XCOM 2
Gareth A Dec 1, 2017 @ 5:36pm
Hacking towers
If you save your game before you hack a tower and then reload because you were unsuccessful, does the percentage to hack get lowered on reload?
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Showing 1-15 of 71 comments
SFzero2.Ryu Dec 1, 2017 @ 5:50pm 
If you continue hacking, the result should be same.
You will get same RNG (Random Number Generator), if you just keeping loading saved file.
For example, if sharpshooter shot an alien 96% but missed, he/she will still miss if you just loading the saved file.

So, you can change other action after loading, like move other squad or shot an alien, then try to hack again, the result may be different.
red255 Dec 1, 2017 @ 5:54pm 
hacks oddly enough seem to have different hack % depending on what tile you were standing on.

like I was unlocking a VIP door, from one tile I had like a 60% chance and from another I had like a 90% chance, so if you load and move to a different tile, results may vary.

of course save scumming is frowned upon.
Gareth A Dec 2, 2017 @ 8:18pm 
So again that would be different if you hack remotely
Maniac Dec 2, 2017 @ 8:34pm 
i think hack rolls are different than shot rolls.
usually if i miss a shot its enough to target, cancel and target again to get a different outcome.
tried the same with hack but 20 times the same
Fire Sparkle Dec 3, 2017 @ 2:47am 
Originally posted by Maniac:
i think hack rolls are different than shot rolls.
usually if i miss a shot its enough to target, cancel and target again to get a different outcome.
tried the same with hack but 20 times the same
What do you mean "target, cancel and target again"? You can't really trick it if you do what you say exact. And even if you reload and get into same position, you'll have same percentage and same outcome waiting for you to find out. It's all pre-rolled upon mission getting generated. And only way you can trick it (do not condone explicitly) is to save scum - reload back to moment before, take another path and try again.
Maniac Dec 3, 2017 @ 5:58am 
Originally posted by Fire SparkleRUS:
Originally posted by Maniac:
i think hack rolls are different than shot rolls.
usually if i miss a shot its enough to target, cancel and target again to get a different outcome.
tried the same with hack but 20 times the same
What do you mean "target, cancel and target again"? You can't really trick it if you do what you say exact. And even if you reload and get into same position, you'll have same percentage and same outcome waiting for you to find out. It's all pre-rolled upon mission getting generated. And only way you can trick it (do not condone explicitly) is to save scum - reload back to moment before, take another path and try again.
nope thats the thing. it works like that. you target the enemy like you would do if you want to shoot him, then you cancel the action and target the same enemy again.
no need to move different or let an other soldier act first.
its like it already rolls as soon as you target the enemy with an action, had uploaded a video once on youtube because they didnt believe me but cant find it anymore.
Fire Sparkle Dec 3, 2017 @ 7:46am 
Originally posted by Maniac:
nope thats the thing. it works like that. you target the enemy like you would do if you want to shoot him, then you cancel the action and target the same enemy again.
no need to move different or let an other soldier act first.
its like it already rolls as soon as you target the enemy with an action, had uploaded a video once on youtube because they didnt believe me but cant find it anymore.
You honestly have no idea why people suggest to do diffirent approach when save scumming, don't you?
*sigh* Let me break it down...
You get a mission, accept it. It starts to load, then ALL your chances are predetermined ahead of the time, but are kept in secret. And let's say, for example, we saw a pod of 2 ADVENT troopers and 1 Officer, and decided to take a shot at the Officer first. If game decided you won't get a hit on 67%, then no matter how much you will try same moves, you are always doomed to not hit. But, move a tile off or target other enemy (oddly, even with lower chances), and *bam* - you suddently get it. There is no such thing as "recalculation" for XCOM.
https://www.reddit.com/r/XCOM2/comments/44wpsp/only_partial_save_scumming_protection/
Edit: one more link.
https://www.gamefaqs.com/boards/163467-xcom-2/73712197
Last edited by Fire Sparkle; Dec 3, 2017 @ 7:49am
Maniac Dec 3, 2017 @ 8:04am 
Originally posted by Fire SparkleRUS:
Originally posted by Maniac:
nope thats the thing. it works like that. you target the enemy like you would do if you want to shoot him, then you cancel the action and target the same enemy again.
no need to move different or let an other soldier act first.
its like it already rolls as soon as you target the enemy with an action, had uploaded a video once on youtube because they didnt believe me but cant find it anymore.
You honestly have no idea why people suggest to do diffirent approach when save scumming, don't you?
*sigh* Let me break it down...
You get a mission, accept it. It starts to load, then ALL your chances are predetermined ahead of the time, but are kept in secret. And let's say, for example, we saw a pod of 2 ADVENT troopers and 1 Officer, and decided to take a shot at the Officer first. If game decided you won't get a hit on 67%, then no matter how much you will try same moves, you are always doomed to not hit. But, move a tile off or target other enemy (oddly, even with lower chances), and *bam* - you suddently get it. There is no such thing as "recalculation" for XCOM.
https://www.reddit.com/r/XCOM2/comments/44wpsp/only_partial_save_scumming_protection/
i saw it with my own eyes so dont try to tell ♥♥♥♥♥♥♥♥ to me. i just target, cancel and target again. no other actions, no moving to an other tile, NOTHING
Fire Sparkle Dec 3, 2017 @ 8:09am 
I don't try to bs you, but all topics regarding save scumming are not really doing you any favor. And I find it hard to belive raw words. If you can prove - show it. Else, I don't see fit in trying to tell that game "randomizes" on every aim than making a SEED when you take mission.
Maniac Dec 3, 2017 @ 8:20am 
Originally posted by Fire SparkleRUS:
I don't try to bs you, but all topics regarding save scumming are not really doing you any favor. And I find it hard to belive raw words. If you can prove - show it. Else, I don't see fit in trying to tell that game "randomizes" on every aim than making a SEED when you take mission.
once i have talked to a guy like you. he didnt want to believe me too. i made a video only for him and then he didnt say anything anymore. cant find the video anymore otherwise i would show you the exact same thing. i know what i know. every target action takes a roll even before you shoot.
Maniac Dec 3, 2017 @ 8:30am 
not sure if Long war has the same RNG but there i just tested it again.
Same solider, no different moving, shot 3 times from the same place. first shot 6 damage, second 5 damage, third 1 damage because of dodge.
Fire Sparkle Dec 3, 2017 @ 9:59am 
I'm about unmodded game, which you actually didn't fit in with Long War. Hell, I didn't knew LW has that! XD
Never had an interest in it, I suppose. But again, base game has seed-based RNG (which will repeat if you do it again exactly). But if you say that LW has total random RNG (which kinda reminds of EU's Save Scum in Second Wave options), then I'm keeping quiet about that. If you'd say you have mods (at least LW), I would really not argue. Sorry XD
Viper Dec 3, 2017 @ 10:22am 
Thats not how random number generation works sorry maniac. Only things that use the RNG use the rolls. The list of rolls is generated when the mission loads for example something like this.

