XCOM 2
Snipers suck in War of the Chosen.
There is simnply too much misisons that require hyper mobility and reapers are just better in every way. Sniper RIP class.
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Showing 31-45 of 148 comments
HeyRomo Aug 30, 2017 @ 4:05pm 
I haven't even played WOTC and i know Sharpshooters will be just fine. Practically every class has been described as "SUCKS needs BUFF" or "Teh BEST needs NERF" if you read the forums.
Godzilla Rose Aug 30, 2017 @ 4:23pm 
If we want to get ♥♥♥♥♥♥♥ technical the Reaper is a sniper in the military designated a DM or designated Marksmen. Intended for medium range precision shots and uyet still in the thick of things. The Sniper is a conventiaonal sniper we all love and know and typically trained for extreme ranges and operating solo.

Technically due to this being a video game both of these classes are operting as DM due to ranges, but the sniper is much more of a classical sniper.

I find the Reaper way better as a sniper and as a medium range combatant.
Doing gens, you? Aug 30, 2017 @ 4:47pm 
Took 4 snipers on Lost Horde mission and stuck them on a rooftop, slaughtering all lost in (squad)sight. Feelsgood.
Corinarh Aug 30, 2017 @ 4:59pm 
Yeah they do suck, and most of my recruits became snipers.
BemusedBear Aug 30, 2017 @ 5:06pm 
I would much rather have any sniper on a mission with lost than a reaper. Reapers are fantastic, but so much of their early game damage output is explosive based.
Shnuks Aug 30, 2017 @ 5:16pm 
They don't suck at all. I stick bluescreen rounds on mine, instant 11+ damage on robotic ♥♥♥♥. Always fun to one shot Codex's. They are really useful for the lost since they don't need to reload and since you can now give each class all the perks you can make a godly gunslinger/sniper combo.

Edaw Drahnier Aug 30, 2017 @ 6:37pm 
I was going to say snipers are great when dealing with the lost
.O. Aug 30, 2017 @ 6:50pm 
Sharpshooters are great. I've always played a sharpshooter heavy squad and this hasn't changed with WotC.

I took 3 snipers to a retaliation mission, my reaper and ranger scouts ahead, while my snipers took everything out without ever being in danger themselves. Last spot goes to my specialist, always on heal duty.
Player Aug 30, 2017 @ 7:07pm 
They are good on missions without timers where you can set up and camp. And Gunslingers need upgrades that are too expensive early on. The class is very situational.
Jeff Aug 30, 2017 @ 11:08pm 
Originally posted by Player:
They are good on missions without timers where you can set up and camp. And Gunslingers need upgrades that are too expensive early on. The class is very situational.
"The class is very situational"

Yes, the snipers are situational. Every situation. :)
grazak Sep 3, 2017 @ 7:25pm 
Snipers are kind of meh until you get the Hunter sniper rifle from killing the sniper chosen. After that they are broken op. It does just as much damage as the plasma sniper and it only costs one action point to use. Give them a grappling hook and then with death from above skill every single turn is like having serial. As long as you get kills with a higher ground advantage you can shoot again. Literally can use just your sniper to mow down almost every enemy in one hit and if you cant kill them in one hit you can use them to finish someone off after one of your guys lowers their health a little bit. I personally like to put armor piercing rounds on my sniper as it increases the types of mobs you can one shot pretty substantially and the damage you can do to armored targets at long ranges but its almost redundant in a way because the hunter sniper comes with a pistol too which has 5 armor penetration. Getting 5 armor piercing pistol shots in one turn can one shot anything but the monster kings in the game. Not taking anything away from the Reaper, they are op as hell too and can single handedly win a whole match if the map gods look favorably on you, not to mention giving that squad sight to your op as hell sniper.
theworld (Banned) Sep 3, 2017 @ 7:40pm 
You're playing on low difficulty if you can do all those oneshots late game.
Snipers have their situational uses, the Chosen Sniper Rifle is great. Reapers and Gunslingers are more useful in general though, especially the latter. The expansion map pools and enemies didn't do Snipers any favors.
Last edited by 76561198140695998; Sep 4, 2017 @ 3:37am
Zara Sep 3, 2017 @ 7:57pm 
I'll never understand people who hate on Sharpshooters. Oh no the mission has a timer? Well...guess you're using your pistol a bit more, but even on timed missions you have way more than enough time to use your sniper rifle most of the time, all it takes is a tiny bit of general map knowledge to know where to set up your sniper, and when in doubt, explosives can expose enemies a lot of the time, not to mention opening a huge hole in a wall for the sniper to shoot through.

Imo, the greatest mistake most people do is take mostly Sniper abilies. It worked really well in Xcom Enemy Unknown, but the majority of the Sniper abilities in this game are utter garbage. Yes Deadshot can do more damage, if you can afford the accuracy hit (which you may be able to with S.Scope and S.Perception), but Lightning Hands is so much better as it adds way more utility, and lets you move more while still dealing damage. Until you get the Chosen Sniper rifle, Quickdraw wins hands down for me over Death from Above, as that allows you three pistol shots in one turn with Lightning Hands as well (assuming you don't need to move first). Kill Zone is an alright skill, but you're still taking risky shots due to the overwatch aim penalty, and Faceoff can do some MASSIVE damage. Steady Hands is still better than Aim of course. The only mildly hard choice for Sharpshooters is the Colnel abilities, as both are really powerful. Serial is super good, especially if you have good line of sight on multiple enemies. On the other hand Fan Fire does a LOT of damage on a single target, and if used as your first action, does not end your turn, letting you have as many as 5 pistol shots on a single target (which you probably won't need), or whatever you need to do.


So yeah, there is no way in hell that Reapers are better than Sharpshootes in any way shape or form. Now if you used to use Stealth Rangers (which I never understood, as I always thought that was a complete waste of a perfectly good Ranger), then yeah, that is easily replaced by the far superior scouting of the Reaper. Obviously I'm not saying Reapers are bad or anything, just that if you think Sharpshooters are worthless for any reason, you need to try again.
Tal Sep 3, 2017 @ 7:58pm 
I walked my gunslinger into the middle of a lost swarm, and simply used face-off; she killed 10 units that turn.
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Date Posted: Aug 30, 2017 @ 1:47am
Posts: 148