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I'm pretty sure I had to skip scanning mulitple PoI because either a resistance base was being attacked or an timed mission poped up
Recently I was playing and trying to scan to make contact. I scanned for less than one day and had at least 8 interrupts.
Started scanning immediately the following happened:
Bonded Solders Training Finished
Research Finished
Dark Event
Proving Ground Project Finished
Retaliation Site
Dark Event
Covert Mission Finished
Target Review
So in less than a day of game time I had two missions, and had to start scanning to make contact 8 times at least.
That is a bit much. Luckily at that time I also completed a covert mission and was able to add the make contact instantly option. I did so because it may have taken till next year to scan for 5 more days.
Not to mention the annoying repetitiveness of the different people who pop up in the top right corner in the command center to tell you the same things repeatedly is just a drag. After you hear some thing once, maybe twice those need to stop triggering. Especially when all you wan to do is scan or move around the map!
I also really love the exact remaining times mod. The game has a nasty habit of popping a mission when you only got a few hours left on a scan. With the mod, you can check exactly if you can finish that scan. If you need 7 more hours and mission expires in 19 and your ETA is 4 hours, finish that scan!
One thing the new X-Coms never topped over the old is that sense of it being an actual simulation where things don't just happen out of nowhere. There's always a UFO dropping aliens off for the terror mission. Once you got hyperwave detection you could spot them 100% of the time and shoot them down. If you wiped out multiple battleships attempting to set up an alien base it could set the aliens back for a solid month before they sent any more UFOs. And you could see what mission types they were on.
Likewise with missions. You didn't randomly run into pods of aliens. Alien movement was tracked whether you saw it or not. It had to be for the reaction mechanic which could get really brutal (cyber discs were nasty in that regard). If you reloaded a mission, the aliens wouldn't suddenly get discovered in a completely different area of the map and they didn't confine themselves to clutches of 2-3.
Be warned though, the difficulty level ramps up as the game goes on and new, more powerful alien types appear.
Too little stuff is happening at the same time. Game is too simple! I love complexicy, more decisions you can make makes the game feel alive. Like that you really are commander of Xcom!
Earth has been invaded and occupied. Not only that, aliens are looking for an end solution, bio-engineering super soldiers that earth resistance has no hope of defeating once they have reached this end goal.
Naturally, you wont have weeks and months of tranquility where you dont do anything.
I really like it that you have to choose which ressources to get, where to scan, depending on what you need at the moment. And that your soldiers dont get much rest before the next mission. That everybody wants and needs your help. Its a last ditch effort against all odds to somehow pull through.
I couldnt envision such a setting with ultra slow and forgiving gameplay.
That would just kill immersion on a massive level.
It has to be stressful and unforgiving.
Thats xcom darlings.
This is an xcom game afterall.
Im glad the devs came to the same conclusion and did exactly the opposite of what so many threads here demand and cry for:
Make it easier.
Make it more accessible.
More forgiving.
Less complex, less stressful.
Dumb it down.
Theres a kazillion games and then some out there which were developed along those very fundamentals. Easy, dumbed down, accessible, no depth, no complexity.
I mean, theres literally an endless list of those games.
And you truely wanne turn xcom into another of those dumbed down games???
No
Just no.
100 % no.
If they do what you ask here in this thread, im gone and I wont buy or play other xcom games if they do that. Dumb it down, make it easy and accessible for the masses no matter if tetris, super mario or cod players. Evybody and their children should have fun playing it.
No. Just no.
This is xcom. And im glad the devs did not do what soooo many other devs did.
They stayed true what made xcom great. Xcom games were never just easy. You had to learn and adapt and overcome. Thats what made it great.
Why does evybody always want the easiest possible experience.
I dont unerstand. Wheres the original gamers that love challenges, eh?
Where are they.
Resistance wouldn't need THE commander if there was no need for someone capable of winning even when odds start to get stacked against XCOM.
it makes some missions more optional, such as the supply-raid missions where resistance forces take down a train or something without your knowing or approval, and then expect you to come clean up the mess and collect the resources.
without "Sensible mission penalties", skipping this mission causes you to loose contact with that region, wasting time and resorces because you didn't want to waste time and resources.
WITH SmP though, skipping the mission causes nothing to happen. if you don't want to do it, you don't have to do it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1130972839&searchtext=sensible+mission