Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
resistance ring in the open slot,
then digging down to a power coil on teh 3rd lvl as prority with any engi
GTS
power on the exposed conduit
Training
proving/infermary
Now, onto the 'Non-Upkeep' facilities.
GTS first, no exceptions barring mods. Then a Resistance Ring as soon as I can. After this, there's the Proving Grounds, Training School, Infirmary and Psi Labs, and those are a little more complicated.
Proving Grounds is a good early choice, so that you can start to work on your Ammo or Spider/EXO Suits. SPARKs are also good if you want one and can afford it.
Training School is less useful early on, when you don't have much in the realm of AP. However, if you've gotten a lot of high Intelligence soldiers, or if you've gotten some resistance orders that boost AP gain, an early purchase wouldn't be a terrible idea.
Infirmarys usefulness depends on the size of your army. If you've been able to keep them whole and healthy and numerous, then you can do well enough without the Infirmary. But if you're regularly running 'the leftovers' you'll want to get this sooner so that you can try to prevent running out of good soldiers when you need them the most.
Psi Labs take a while to pay off, so the sooner the better, but since they don't pay off immediately, it might not be worth the early investment. Psi Lab cost is at it's best if you've built your first power facility on top of a Power Conduit, and you've reached the second Power Conduit. A Psi-Lab training two soldiers at once gets more effective power out of the Conduit than a power facility would, but even with only one soldier, you're getting most of the benefit of building a power conduit on it.
Overall, I generally go for the Proving Ground first, then Training School, then Infirmary then Psi Lab. If you're really short on Elerium Cores at the time, then Proving Ground can probably wait unless you really want a SPARK. Infirmary should be bumped up if you've suffered from a squad wipe early on. If you're doing particularly well as you are (perhaps from Inspired Mag Weapons) then you might go for an early Psi Lab if you have a Power Conduit available and use the Psi Op (or two) to steam-roll. Remember, unlike your other soldiers, a Psi Op can gain experience without accumulating Fatigue.