12, 54, 78,6, 25, 96...etc. As you do actions that take the RNG they are used in order. If you save the game the list is saved as well as where you where on the list of numbers. Reselecting a target does not use an RNG roll. Why would it. If this was so it would be common knowledge. So like has been said before prove it. Firaxis would not make it so easy to defeat there efforts to prevent save scumming. Claiming you have proved it before does not work. Your going to have to prove it again. Because I for one am not going for it. I doubt anyone else will either. If you made such a video and posted it it should be easy to find.
Maniac Dec 3, 2017 @ 10:49am 
Like i said, reselecting a target DOES use an RNG roll. i HAD an video proof because i had guys like you not believing me. i searched for 1 hour now but couldnt find it anymore.

this was vanilla, not lw, it was on my first playthrough and i save scumed just by target, cancel and target again and got a different outcome
JaegerBane Dec 3, 2017 @ 10:55am 
Originally posted by Maniac:
Like i said, reselecting a target DOES use an RNG roll. i HAD an video proof because i had guys like you not believing me. i searched for 1 hour now but couldnt find it anymore.

this was vanilla, not lw, it was on my first playthrough and i save scumed just by target, cancel and target again and got a different outcome

Come on dude, who do you think you're kidding here? 'I did have proof but I lost it, the dog ate my homework too.,...'

It's not really a question of whether you argued with some guy no-one on here has heard of, it's a question of you arguing the game works a certain way that conflicts with what we know. By all means show some evidence to prove it as it'll help the general advice being given on these forums, but don't just insist something is X or Y and then claim the video went up in smoke.
Last edited by JaegerBane; Dec 3, 2017 @ 10:57am
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Date Posted: Dec 1, 2017 @ 5:36pm
Posts: 71