XCOM 2
Icarus Armor
A question for the community - which class do you generally put the Icarus Armor on?

Snipers / gun-slinger? The multi-shot skills will be pretty useful if you can land them in range of a bunch of enemies, or to quickly move to the high ground. Also applies to other soldiers of any class that can be trained to have "Serial" etc.



Last edited by Mitth'raw'nuruodo; Sep 7, 2017 @ 11:11pm
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Showing 1-15 of 25 comments
Liro Raériyo Sep 7, 2017 @ 8:18pm 
i put it on my specialist, but thats only because my grenadier is using a war suit for crazy high armor value of 4, my sniper is using the viper suit to assist in his verticality that he only needs every other few turns, and my reaper is an ♥♥♥♥♥♥♥ edgelord who wont wear anything else but the suit his mommy made for him.

Though thats not to say i gave it to him out of no other reason then becaue its what was left, he has death from above and dead eye, so he can reliably kill from high ground with dead eye, then use death from aboves bonus action to go into overwatch, where hopefully is guardian covering fire overwatch will set off a chain of epic interuptions that slaughter enemies whole sale.

otherwise, its because if haywire fails, im gonna need to reposition him and icarus jumps dont cost an action.
Gaz O'D Sep 7, 2017 @ 8:51pm 
Grenadier - RAGE
Sniper - Viper
Ranger - Icarus

Thats usually my setup
Sniper gets the viper, all he needs is a grappling hook and the armor makes it better than wraith suit except for the no phasing through walls part. Frostbite is a small bonus, i don't plan on using the rage suit and i give icarus armor to the ranger. Flying anywhere you can see is useful on all classes but i feel its best on ranger, get him behind the tough enemy/enemies and flank em. Use bonds, a skirmisher, or the reaper skill for rangers and if ur lucky, serial on your ranger to flank and exterminate an entire pod or 2 with 1 icarus jump.
Last edited by All talk and no fight; Sep 7, 2017 @ 8:58pm
Isn't the dodge bonus of the Sepent Armor more useful on a Ranger, who is more likely to be closer to enemies?
Originally posted by Mitth'raw'nuruodo:
Isn't the dodge bonus of the Sepent Armor more useful on a Ranger, who is more likely to be closer to enemies?
Perhaps. but dodging isn't missing, dodging will just make your troops take less damage and i prefer them to take none at all.
Chezz Sep 7, 2017 @ 9:15pm 
I give it to a gunner Grenadier. They tend to be hardest to reposition than Rangers (Run&Gun), and Sharpshooters get the Viper one. I like to run with a Shreder, Holo Target, Chain Shot Grenadier/Gunner that will reposition quickly to a elevated and/or favorable position when I need to deal with a Gatekeeper/Sectopod at the spot, and I have no better options.

I can see it on Specialists too as it retain the extra item slot and that's more important feature for them, but they don't have the damage-dealing skills that get boosted by flanking, etc (unless you roll something good on Training Center).
Last edited by Chezz; Sep 7, 2017 @ 9:16pm
「SHAORUNE」 Sep 7, 2017 @ 9:22pm 
I put Rage on my ranger, serpent for my sniper and icarus for my psi. The chosen weapon make this setup viable. And use bolt caster for my speacialist
Liro Raériyo Sep 7, 2017 @ 9:43pm 
Originally posted by lllllllllllllllll:
Originally posted by Mitth'raw'nuruodo:
Isn't the dodge bonus of the Sepent Armor more useful on a Ranger, who is more likely to be closer to enemies?
Perhaps. but dodging isn't missing, dodging will just make your troops take less damage and i prefer them to take none at all.
i dont know if you have noticed, but high dodge means instead of taking 8 damage, you take 1 damage, i can deal with minor injuries like that considering they will heal in 2-3 days.

of course, dodge doesnt trigger on critical hits, so its not like you can just stand out in the open and be super tank.
Enorats Sep 7, 2017 @ 10:15pm 
Sniper gets Icarus. The jump ability is a free move, so she can shoot her rifle after using it. She can also stay almost anywhere on the map, then jump to the extraction point.

It's like wraith/serpent armor but on steroids. It's the only armor from the DLC I actually use, and it'd be a waste on anyone else.
Originally posted by Liro Raériyo:
Originally posted by lllllllllllllllll:
Perhaps. but dodging isn't missing, dodging will just make your troops take less damage and i prefer them to take none at all.
i dont know if you have noticed, but high dodge means instead of taking 8 damage, you take 1 damage, i can deal with minor injuries like that considering they will heal in 2-3 days.

of course, dodge doesnt trigger on critical hits, so its not like you can just stand out in the open and be super tank.
Hmm, i did not know that. maybe i will have to look into that.
Angela™ Sep 7, 2017 @ 11:27pm 
Originally posted by lllllllllllllllll:
Originally posted by Liro Raériyo:
i dont know if you have noticed, but high dodge means instead of taking 8 damage, you take 1 damage, i can deal with minor injuries like that considering they will heal in 2-3 days.

of course, dodge doesnt trigger on critical hits, so its not like you can just stand out in the open and be super tank.
Hmm, i did not know that. maybe i will have to look into that.
Iirc if dodge and their hit push enough in the negative it negates critical hits, but that's assuming it goes by default xcom 2 hit calculations.
Last edited by Angela™; Sep 7, 2017 @ 11:28pm
Mr. Nice Sep 7, 2017 @ 11:32pm 
Yeah, dodge beats crit if there isn't enough room for both of them. Unless 100%+ hit which vapourises dodge.
Seleck Sep 7, 2017 @ 11:33pm 
I gave it to the ranger, jumping right next to an enemy or at shotgun range it's op
Last edited by Seleck; Sep 7, 2017 @ 11:33pm
Angela™ Sep 7, 2017 @ 11:33pm 
Originally posted by Mr. Nice:
Yeah, dodge beats crit if there isn't enough room for both of them. Unless 100%+ hit which vapourises dodge.
Yep exactly this. It's super late here and i'm crashing so i couldn't really find any constructive examples, but maybe someone else has it bookmarked.
SamBC Sep 8, 2017 @ 6:24am 
Sniper - the ability to instantly reposition is very useful for a class that you keep still most of the time, but needs to catch up as you progress through a mission.
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Date Posted: Sep 7, 2017 @ 8:09pm
Posts: 25