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On the right you can see a button to view your subscribed mods.
Click on the little arrow to re-order the list and choose "order by last updated".
The ones at the top is the most recent ones to be updated, have a look at these and see if others are having problems.
unless your not using steam for mods, then none of the above will help.
You also mentioned a log file. Have you looked at it. You should be able to see what the last few things were the engine was doing before the crash.
****** Snippet 1 ********
[0134.90] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0134.90] Warning: Warning, Failed to load 'FX_WP_LaserShared.M_LaserRifleCorefast'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_LaserRifleRapidFiring:ParticleModuleRequired_0' ('Engine.ParticleModuleRequired:Material').
[0134.90] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0134.90] Warning: Warning, Failed to load 'FX_WP_LaserShared.Materials.M_laserChargeBits'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_LaserRifleRapidFiring:ParticleModuleRequired_2' ('Engine.ParticleModuleRequired:Material').
[0134.90] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0134.90] Warning: Warning, Failed to load 'FX_WP_LaserShared.Materials.M_laserChargeBits'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_LaserRifleRapidFiring:ParticleModuleRequired_3' ('Engine.ParticleModuleRequired:Material').
[0134.90] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0135.56] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0135.56] QuickInfoPhotos: Taking photos for everyone! (quick)
[0135.56] QuickInfoPhotos: Headshot updated: Unit_10360
[0135.56] QuickInfoPhotos: Headshot updated: Unit_6628
[0135.56] QuickInfoPhotos: Headshot updated: Unit_431
[0135.56] QuickInfoPhotos: Headshot updated: Unit_461
[0135.56] QuickInfoPhotos: Headshot updated: Unit_425
[0135.56] QuickInfoPhotos: Headshot updated: Unit_884
[0135.56] QuickInfoPhotos: Headshot updated: Unit_7118
[0135.56] QuickInfoPhotos: Headshot updated: Unit_443
[0135.60] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1022
[0135.60] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1022
[0135.60] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1022
[0135.62] Warning: Warning, The Outer object (Package MagSword.Meshes) for 'MagSword.Meshes.SM_MagSword_Sheath' couldn't be loaded [while loading package MagSword]: Invalid linker index [couldn't load Package MagSword.Meshes]?
[0135.62] Warning: Warning, Failed to load 'Object MagSword.Meshes.SM_MagSword_Sheath': Failed to find object 'Object MagSword.Meshes.SM_MagSword_Sheath'
[0135.78] Log: Activated AVG_Armory_CAP 1 1 0
[0137.15] Log: Decal Regeneration: 0 times, 994.711 ms
[0148.54] Log: Activated Avenger_Cap 1 1 1
[0148.54] Log: Activated AVG_Armory_CAP 1 0 0
[0155.19] QuickInfoPhotos: Taking photos for everyone!
[0155.19] QuickInfoPhotos: Headshot updated: Unit_10360
[0155.19] QuickInfoPhotos: Headshot updated: Unit_6628
[0155.19] QuickInfoPhotos: Headshot updated: Unit_431
[0155.19] QuickInfoPhotos: Headshot updated: Unit_461
[0155.19] QuickInfoPhotos: Headshot updated: Unit_425
[0155.19] QuickInfoPhotos: Headshot updated: Unit_884
[0155.19] QuickInfoPhotos: Headshot updated: Unit_7118
[0155.19] QuickInfoPhotos: Headshot updated: Unit_443
[0155.20] Log: Activated Avenger_Cap 1 0 1
[0155.23] Log: Activated AVG_Armory_CAP 1 0 0
[0158.62] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0158.62] ScriptLog: SWP: Starting RF EFFECT Garbage Collection and Validation.
[0160.01] ScriptLog: WE ARE HERE!!!!!
[0160.03] Log: --- LOADING MOVIE START ---
[0162.72] Warning: Compiling Laser at run-time, please ensure this is part of the cooking process
[0162.72] Warning: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
[0162.72] Warning: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
[0163.08] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0163.08] Log: LoadMap: Plot_WLD_Sabotage_LgObj_Stream?Name=Player?Team=255?game=XComGame.XComTacticalGame
[0163.42] Log: Crash Detected: Dumping C:\Users\XXXXXXXXXXs\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-XXXXXXXXXX2202-2017.09.10-00.34.32-Crash\XCom-XXXXXXXXXX2202-2017.09.10-00.34.32_Minidump.dmp
[0163.42] Log: Crash: GettingNameData
[0163.42] Log: Suspending Threads
[0163.45] Log: Writing Minidmp
[0164.41] Log: Crash: Saving Names Array
[0164.41] Log: Crash: Saving Names Array Data
[0164.41] Log: Dumping name table: (3041888)
[0164.41] Log: Dumping name table: 0xac0f4000 (3041888)
[0164.41] Log: Crash: Saving Names Array Blocks
[0164.42] Log: Crash: Saving Objects Array
[0164.42] Log: Crash: Saving Objects Array Data
[0164.42] Log: Crash: Saving Objects
[0167.89] Log: Waking Threads
[0177.40] Log: Crash: appSendCrashTelemetry
[0177.40] Log: CRASH: Copying Log
****** Snippet 2 ********
.......
