XCOM 2

XCOM 2

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ToAsTY 2017 年 8 月 29 日 上午 8:54
Network Separation Mission help - WOTC
So I have 4 turns to take out this Psonic Transmitter and there is no chance in hell you can do that in 4 turns.
In the objective screen it says you can delay the transmission by taking out power relays but for the life of me, i cant see any on the map - is this a bug?
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正在显示第 1 - 15 条,共 16 条留言
Soulstrike 2017 年 8 月 29 日 上午 9:05 
Finished this mission with 1 turn left. There were 3 or 4 small relays along the way to the transmitter. Each of them extends the timer by one if destroyed. Kind of like the bomb diffusal missions of Xcom EU.
Discovered two of the relays after my first move into the transmitter direction, so no idea if they are supposed to be rare or anything.
Soulstrike 2017 年 8 月 29 日 上午 9:06 
引用自 I RuBiiX I
引用自 Soulstrike
...
What difficulty were you on?
Commander
最后由 Soulstrike 编辑于; 2017 年 8 月 29 日 上午 9:06
FXS_MisterKevin 2017 年 8 月 29 日 上午 9:07 
This is a great mission type to have a Reaper on. They can stealth and go after the power relays or the main objective itself while your other soldiers keep the enemy occupied.
Soulstrike 2017 年 8 月 29 日 上午 9:21 
Had a (pretty useless) sniper, ranger a rookie and a specialist.
My sniper was on relay duty and took them with his pistol out while trying to advance. Triggered the first pod on my second turn, this one went smooth. The second one on the other hand was tricky because reinforcement dropped on top of me (looks like one reinforcement is guaranteed, yay). I survived thanks to my ranger flanking two and some grenades.

The last pod was guarding the transmitter and i've almost lost thanks to them. A grenade to blow their cover and some praying to RNGesus (~70-80% shots) saved the day and i could plant the bomb on the last turn.

I'll definitly give the reaper approach a try if i encounter this mission type again. Thanks for the advice.
TheSuit 2017 年 8 月 29 日 上午 9:24 
Basically you treat the mission like The Famous Whale Mission in XCOM EU.
You have one guy with high movement run ahead - while the rest provide cover fire.
Joikax 2017 年 8 月 29 日 上午 9:40 
Even after all the complaints in the original XCOM2 devs still chose to make ridiculous timers and mission objectives that often come down to luck rather than skill when it comes to finishing it successfully. You are taking the "That's XCOM" moto a bit too seriously now.

Even dashing on every turn, managing to "sneak" through all enemy patrols, I was still a few tiles off from the transmitter on 2 turns left. Had to dash a soldier into the open so she'd be able to plant the charges on the last turn; but guess what... there's enemies hiding there as usual: ded, mission fail, objective across the entire frickin map (don't even need to mention how hard it is to traverse the tunel map on such a mission) and very few nodes on the way, thank you for reintroducing these luck based missions, those are exactly what everyone loves -.- .

And this is coming from an I/L player btw.



PS: Make it like the trainyard map from XCOM:EU that had nodes literally EVERYWHERE, sometimes 5 tiles from one another. Now THAT... was fun.
Thiima 2017 年 8 月 29 日 上午 10:49 
Can someone post a picture of what the power relays look like? I've received this mission as my first mission and there don't appear to be any relays to delay the timer with.
Joikax 2017 年 8 月 29 日 上午 11:17 
引用自 Thiima
Can someone post a picture of what the power relays look like? I've received this mission as my first mission and there don't appear to be any relays to delay the timer with.
Small oval shaped relays with a box-shaped base. Essentially a tiny version of the main one; they occupy 1 tile each
Thiima 2017 年 8 月 29 日 上午 11:21 
引用自 Joikax
引用自 Thiima
Can someone post a picture of what the power relays look like? I've received this mission as my first mission and there don't appear to be any relays to delay the timer with.
Small oval shaped relays with a box-shaped base. Essentially a tiny version of the main one; they occupy 1 tile each
Thanks - do they have any interaction options on them? I don't see any on my map and I've tried moving out pretty far in the 4 turns you get.
Soulstrike 2017 年 8 月 29 日 上午 11:22 
You can target them just like any enemy and are shown in your target list if in line of sight/range. They have 2 health blips.
Kotli 2017 年 8 月 29 日 上午 11:28 
The relays are the dome things and are shown as red piller icons in target list and you always have 100% chance to hit them and since they have 2 hit points are insta kill for any weapon.

As for turn limits is it to short remember you can activate double turn limit in adavance game options before starting.
Thiima 2017 年 8 月 29 日 上午 11:33 
Does the game give you any kind of notification about them or point the camera at them?

I don't see anything that comes close to what is described and have tried to destroy 'generator like' terrain with grenades to see if that reduces the timer but to no avail.
Soulstrike 2017 年 8 月 29 日 上午 11:40 
https://youtu.be/pQvdB-atIPo?t=134

You can see a relay to the left of the grenadier moving at the 2:14 mark. The player proceeds to destroy the relay on his next turn.
最后由 Soulstrike 编辑于; 2017 年 8 月 29 日 上午 11:41
Thiima 2017 年 8 月 29 日 上午 11:43 
Bit the bullet with the ToggleFOW console command - they do exist on the map, but are not reasonably in range to be reached within the turn limit.
Thiima 2017 年 8 月 29 日 上午 11:44 
引用自 Soulstrike
https://youtu.be/pQvdB-atIPo?t=134

You can see a relay to the left of the grenadier moving at the 2:14 mark. The player proceeds to destroy the relay on his next turn.
Thanks - that helps
最后由 Thiima 编辑于; 2017 年 8 月 29 日 上午 11:44
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发帖日期: 2017 年 8 月 29 日 上午 8:54
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