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not sure if it has been updated to work with WotC though
I thinki locking those two classes out of the training center was a bad Decision.
Especially while the spark got boosted in stats (except hacking again some oversight problems Fireaxis?)
The other troops getting boosted in Training center, makes the Spark again last of the line.
Especially since it can´t be bonded with anyone.
While the Psi Ops getting it early wouldn´t be that much benefit. without getting dominate early.
Since inspire isn´t that unique anymore with bonded soldiers.
Also there damage are left far behind compared to boosted weapons.
You need to do covertops and scan missions to get more free Power and Resistance contacts.
Power is easily solved by using one of those shielded rooms. infact one power relay inside shielded rooms with 2 staffed engineers. is enough to power 80% of the base.
They did think about that issue. that is why covertops beside those scan missions are essential to base building. sadly the scan mission is semi RNG. (semi cause you can force those power and resistance contacts to show up. with being always NEED more power, or full contacts)
But the beter options is the covertops.
If you want Psi Ops, it is indeed better to get it up sometime early, as it takes a while for a Psi to become truely useful and powerful
Once communications is researched, you get 3 free contacts, and sometimes you can extend that even further through Covert Ops or new Geo rewards. So coms isn't something to really stress about right away, even when you're maxed. I'd sooner spend 100 intel on a new engineer than making contact with another region
I'd do whatever it takes to get to the first power conduit to build power there. Once you have power there, you're usually free to do whatever you want. Don't station engineers in any facilities if they can be used to speed up building or clearing space. Even without an engineer being stationed in facilities, the facility will still function. Just not at it's peak
Sometimes you can also get extra power through Geoscape rewards
Just my 2 cents
when it comes to foundry vs psy lab, its if you want sparks or psi units first.
Long War and playing on legendary taught me that being able to change an alien onto your side is amazing since thats one less thing shooting you, one more target for the aliens to shoot at AND one more thing for you to use to shoot with.
Conduits only give 7, upgrading doesn't change that.
Psi Lab and Shadow Chamber use 10 and 9 respectfully, everything else uses less.