XCOM 2
sapphirus Sep 1, 2017 @ 2:47pm
(WoTC) Workshop building is so useless
For 2 engineer you get 4 gremlin, so basically you net 2 engineer (gremlin) out of it.

It costs 450 supply and 5 power total + 75 supply/paycycle, now that 5 power is already worth a engineer (you have to put one in the generator to get 5 power back)

So you spend all that resource, time and avenger space and all you get is ONE engineer net. I really wish I had built the training ground or infirmary instead...

Don't build the workshop, worst building ever designed...
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Showing 1-10 of 10 comments
Hopit Sep 1, 2017 @ 2:50pm 
You say that, but considering I got mine with 50% discount and I only have 3 engineers, it's totally worth it
Traim Sep 1, 2017 @ 2:54pm 
Its good in the beginning of the game, you should have build it shortly before getting Magnetic Weapons, it will speed up basebuidling for the time being and can be replaced with something more usefull later on.
If you build somethingelse in that buildingslot it will also consume power, so that calculation is somewhat wonky.
Player Sep 1, 2017 @ 8:40pm 
I see people saying this but I always build it lol. I never bought engineers directly though
Lydian Sep 1, 2017 @ 9:10pm 
It makes life so much easier in the early-midgame. I always make one then dismantle it once I have a ton of engineers.
DarkFenix Sep 1, 2017 @ 9:15pm 
If you're lucky enough to get the discount for it early, I'd say it can be worth it. But in WotC I actually don't have enough space for it any more, and I didn't get the research until I already had 10+ engineers anyway.

250 goes a long way in the early game on things that aren't a single power guzzling facility.
sapphirus Sep 2, 2017 @ 4:49am 
Originally posted by Traim:
If you build somethingelse in that buildingslot it will also consume power, so that calculation is somewhat wonky.

I'm just comparing the cost and net benefit between building the workshop or not building it, it essentially costs a ton of supply to give you one engineer, I'd rather leave a empty space and buy an engineer from the market.


Originally posted by DarkFenix:
If you're lucky enough to get the discount for it early, I'd say it can be worth it. But in WotC I actually don't have enough space for it any more, and I didn't get the research until I already had 10+ engineers anyway.

250 goes a long way in the early game on things that aren't a single power guzzling facility.

The discount you guys are saying, is that a breakthrough research? I haven't seen that in my playthrough yet, but even with a 50% discount I still think it's totally not worth it. I'd rather buy one from the market and don't have to pay him wages (you have to pay the workshop engineer 75 supply/cycle which on its own is outrageous ripoff)
Wintermist Sep 2, 2017 @ 6:02am 
It can be useful, but there could be situations where you won't need it. Like my latest campaign I got a lot of engineers just through luck of the draw, really. I probably won't have to build this building at all.
Gamefever Sep 2, 2017 @ 6:19am 
Its fairly awesome structure in the early game when Engineer's are hard to come by but later in the game when you have excess engineers, cleared the ship, and extra supply...

Sure then the logic of its removal means something.
Coup d' oeil Sep 2, 2017 @ 6:27am 
Depends on the RNG. Thats why this game is great. Each campaign is different.
Last edited by Coup d' oeil; Sep 2, 2017 @ 6:28am
Fringehunter7719 Sep 2, 2017 @ 6:35am 
It's genuinely terrible, it already wasn't worth it and now it's worse.

You can't even get it built in the early game unless you literally start it on day 1 and make the hardest part of the campaign harder by passing up the promotions you'd get from the resistance ring or GTS.

You're so much better off building the resistance ring and sending rookies out hunting for engineers on covert ops whenever possible it's not even funny.
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Date Posted: Sep 1, 2017 @ 2:47pm
Posts: 10