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- There's no more "Armed to the Teeth" Continent Bonus/Resistance Order that provides the 3rd weapon upgrade slot (or 2nd for ballistic weapons), extra slots are now researched per weapon type as research breakthroughs.
- Speaking of Breakthroughs, there's one that adds +1 damage for each weapon type, and you can get +1 damage for all magnetic an beam weapons in the same way.
- And there's a Breakthrough that allows you to re-use upgrades you replace instead of destroying them.
- Replacing the "Armed to the Teeth" Continent Bonus that opens up the extra upgrade slot, there's now the "Inside Knowledge" Skirmishers operation one that boosts all weapon mods by a rank - so that's 1 extra free reload/ammo/damage on miss, or +5% extra aim/crit/execute chance/free action chance. it's a pretty good one to have late-game, when you've had enough time to collect enough upgrades to fully equip your squad.
- There's no new types of weapon upgrades, and scope & sight are still mutually exclusive.
That's a mod doing all that. Weapon upgrade properties and function are unchanged in WOTC.
Scopes increase non reaction fire chance to hit -
Laser Sights increase reaction fire chance to hit -
Expanded mags are obvious -
Auto loaders are obvious -
Repeaters have a 15% chance to insta kill and there is a continent bonus that boosts that to 20%
Hair Triggers give a 15% to give the solider an extra move that turn
Those are the vanilla buffs both in Xcom2 and WoTC
Now if you want a "leg up" so to speak in Either Xcom2, LW2 or WoTC get the mod "A better rookie" Total game changer that turns some of those OMG nightmare missions into something really enjoyable.