[0190.78] Second Wave Plus: Unit Waseme Chikunga Has A Unit Comp
[0190.78] Second Wave Plus-NCE: Testing: True True True False Waseme Chikunga
[0190.78] Second Wave Plus-Hidden Potential: Testing: False Waseme Chikunga
[0190.78] Second Wave Plus: Unit Daichi Ito Has A Unit Comp
[0190.78] Second Wave Plus-NCE: Testing: True True True False Daichi Ito
[0190.78] Second Wave Plus-Hidden Potential: Testing: False Daichi Ito
[0190.78] Second Wave Plus: Unit Amy Harris Has A Unit Comp
[0190.78] Second Wave Plus-NCE: Testing: True True True False Amy Harris
[0190.78] Second Wave Plus-Hidden Potential: Testing: False Amy Harris
[0190.79] Second Wave Plus: Unit Chiyoko Ito Has A Unit Comp
[0190.79] Second Wave Plus-NCE: Testing: True True True False Chiyoko Ito
[0190.79] Second Wave Plus-Hidden Potential: Testing: False Chiyoko Ito
[0190.79] Second Wave Plus: Unit Matthew Johnson Has A Unit Comp
[0190.79] Second Wave Plus-NCE: Testing: True True True False Matthew Johnson
[0190.79] Second Wave Plus-Hidden Potential: Testing: False Matthew Johnson
[0190.79] Second Wave Plus: Unit Ben McDonald Has A Unit Comp
[0190.79] Second Wave Plus-NCE: Testing: True True True False Ben McDonald
[0190.79] Second Wave Plus-Hidden Potential: Testing: False Ben McDonald
[0190.79] Second Wave Plus: Unit Martina Hahn Has A Unit Comp
[0190.79] Second Wave Plus-NCE: Testing: True True True False Martina Hahn
[0190.79] Second Wave Plus-Hidden Potential: Testing: False Martina Hahn
[0190.79] Second Wave Plus: Unit Duane Duncan Has A Unit Comp
[0190.79] Second Wave Plus-NCE: Testing: True True True False Duane Duncan
[0190.79] Second Wave Plus-Hidden Potential: Testing: False Duane Duncan
[0190.79] Second Wave Plus: Unit Martina Kohler Has A Unit Comp
[0190.79] Second Wave Plus-NCE: Testing: True True True False Martina Kohler
[0190.79] Second Wave Plus-Hidden Potential: Testing: False Martina Kohler
[0190.79] Second Wave Plus: Unit Chidubem Mawakizi Has A Unit Comp
[0190.79] Second Wave Plus-NCE: Testing: True True True False Chidubem Mawakizi
[0190.79] Second Wave Plus-Hidden Potential: Testing: False Chidubem Mawakizi
[0190.79] Second Wave Plus: Add Not Created Equally Passed!FINAL
[0190.93] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0190.98] Log: Tactical Load Debug: Engine Request Stop Movie
[0201.13] Log: Movie Finished Event: 1080_LoadingScreen_Advent_3, 62.160705, 20.000000
[0201.13] Log: --- LOADING MOVIE TIME: 1:02 min ---
[0206.38] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0206.39] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0207.65] Log: Decal Regeneration: 0 times, 738.075 ms
[0209.11] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0210.41] Warning: Attempting to detach NULL component from SkeletalMeshComponent_921
[0210.52] Warning: Attempting to detach NULL component from SkeletalMeshComponent_921
[0210.52] Warning: Attempting to detach NULL component from SkeletalMeshComponent_921
[0210.78] Warning: Warning, The Outer object (Package MagSword.Meshes) for 'MagSword.Meshes.SM_MagSword_Sheath' couldn't be loaded [while loading package MagSword]: Invalid linker index [couldn't load Package MagSword.Meshes]?
