XCOM 2
Player Aug 30, 2017 @ 2:42pm
PSA: Revival Protocol works on Daze
The tooltip doesnt say it so I thought it was kind of a weak ability but it works on the Chosen's Daze debuff
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Showing 1-10 of 10 comments
Doing gens, you? Aug 30, 2017 @ 4:51pm 
Yeah, it works on nearly every debuff besides Mind Control. I take it on every specialist, it's much better that Haywire Protocol. I can eventually buy that ability on them once mechanized units become more prevalent.
theworld (Banned) Aug 30, 2017 @ 4:53pm 
Originally posted by Player:
I thought it was kind of a weak ability
You thought correctly.

but it works on the Chosen's Daze debuff
You should return to your previous thought.
KRON Aug 30, 2017 @ 4:55pm 
I find it more useful on removing panic or disorientation since daze can be removed by anyone for free.
Miravlix Aug 30, 2017 @ 5:02pm 
It was weak in XCOM 2, but in WOTC it's just one of those things that occationaly make life easier and since haywire becomes useless on higher difficulties anyway, it has become a no-brainer pick for legendary.

There is missions with unconcous soldiers that need rescuing, revival solves the problem of having to carry them out and loss 2 soldiers firepower (The revived soldier joins your squad as a fighter when you revive them).

There is way higher chance in WOTC that a soldier gets hit with something that makes it worth using rivaval on them.
BemusedBear Aug 30, 2017 @ 5:08pm 
It also works on the downed soldier in the rescue the VIP missions. Reviving them instead of carrying them out is an amazing way to get a power boost in the mission and ensure you get the bonus recruit afterwards
Player Aug 30, 2017 @ 6:42pm 
Wow that VIP mission thing is a pro tip
The Grand Marmot Aug 31, 2017 @ 12:12pm 
Originally posted by Miravlix:
There is missions with unconcous soldiers that need rescuing, revival solves the problem of having to carry them out and loss 2 soldiers firepower (The revived soldier joins your squad as a fighter when you revive them).

Holy cow that works?! I can't believe it! Ok, guess haywire isn't an auto-pick for me anymore... dawng
Nova225 Sep 6, 2017 @ 6:25am 
Originally posted by Miravlix:
It was weak in XCOM 2, but in WOTC it's just one of those things that occationaly make life easier and since haywire becomes useless on higher difficulties anyway, it has become a no-brainer pick for legendary.

There is missions with unconcous soldiers that need rescuing, revival solves the problem of having to carry them out and loss 2 soldiers firepower (The revived soldier joins your squad as a fighter when you revive them).

There is way higher chance in WOTC that a soldier gets hit with something that makes it worth using rivaval on them.

Since when does hacking a Sectopod or a MEC become useless?
Darkrage_nl Sep 6, 2017 @ 6:33am 
Because what chance do you have to hack it on legendary? And if you are lucky and get a lot of hacking boosts on a soldier you can just "buy" the skill anyway.

WotC has a lot of things (Covert, Protocol, Resistance Order) that can boost haywire but few of them are reliable
Last edited by Darkrage_nl; Sep 6, 2017 @ 6:34am
David Sep 6, 2017 @ 6:41am 
Hmm, I always take revive since I feel like I always have something better to do than hack (rather blow up sectopod/mec for the scrap then take a chance of hack since that's quite buggy otherwise). Hacks a bit slow for me, by the time you actually get control of the thing (a turn later) everything is dead.

Revival on the other hand, hardly ever used but when you do it's nice, it cures KO, which is good for stunlancers and spectres, esp. lancers since otherwise that's a man down that you have to carry for the rest of the battle. Still, maybe I should've taken haywire *shrug* I can always pick it up later. I never end up using it though so revival just seems better choice for me personally.

Revival is also a blue move, you can revive and then take a yellow action, so that's +1 soldier for free almost if you ever get shadowbound.
Last edited by David; Sep 6, 2017 @ 6:45am
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Date Posted: Aug 30, 2017 @ 2:42pm
Posts: 10