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For example
1 focus= single target
3 focus damages 3 targets.
It will still cost 1 though
Think I'm just used to Long War, where abilities are stronger since enemies have passives as well.
As far as the "squaddie ability" argument goes, the Reaper and the Skirmirsher get pretty dang good abilites in super-stealth, claymore, fire-twice, and ripjack. This volt ability is worthless in comparison to those.
Our invincible psychic magister godkings remain the best units I think.
Then again I haven't seen the Colonel tier abilities, maybe they change things up.
Templars also basically get implacable and untouchable for free at squaddie rank, so i wouldn't say that they are lacking in the early game.
I don't think combat protocol is useless, but I certainly hardly ever take it.
Untouchable? Are you talking about the parry ability? I'm pretty sure that isn't squaddie rank available. Well, unless you are talking about the first rank up - I was comparing the hero classes at level zero, pretty sure Templars do not start with parry.
But again, this is on normal, I don't know how viable their damage is on commander/legendary
Its REALLY helpful on legendary for killing chosen. Just Invert the chosen right in front of your squad and enjoy a free kill since you have 5-7 squad members/mind controlls all just shooting a flanked 100% chance to hit chosen. And if done right you can still hit the chosen with a rend.