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In my current run through, specifically in relation to my original and now top ranked grenadier, 'Nads Dangler, I say "no, he's useless, can't hit a wall with an autocannon and for some reason the game won't kill him off".
I think specialist are the least useful but hacking and healing are situational good.
though I kinda agree with what you said, all of those things have backfired on me horribly XD
1. New evac zone was in a safer place, but also further away and it wasn't possible to reach it with the remaining turns left
2. Destroying the wall somehow created a fire that burned one of my soldiers on the roof (2 story part of the building, so I thought it was safe)
3. VIP is spotted by 2 more pods, activating them
It can be very difficult to throw effective grenades as a normal soldier without putting yourself in a terrible spot. Grenadiers have no problem with that.
In Legend I don't use Sharpshooters almost ever (the Reaper pulls their weight due to conceal). They are really weak in most situations and a wasted/weak use of a soldier slot. The only time they are effective is in really niche situations where they can use Death from Above (and steady aim), but it's not worth coddling them up to that level in my opinion for a situational use.
If they get the serial bonus skill, they, by themselves, trivialize unmodded l/i.
Give them max aim via pcs and scopes, superior magazines and watch what they can do with:
Salvo (e.g shredstorm), saturation fire (with max aim they tend to hit everybody even when in cover, shredding everybody they hit while also removing cover) and then serial.
Granted, they are still very strong but not as imba without the bonus skill serial.
If they have that skill, and you equip them like was suggested by other ppl in this thread....then watch what they are capable of.
You will lean back, stare, and realize the following:
You killed armies of the most powerful, unmodded units and you used maybe 2 or 3 soldiers actions. 2 such grenadiers on top of a serial sniper = corpses and burning sectopods everywhere.
Specialists are pretty awesome safety nets, can help out in many scenarios, as healers, hackers, supporters, overwatch guardians. But they are no match on any level for colonel end game grenadiers. No match.
When it comes to killing even the most powerful units, and vast numbers of such units, nothing can compete.
So, yeah....they are very much worth it.
The only downside is that if you play l/i and start to realize just how imba those combos are, youll find yourself bored rather quickly. No even the last mission and wave after wave of enemies is a challenge in unmodded runs. You wont even have to use your consumables. You dont even have to take a psi op or a specialist. They only make it more imba.