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Edit: Corrected some numbers
Edit2: As soon as I get Icarus Armor, I throw it on my snipers. Using the jump ability that Icarus armor gives, I rarely actually move my snipers.I find a spot high up where they can shoot most of the map and if they need to relocate to catch up to my squad, I use the jump. So, I usually do missions and my sniper only moves 2 or 3 times the entire mission. So Steady Hands is almost always active.
Bluescreen + Pistol is insane dmg like the most you can deal in the game. I mean you can use serial and kill all the squishies then use the 5 pistol shots to like 50ish dmg nothing comes close.
Before, for me it was between both talon and bs. (used to have 2 snipers for that anyway one with talon + serial and one with bluescreen + fan fire).
Either way, i think pistol sniper with BS can kill anything in a single turn which is handy for scetopods and gatekeepers.
Basic sniper damage is 8-10. 10-12 with upgrades, 15-17 with bluescreen.
Elite mechs have 4 armor.
Lucky crits with deadeye + bluescreen would hit both of those targets harder than lucky crits with deadeye + AP.
There's a question over whether discussing maximum values on a lucky crit is wise, but it's orthogonal to the thread topic, since it has no impact on whether AP is as good as bluescreen or vice versa.
I never actually use bluescreen rounds since I always have a grenadier to shred their armor.I personally prefer Armor Piercing rounds since rangers and snipers generally 1 shot everything with em (2 shots for sectopods)
This on top with the crazy damage boost to mechanical units makes blue screen hands down the best ammo in the game.