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2.) no
4.) and what is that Reaper going to do when the Chosen is found? You need your whole team (or most of it at least) to engage them. The Chosen will come for you sooner or later anyways, so you can just let it happen
2. not sure
3. yes, but i encountered a bug when the chosen used vanishing wind and then it teleported somewhere else. on the very next turn when i tried to flank her, she wasnt there, instead on the other end of the map
4. ideally you let her come to you, while you spread around your squad. she is fast, she can come to you really quick. i dont think reaper has time to come to her
5. not sure, but seems to happen quite often
4. True, but it seems that some Chosen just run into my squad, melee them, then run out again and use vanish. But Reapers should be able to spot them rather safely again so that the rest of my team can snipe/grenade them and then shoot them.
5. So that is not just me then. Okay good.
Another question: Is it a smart idea to send out only Reapers on a Covert mission with a high ambush chance? Because Reapers can just ignore everything and cheese-run to the evac zone or am I missing something?
I'm reasonably sure I witnessed that yesterday on an evac mission. My operatives were completely outgunned by an Andromedon and a Codex. And I ran into them anyways when I tried to evade them. One of them died, while the other got lucky and made it out.
This has always been the case, and for good reason - for example, missions where you have to defend the objective would be completely impossible if every enemy in range attecked it instead of just 1 guy shooting it per turn. Similarly, retaliation missions would be extremely hard if all the enemy units on the map acted instead of just a few to show the player where the enemies are.
Because right now I have 3 VERY bad dark events and 1 hidden.
I got more questions:
It seems that sustaining sphere procs on my shadow bound clones? I killed the Spectre but my soldier was still on the floor and the clone was still fully functional (and dangerous)... Also does this mean that the sustaining sphere no longer works for my soldier because the clone used it?
This basically makes sustaining spheres VERY dangerous. You lose it's use, you have to kill the clone entirely AND your soldier is down for another turn and you need to revive it (so another soldier also loses half a turn)
How to see the Chosen weaknesses in the overworld? Is this even possible?
Top of Worldscreen -> click red icon.
Also:
11. Can I farm XP forever by retreating from a story-mission all the time after killing almost everything?