[0210.78] Warning: Warning, Failed to load 'Object MagSword.Meshes.SM_MagSword_Sheath': Failed to find object 'Object MagSword.Meshes.SM_MagSword_Sheath'
[0210.86] Warning: Warning, Failed to load 'FX_CIN_Environment.M_CIN_Smoke_SubUV_Lit'! Referenced by 'LWAttachments_LS.ParticleFX.P_Laser_Coolant_Burst_Short:ParticleModuleRequired_1' ('Engine.ParticleModuleRequired:Material').
[0210.86] Warning: Warning, Failed to load 'FX_CIN_Environment': Can't find file for package 'FX_CIN_Environment' while loading NULL
[0210.86] Warning: Warning, Failed to load 'FX_CIN_Environment.M_CIN_Smoke_SubUV_Lit'! Referenced by 'LWAttachments_LS.ParticleFX.P_Laser_Coolant_Burst_Short:ParticleModuleRequired_6' ('Engine.ParticleModuleRequired:Material').
[0210.86] Warning: Warning, Failed to load 'FX_CIN_Environment': Can't find file for package 'FX_CIN_Environment' while loading NULL
[0210.86] Warning: Warning, Failed to load 'FX_CIN_Environment.M_CIN_Smoke_SubUV_Lit'! Referenced by 'LWAttachments_LS.ParticleFX.P_Laser_Coolant_Burst_Short:ParticleModuleRequired_7' ('Engine.ParticleModuleRequired:Material').
[0210.86] Warning: Warning, Failed to load 'FX_CIN_Environment': Can't find file for package 'FX_CIN_Environment' while loading NULL
[0211.15] Warning: Warning, Failed to load 'FX_WP_LaserShared.Materials.M_laserChargeBits'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_beamCharge:ParticleModuleRequired_1' ('Engine.ParticleModuleRequired:Material').
[0211.15] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0211.15] Warning: Warning, Failed to load 'FX_WP_LaserShared.Materials.M_laserChargeGlow'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_beamCharge:ParticleModuleRequired_2' ('Engine.ParticleModuleRequired:Material').
[0211.15] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0211.15] Warning: Warning, Failed to load 'FX_WP_LaserShared.M_LaserRifleCorefast'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_LaserRifleRapidFiring:ParticleModuleRequired_0' ('Engine.ParticleModuleRequired:Material').
[0211.15] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0211.15] Warning: Warning, Failed to load 'FX_WP_LaserShared.Materials.M_laserChargeBits'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_LaserRifleRapidFiring:ParticleModuleRequired_2' ('Engine.ParticleModuleRequired:Material').
[0211.15] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0211.15] Warning: Warning, Failed to load 'FX_WP_LaserShared.Materials.M_laserChargeBits'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_LaserRifleRapidFiring:ParticleModuleRequired_3' ('Engine.ParticleModuleRequired:Material').
[0211.15] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0211.68] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0211.69] Log: Activated AVG_Armory_CAP 1 1 0
[0212.17] Log: Decal Regeneration: 0 times, 972.093 ms
[0231.51] Log: Activated Avenger_Cap 1 1 1
[0231.51] Log: Activated AVG_Armory_CAP 1 0 0
[0238.18] Log: Activated Avenger_Cap 1 0 1
[0238.54] Log: Decal Regeneration: 0 times, 1209.690 ms
[0238.54] Log: Activated AVG_Armory_CAP 1 0 0
[0241.13] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0241.14] ScriptLog: SWP: Starting RF EFFECT Garbage Collection and Validation.
[0243.83] ScriptLog: WE ARE HERE!!!!!
[0243.85] Log: --- LOADING MOVIE START ---
[0246.31] Warning: Compiling Laser at run-time, please ensure this is part of the cooking process
[0246.31] Warning: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
[0246.31] Warning: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
[0246.38] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0246.38] Log: LoadMap: Plot_WLD_Sabotage_LgObj_Stream?Name=Player?Team=255?game=XComGame.XComTacticalGame
[0246.69] Log: Crash Detected: Dumping C:\Users\XXXXXXXXXXs\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-XXXXXXXXXXL302202-2017.09.09-23.48.47-Crash\XCom-XXXXXXXXXX202-2017.09.09-23.48.47_Minidump.dmp
[0246.69] Log: Crash: GettingNameData
[0246.69] Log: Suspending Threads
[0246.73] Log: Writing Minidmp
[0247.73] Log: Crash: Saving Names Array
[0247.73] Log: Crash: Saving Names Array Data
[0247.73] Log: Dumping name table: (3033064)
[0247.73] Log: Dumping name table: 0xd616c000 (3033064)
[0247.73] Log: Crash: Saving Names Array Blocks
[0247.74] Log: Crash: Saving Objects Array
[0247.74] Log: Crash: Saving Objects Array Data
[0247.74] Log: Crash: Saving Objects
[0251.17] Log: Waking Threads
[0259.11] Log: Crash: appSendCrashTelemetry
[0259.11] Log: CRASH: Copying Log
......
