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If youre lousing soldiers on lvl 3-4 youre doing something wrong.
X-Com games have reversed dificulty curve where begining is hardest and game becomes easier in time. So if you can survive till 2nd weapons lvl youre usually set.
Challenge should be constantly there, sure certain enermy types should get easier as you better gear for them, but thats when more power creatures start to show, or the number mobs you face should increase, representing the war escalating as aliens start to recognise you as real threat and start throwing everything at you.
Even more so after defeating the chosen.
Losing a Lieutenant or higher hurts a lot, but under that rank they should be considered expendable.
However, the higher the difficulty, the more you must plan every move and every action. Just remeber, if a man gets too hurt you can call the avenger down and pull him out which i`ve done several times to avoid a dead soldier. Never be afraid to abort and runaway if things start going against you.
I actually give all my rookies and squaddies red shirts (after I get my first corporal). Then they only get custom armor from corporal level. It's even better now that counsellor Troi is in the game :)
When you are new to such games its really ok to loose some. But you should learn from it, how to make it better next time. And the more often you learn the earlier you come into the stage of not loosing them.
no scrub, yes entirely normal.
I like to think the ones who deserve to die get nailed first, like that guy you have who misses 4 shots in a row from an elevated position on a target thats 5 squares away with no cover, from the edge of a building you on......sadly it's usually the only trooper who landed all his shots that dies first :(