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If you build somethingelse in that buildingslot it will also consume power, so that calculation is somewhat wonky.
250 goes a long way in the early game on things that aren't a single power guzzling facility.
I'm just comparing the cost and net benefit between building the workshop or not building it, it essentially costs a ton of supply to give you one engineer, I'd rather leave a empty space and buy an engineer from the market.
The discount you guys are saying, is that a breakthrough research? I haven't seen that in my playthrough yet, but even with a 50% discount I still think it's totally not worth it. I'd rather buy one from the market and don't have to pay him wages (you have to pay the workshop engineer 75 supply/cycle which on its own is outrageous ripoff)
Sure then the logic of its removal means something.
You can't even get it built in the early game unless you literally start it on day 1 and make the hardest part of the campaign harder by passing up the promotions you'd get from the resistance ring or GTS.
You're so much better off building the resistance ring and sending rookies out hunting for engineers on covert ops whenever possible it's not even funny.