[0200.19] Second Wave Plus: Add Not Created Equally Passed!FINAL
[0200.39] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0200.48] Log: Tactical Load Debug: Engine Request Stop Movie
[0210.72] Log: Movie Finished Event: 1080_LoadingScreen_Advent_3, 58.988689, 20.000000
[0210.72] Log: --- LOADING MOVIE TIME: 58.9 sec ---
[0216.46] ScriptLog: BRONZEMAN MOD: Attempted autosave, executing overridden autosave.
[0216.46] ScriptLog: BRONZEMAN MOD: Attempting Save.
[0217.32] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0217.34] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0218.85] Log: Decal Regeneration: 0 times, 772.353 ms
[0221.44] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0233.08] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1786
[0233.73] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1786
[0233.73] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1786
[0234.07] Warning: Warning, The Outer object (Package MagSword.Meshes) for 'MagSword.Meshes.SM_MagSword_Sheath' couldn't be loaded [while loading package MagSword]: Invalid linker index [couldn't load Package MagSword.Meshes]?
[0234.08] Warning: Warning, Failed to load 'Object MagSword.Meshes.SM_MagSword_Sheath': Failed to find object 'Object MagSword.Meshes.SM_MagSword_Sheath'
[0234.31] Warning: Warning, Failed to load 'FX_CIN_Environment.M_CIN_Smoke_SubUV_Lit'! Referenced by 'LWAttachments_LS.ParticleFX.P_Laser_Coolant_Burst_Short:ParticleModuleRequired_1' ('Engine.ParticleModuleRequired:Material').
[0234.31] Warning: Warning, Failed to load 'FX_CIN_Environment': Can't find file for package 'FX_CIN_Environment' while loading NULL
[0234.31] Warning: Warning, Failed to load 'FX_CIN_Environment.M_CIN_Smoke_SubUV_Lit'! Referenced by 'LWAttachments_LS.ParticleFX.P_Laser_Coolant_Burst_Short:ParticleModuleRequired_6' ('Engine.ParticleModuleRequired:Material').
[0234.31] Warning: Warning, Failed to load 'FX_CIN_Environment': Can't find file for package 'FX_CIN_Environment' while loading NULL
[0234.31] Warning: Warning, Failed to load 'FX_CIN_Environment.M_CIN_Smoke_SubUV_Lit'! Referenced by 'LWAttachments_LS.ParticleFX.P_Laser_Coolant_Burst_Short:ParticleModuleRequired_7' ('Engine.ParticleModuleRequired:Material').
[0234.31] Warning: Warning, Failed to load 'FX_CIN_Environment': Can't find file for package 'FX_CIN_Environment' while loading NULL
[0235.01] Warning: Warning, Failed to load 'FX_WP_LaserShared.Materials.M_laserChargeBits'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_beamCharge:ParticleModuleRequired_1' ('Engine.ParticleModuleRequired:Material').
[0235.01] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0235.01] Warning: Warning, Failed to load 'FX_WP_LaserShared.Materials.M_laserChargeGlow'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_beamCharge:ParticleModuleRequired_2' ('Engine.ParticleModuleRequired:Material').
[0235.01] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0235.01] Warning: Warning, Failed to load 'FX_WP_LaserShared.M_LaserRifleCorefast'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_LaserRifleRapidFiring:ParticleModuleRequired_0' ('Engine.ParticleModuleRequired:Material').
[0235.01] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0235.01] Warning: Warning, Failed to load 'FX_WP_LaserShared.Materials.M_laserChargeBits'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_LaserRifleRapidFiring:ParticleModuleRequired_2' ('Engine.ParticleModuleRequired:Material').
[0235.01] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0235.01] Warning: Warning, Failed to load 'FX_WP_LaserShared.Materials.M_laserChargeBits'! Referenced by 'LWAssaultRifle_LS.ParticleFX.P_LaserRifleRapidFiring:ParticleModuleRequired_3' ('Engine.ParticleModuleRequired:Material').
