted by FlintX:
Originally posted by Deathraven13:

It's not fun to miss a 96% then 89% then 91% chance to hit the same ennemie in a raw on the same turn while that said unit manage to hit your unit on a full cover (being in LWOTC it's -45 then you apply the -20 because of the disorientation and you apply the base aim of the unit wich is 80 and add +5 because of the scope attached thanks to a dark event = 20% chance to hit), meanwhile I have 4% 11% 9% chance to miss and I succeed on missing....... sometimes the game is rigged. Even the lost is rigged because it's coded to attack XCOM 70% of the time and advent 30%, sure it's XCOM and it's RNG but then it's not a tactical thing it's a gamble.

You still don't get it. It is not a gamble, actually in a gamble you have way more chance to win than in XCOM. The guy said it isn't scripted, yeah, technically it really isn't scripted at all, but playing in the "Ironman" difficulty where the game autosaves in every turn and don't allows you to have multiple saves or loads a save mid mission, then you can indeed understand it as being scripted. Because you can miss shots with 99% of chance and since you can't load back and try another shot, the hit chances doesn't mean anything and every single shot is 50/50 chance of hitting. Only the 100% shots and attacks are guaranteed to hit.

In the end the tactical factor of the game rellies in the positioning of the units and clever using of gadgets like grenades and the units skills.

This is a complete misunderstanding of statistics.

Not being able to reload and "reroll" a 99% shot does not make every shot 50%. Just because every shot will either miss or hit, does not make the shot 50%.

You got your 99% chance the first roll. It failed. That is the reality of statistics.
FlintX Sep 25, 2019 @ 2:40pm 
Originally posted by desrtfox071:
Originally posted by FlintX:

You still don't get it. It is not a gamble, actually in a gamble you have way more chance to win than in XCOM. The guy said it isn't scripted, yeah, technically it really isn't scripted at all, but playing in the "Ironman" difficulty where the game autosaves in every turn and don't allows you to have multiple saves or loads a save mid mission, then you can indeed understand it as being scripted. Because you can miss shots with 99% of chance and since you can't load back and try another shot, the hit chances doesn't mean anything and every single shot is 50/50 chance of hitting. Only the 100% shots and attacks are guaranteed to hit.

In the end the tactical factor of the game rellies in the positioning of the units and clever using of gadgets like grenades and the units skills.

This is a complete misunderstanding of statistics.

Not being able to reload and "reroll" a 99% shot does not make every shot 50%. Just because every shot will either miss or hit, does not make the shot 50%.

You got your 99% chance the first roll. It failed. That is the reality of statistics.

It is 50/50 in the player perception because you can't say for sure if the shot will actually hit. Regardless of what is being displayed.

I dunno in which reality of statistics getting 1% is more often than 99%, clearly in the other world you came from. In XCOM that can happen multiple times in the same battle, the same scenario where shots with 95% to 99% chance to hit misses. Happens way too often for the numbers displayed being take seriously. And in the meanwhile one or 2 times I have scored miraculous shots on the War of Chosen bosses behind full cover with chances of 8% to 12%. Another funny thing in the game is that even when you duck behind a full cover to get extra evade chance and reduced damage, enemies with low precision can magically critical hit and one shot your units.

Maybe statistics are just inverted in this game. Or the game A.I/CPU just cheats on the player like those old Arcade games programmed to farm coins from people.

desrtfox071 Sep 25, 2019 @ 2:47pm 
Originally posted by FlintX:
Originally posted by desrtfox071:

This is a complete misunderstanding of statistics.

Not being able to reload and "reroll" a 99% shot does not make every shot 50%. Just because every shot will either miss or hit, does not make the shot 50%.

You got your 99% chance the first roll. It failed. That is the reality of statistics.

It is 50/50 in the player perception because you can't say for sure if the shot will actually hit. Regardless of what is being displayed.

I dunno in which reality of statistics getting 1% is more often than 99%, clearly in the other world you came from. In XCOM that can happen multiple times in the same battle, the same scenario where shots with 95% to 99% chance to hit misses. Happens way too often for the numbers displayed being take seriously. And in the meanwhile one or 2 times I have scored miraculous shots on the War of Chosen bosses behind full cover with chances of 8% to 12%. Another funny thing in the game is that even when you duck behind a full cover to get extra evade chance and reduced damage, enemies with low precision can magically critical hit and one shot your units.

Maybe statistics are just inverted in this game. Or the game A.I/CPU just cheats on the player like those old Arcade games programmed to farm coins from people.

Once again, two possible outcomes in no way implies 50/50.

Secondly, getting the 1% miss wasn't "more often". You're just replaying the same miss over and over again. Your roll was done the first time through. A Pseudo-Random Number Generator is deterministic. It will still provide a correct distribution though.

Unless you've actually notated every shot you took, and the odds, and compared them, the only think that can't be taken seriously is your "feeling" of the odds. Human perception of random is generally woefully bad. This is why detailed records are important. Feelings aren't facts.

Last edited by desrtfox071; Sep 25, 2019 @ 2:57pm
FlintX Sep 25, 2019 @ 4:39pm 
Originally posted by desrtfox071:
Originally posted by FlintX:

It is 50/50 in the player perception because you can't say for sure if the shot will actually hit. Regardless of what is being displayed.

I dunno in which reality of statistics getting 1% is more often than 99%, clearly in the other world you came from. In XCOM that can happen multiple times in the same battle, the same scenario where shots with 95% to 99% chance to hit misses. Happens way too often for the numbers displayed being take seriously. And in the meanwhile one or 2 times I have scored miraculous shots on the War of Chosen bosses behind full cover with chances of 8% to 12%. Another funny thing in the game is that even when you duck behind a full cover to get extra evade chance and reduced damage, enemies with low precision can magically critical hit and one shot your units.

Maybe statistics are just inverted in this game. Or the game A.I/CPU just cheats on the player like those old Arcade games programmed to farm coins from people.

Once again, two possible outcomes in no way implies 50/50.

Secondly, getting the 1% miss wasn't "more often". You're just replaying the same miss over and over again. Your roll was done the first time through. A Pseudo-Random Number Generator is deterministic. It will still provide a correct distribution though.

Unless you've actually notated every shot you took, and the odds, and compared them, the only think that can't be taken seriously is your "feeling" of the odds. Human perception of random is generally woefully bad. This is why detailed records are important. Feelings aren't facts.

You still don't get what I've said. I play on Legend/Ironman mode, there is no way to reload a save file and try the same shot again in those settings. I'm talking about different 95% to 99% shots in the same mission that often misses in the entire mission. Which is why the displayed accuracy can't be taken seriously by statistics standards.

So it is FOR ME, while playing the game that every shot is 50/50 chance of hitting because I can't trust any of the accuracy numbers at all while making a shot. Statistics doesn't applies to this case pal.

I have better chances to draw a rainbow summon in Final Fantasy Brave Exvius with 6% of chance than scoring a shot in XCOM 2 with 95% of chance. That is stupid
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Date Posted: Sep 24, 2019 @ 4:34am
Posts: 18