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"no counter"
No, it isn't, because you have to adapt to what it is. It moves every time an XCOM soldier moves or attacks within their line of sight, so you have to plan for it.
A ranger in with Phantom or a Reaper in general, plus a Sharpshooter and some careful scouting and planning, that Viper King will be dead before it even sees the squad.
The mechnics are not broken, you have to adapt to the challenges presented. You have the tools you need, you just have to learn to use them correctly.
No. The alien ruler dlc is broken in all the worst ways. In the early game you get situations like this - more or less impossible fights. In the later parts of the game it's utterly cheesable. I've wiped out the rulers in a single attack each.
The problem here is that the fights are only reasonable if you're able to cheese them, and if you cheese them.. what's the point of having them?
And in WotC they are easier :)
The way it is does not work well.. thus, it is broken.
Bad news: your current save files will most likely no longer work. You will have to startover. It happened to me.
Viper King is probably harder than Berserker Queen that is true, but it's not actually that difficult. I chased away the Viper King with only ballistic gear multiple times. Probably would've killed him too if he didn't run away.
With mag weapons, you can kill him without even giving him a chance to move.
With plasma it's even easier.
Also you need to learn to read stuff before ticking/un ticking them. The explanation is clear enough on how to disable/enable the alien rulers