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Perhaps if there was a end game 'score' based on how quickly you finished, it might encourage people to 'get on with it' rather than wait for all the researches.
Anyway - one of these days I will get around to modding the later game pods - Once I have finished my current legend playthrough I fully expect never to play that difficulty again, but I want the bigger pod numbers and sizes it has in a commander level game, and further pod increases later game. I think that will be fun for me.
Still - I can hardly complain too much, I have had so many hours of fun already, and that is a win right there. If I can get more hours through tweaking, thats just a bonus.
I know, but a video game is supposed to entertaining and there is more to war then simply technology. I honestly DESPISE that basically: EU/EW was a simulation and XCOM lost, because how did XCOM, a goverment funded highly elite organization lose, but XCOM+The Resistance, a rag-tag group of rebels with guerilla warfare and supplies, beat them?
So how would you change that. Once you kill all the Chosen there is no more. Once you develop your tech to an overwelming point you will roll over the opposition. If you want it to be tougher attack earlier..be more aggressive. If you wait till your an unopposable force then victory is assured.
http://steamcommunity.com/sharedfiles/filedetails/?id=1140251687&searchtext=plot+gated
Though it can be fun for a while after your their or fourth play through it just becomes pure slog.
The mod linked helps but yes I wish there were one or two more surprises in store or there was a way to push certain aspects faster to wrap up.
no.
you are supposed to play with the chosen weapons until you get bored then beat the game.
thats just all you should be doing after the chosen.
I do have an absurd amount of fun with the assasin's sword. it does...like 12-13 damage +35% chance to crit. 100% chance to hit, no chance to dodge. you just jump a crowd of aliens, they run to scatter, and Blade storm procs. one alien takes 24 damage the others take 12. except specters because lightning reflexes blocks bladestorm apparently
the hunter's sniper rifle can be fired post move, which means with death from above its basically a serial every shot.
But yeah you feel bored after the chosen you should be beating the game.
Since I've been doing speed runs, the game stays tense from beginning to end and I have to make choices about what kind of weapons or armor to take into the final mission. I've been trying to finish in october or earlier on LI, but even if you set yourself a deadline of december (again legendary) that is still plenty of time to get most of the toys, just not everything. Trust me, the game stays exciting if you don't drag it out.
I'm just starting a beta strike campaign now and while I wouldn't say it makes things more difficult, it has definitely considerably changed things. Wounds are everywhere since alpha striking entire pods becomes difficult early game(haven't reached late game yet, probably still possible by then), but surprise deaths are rarely a concern.
Personally I enjoy the tactical side, which is why I have a tendency to drag out the campaign as long as possible, but as plenty of people have said, once you're all maxed out, 2 of your soldiers can easily take out 10+ enemies in a single turn so it's not as fun anymore. I think my personal best was when my sharpshooter took out 16 enemies (not lost and not viper babies) in a single turn
I've litterally gone through half a year on Legend difficulty without a single block of progress on that thing and its been at zero all that time. If there actually was a pressure of time then you would likley prefer to do the story missions and try to overthrow the aliens as fast as you could instead of just gearing your soldiers up and trying to defeat the chosen. But since in WOTC you can just litterally click a button and have it go down whenever you want, whats the point of it existing?
In vanilla you had to take the fight straight to their front door meaning you took a risk in order to buy more time. Thats completly gone from Wotc. Not saying vanilla late game was good but atleast then the avatar project would eventually complete. You whould atleast have some sort of deadline there.
So I generally think the game whould be better if:
1. Covert actions and Resistance orders regarding the avatar project whould be removed all togheter.
2. The avatar project started slow and started progressing faster and faster as time goes on instead of the opposite.
3. Finding the chosen strongholds whould require going on actual missions(i.e. more risky). If this was a thing the the chosen weapons could possibly stay in as a reward for defeating them. Otherwise just remove them since they make researching weapons less satisfying.
4. Psi ops leveled as regular soldiers in addition to training.
5. I whould be allowed to skip missions like Council and Supply Raids whitout losing contact to the region(wtf?).
Otherwise I can say I enjoy Wotc a lot even though it has many flaws.
Even before WotC made Avent progress management easier, it was quite possible to finish all research before unleashing Codexes if you want, pretty much have to do the black site and whatever the second mission in that chain is called, but they aren't that much more difficult than standard facility raids which you have to do to stay on top of Advent progress.