[0235.01] Warning: Warning, Failed to load 'FX_WP_LaserShared': Can't find file for package 'FX_WP_LaserShared' while loading NULL
[0235.95] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0235.95] QuickInfoPhotos: Taking photos for everyone! (quick)
[0235.95] QuickInfoPhotos: Headshot updated: Unit_10360
[0235.95] QuickInfoPhotos: Headshot updated: Unit_6628
[0235.95] QuickInfoPhotos: Headshot updated: Unit_431
[0235.95] QuickInfoPhotos: Headshot updated: Unit_461
[0235.95] QuickInfoPhotos: Headshot updated: Unit_425
[0235.95] QuickInfoPhotos: Headshot updated: Unit_884
[0235.95] QuickInfoPhotos: Headshot updated: Unit_7118
[0235.95] QuickInfoPhotos: Headshot updated: Unit_443
[0235.98] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1960
[0235.98] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1960
[0235.98] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1960
[0236.10] Warning: Warning, The Outer object (Package MagSword.Meshes) for 'MagSword.Meshes.SM_MagSword_Sheath' couldn't be loaded [while loading package MagSword]: Invalid linker index [couldn't load Package MagSword.Meshes]?
[0236.10] Warning: Warning, Failed to load 'Object MagSword.Meshes.SM_MagSword_Sheath': Failed to find object 'Object MagSword.Meshes.SM_MagSword_Sheath'
[0236.24] Log: Activated AVG_Armory_CAP 1 1 0
[0237.58] Log: Decal Regeneration: 0 times, 1012.840 ms
[0249.18] Log: Activated Avenger_Cap 1 1 1
[0249.19] Log: Activated AVG_Armory_CAP 1 0 0
[0254.72] QuickInfoPhotos: Taking photos for everyone!
[0254.72] QuickInfoPhotos: Headshot updated: Unit_10360
[0254.72] QuickInfoPhotos: Headshot updated: Unit_6628
[0254.72] QuickInfoPhotos: Headshot updated: Unit_431
[0254.72] QuickInfoPhotos: Headshot updated: Unit_461
[0254.72] QuickInfoPhotos: Headshot updated: Unit_425
[0254.72] QuickInfoPhotos: Headshot updated: Unit_884
[0254.72] QuickInfoPhotos: Headshot updated: Unit_7118
[0254.72] QuickInfoPhotos: Headshot updated: Unit_443
[0254.73] Log: Activated Avenger_Cap 1 0 1
[0254.76] Log: Activated AVG_Armory_CAP 1 0 0
[0258.10] ScriptLog: Starting Peek TacticalHUD Listener OnInit: Default__UIScreenListener_TacticalHUD
[0258.11] ScriptLog: SWP: Starting RF EFFECT Garbage Collection and Validation.
[0259.69] ScriptLog: WE ARE HERE!!!!!
[0259.71] Log: --- LOADING MOVIE START ---
[0262.30] Warning: Compiling Laser at run-time, please ensure this is part of the cooking process
[0262.30] Warning: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
[0262.30] Warning: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
[0262.36] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0262.36] Log: LoadMap: Plot_WLD_Sabotage_LgObj_Stream?Name=Player?Team=255?game=XComGame.XComTacticalGame
[0262.68] Log: Crash Detected: Dumping C:\Users\XXXXXXXXXX\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-XXXXXXXXXX2202-2017.09.09-23.37.27-Crash\XCom-XXXXXXXXXX202-2017.09.09-23.37.27_Minidump.dmp
[0262.68] Log: Crash: GettingNameData
[0262.68] Log: Suspending Threads
[0262.72] Log: Writing Minidmp
[0263.75] Log: Crash: Saving Names Array
[0263.75] Log: Crash: Saving Names Array Data
[0263.75] Log: Dumping name table: (3050024)
[0263.75] Log: Dumping name table: 0xd42c8000 (3050024)
[0263.75] Log: Crash: Saving Names Array Blocks
[0263.76] Log: Crash: Saving Objects Array
[0263.76] Log: Crash: Saving Objects Array Data
[0263.76] Log: Crash: Saving Objects
[0267.78] Log: Waking Threads
[0275.70] Log: Crash: appSendCrashTelemetry
[0275.70] Log: CRASH: Copying Log
..... end....
I can post the whole logs but didn't wan't to get more spammy than I already am. Thank you in advance for anyone that can help. I'm about to go back to Xcom2 Long War 2 since I never played it and hopefully its stable...lol..but would love to stick with WOTC.