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Those coffins the chosen use have a crap-ton of hp. Close ranged rapid fire from a ranger will seriously dent it.
So yeah, on the lower difficulties, your templar might seem to be OP and slaughter everything. But not anymore on Legendary.
Rangers are not.
Yeah, and how long does it take to get a Colonel on Legendary? You will have Plasmaweapons till then. Agreed, 18 dmg is still good, but dragging your Templar along for 25-35 Missions, while he is pretty much more of a hindrance than a help on most of these, to get him to fire this one ability, is actually a tough choice to make, in my humble opinion....
I would rather train rangers on these 25-35 missions, give them bonds, and deal up to 60 damage with crits from plasmashotguns with rapidfire + extraattack from the bond in one turn.
True, actually the fastest way to get colonels on Legendary...
The Templar & Skirmisher just doesnt cut it for me so I tend to spend all my ability points on the Reaper and Rangers, leaving the other classes alone. In fact thanks to the Reaper I dont need a Sharpshooter (until) I am able to equip them with the Chosen sniper rifle which is pretty useful when running and fighting and my squad doesnt have a Reaper with them.
This strategy means I dont waste ability points and supplies upgrading Grenadier's cannons, Sharpshooter sniper rifles & pistols and Specialist Mag & Plasma Rifles etc, I only upgrade Ranger Weapons & Swords.
Two of the three defeted Chosen weapons are used by Rangers, the other by a Sharpshooter making my squad highly mobile and hard hitting.
And heaven forbid something survives, bladestorm will proc before they get a chance to act.
Also they can wear icarus/spider/wraith/serpent armours.
Templars just can't keep up even if you give them bonus moves. Ionic storm wont even take down a trooper late game, let alone real enemies.