Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But generally Overwatch is more something you use when you have nothing else to do. Can't see an enemy. Can't get into a better position. So stay where you are and overwatch.
Or on non-timed missions when you creep forward, but don't want to risk revealing pods.
That and maybe for initial engagement while you're still concealed. But I personally don't do that except for during GateCrasher.
i used this move quite often, but the problem is, the enemies move reaction often flank my squad while my squad cant move out of that flanked position because of overwatch
I think the only time using overwatch ambush is viable (aside from when the enemy patrols into your concealed unit, revealing them and triggering a squad full of overwatch, which is great) is some niche situations when you are on a tight timer.
Overwatch from concealment don't have penalty, so it's a waste not to use it. Instead of leaving only one unit without overwatch, try to read the situation. More often than not it's better to overwatch only a few, 2 or 3 units depending on the composition of your squad and how good is their chance to hit. Try to always leave a unit with mimic beacon or flashbang without overwatch, if s*** hit the fan you have a way to protect yourself. Also leave a supporter for aid protocol. Armor is something you always need to consider, no point hitting a overwatch shot if it will be almost entirely absorved by armor.
I usually overwatch my sharpshooter, my grenadier give the first shot or grenade, I leave at least a ranger and a specialist for the aftermatch and the other two units depend on class, position and circunstances. This is no hard rule, off course, different problems call for different solutions but that's the most common scenario.
The last one is the one that comes up the most.
-----
The longer answer is that overwatch shots come with several penalties:
What this means is that in terms of pure accuracy, if you know a unit will move then overwatch is more likely to hit than firing into cover when accuracy is less than 47% if the target is in low cover or 93% if the target is in high cover.
However, the penalty of never critting and not having control over which targets are fired on, as well as not being sure the target will move and trigger the overwatch means it's very rarely the right thing to do if you can just fire.
The exception to that is units that can take multiple shots in overwatch but only one active shot if they fire manually. The archetype for that is specialists who can get aim bonuses and the ability to crit on overwatch from the GTS, which means they don't have the same level of accuracy and damage penalty as other units - in fact since most overwatch shots are flanked they often get more crits this way. They also get the very powerful guardian ability, which can chain activate, meaning that while you're only guaranteed to take 1 shot it can produce up to 8 shots, with 2 shots being the average.
It's also worth knowing that threat assessment overwatch stacks with regular overwatch, meaning a specialist who applies aid protocol with threat assessment to himself and then activates overwatch with his second action gets 2 shots minimum, with each shot being able to activate guardian separately.
Killzone is another option for multiple overwatch shots in place of a single active shot. It combines well with a mimic beacon that will draw enemies into a particular area.
But overwatch can still be useful if you know (for example, from scouting with a shadowed Reaper) there is a patrol incoming, it is not triggered yet and you expect them to walk into your LOS.
But as for overwatch ambushes from concealed squad position, it's (from my point of view) as i stated in the first paragraph...
An ennemy moving out of full cover is more likely to get hit by overwatch (unless dashing) with the added 40% extra crit. Also I sometimes overwatch if I want to hit a given alien but can not see him from my position. Works best on high ground to negate most of the aim penalty.
Overwatch cannot crit, unless the unit is a specialist with the GTS perk Cool Under Pressure.
Normally i would never suggest OW over attacking but that low of a hit chance means you will most likely miss anyway. So there are exceptions like above but in general if you have a good shot, take it.
In the later game when you have weapons with larger clips and your soldiers can aim, then you can go overwatch more and get cheap kills for cheap thrills. However, there's usually a better option by that time.